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- // SPDX-License-Identifier: Unlicense OR MIT
- package gl
- import (
- "errors"
- "strings"
- "syscall/js"
- )
- type Functions struct {
- Ctx js.Value
- EXT_disjoint_timer_query js.Value
- EXT_disjoint_timer_query_webgl2 js.Value
- // Cached reference to the Uint8Array JS type.
- uint8Array js.Value
- // Cached JS arrays.
- arrayBuf js.Value
- int32Buf js.Value
- isWebGL2 bool
- _getExtension js.Value
- _activeTexture js.Value
- _attachShader js.Value
- _beginQuery js.Value
- _beginQueryEXT js.Value
- _bindAttribLocation js.Value
- _bindBuffer js.Value
- _bindBufferBase js.Value
- _bindFramebuffer js.Value
- _bindRenderbuffer js.Value
- _bindTexture js.Value
- _blendEquation js.Value
- _blendFunc js.Value
- _bufferData js.Value
- _bufferSubData js.Value
- _checkFramebufferStatus js.Value
- _clear js.Value
- _clearColor js.Value
- _clearDepth js.Value
- _compileShader js.Value
- _copyTexSubImage2D js.Value
- _createBuffer js.Value
- _createFramebuffer js.Value
- _createProgram js.Value
- _createQuery js.Value
- _createRenderbuffer js.Value
- _createShader js.Value
- _createTexture js.Value
- _deleteBuffer js.Value
- _deleteFramebuffer js.Value
- _deleteProgram js.Value
- _deleteQuery js.Value
- _deleteQueryEXT js.Value
- _deleteShader js.Value
- _deleteRenderbuffer js.Value
- _deleteTexture js.Value
- _depthFunc js.Value
- _depthMask js.Value
- _disableVertexAttribArray js.Value
- _disable js.Value
- _drawArrays js.Value
- _drawElements js.Value
- _enable js.Value
- _enableVertexAttribArray js.Value
- _endQuery js.Value
- _endQueryEXT js.Value
- _finish js.Value
- _flush js.Value
- _framebufferRenderbuffer js.Value
- _framebufferTexture2D js.Value
- _generateMipmap js.Value
- _getRenderbufferParameteri js.Value
- _getFramebufferAttachmentParameter js.Value
- _getParameter js.Value
- _getIndexedParameter js.Value
- _getProgramParameter js.Value
- _getProgramInfoLog js.Value
- _getQueryParameter js.Value
- _getQueryObjectEXT js.Value
- _getShaderParameter js.Value
- _getShaderInfoLog js.Value
- _getSupportedExtensions js.Value
- _getUniformBlockIndex js.Value
- _getUniformLocation js.Value
- _getVertexAttrib js.Value
- _getVertexAttribOffset js.Value
- _invalidateFramebuffer js.Value
- _isEnabled js.Value
- _linkProgram js.Value
- _pixelStorei js.Value
- _renderbufferStorage js.Value
- _readPixels js.Value
- _scissor js.Value
- _shaderSource js.Value
- _texImage2D js.Value
- _texStorage2D js.Value
- _texSubImage2D js.Value
- _texParameteri js.Value
- _uniformBlockBinding js.Value
- _uniform1f js.Value
- _uniform1i js.Value
- _uniform2f js.Value
- _uniform3f js.Value
- _uniform4f js.Value
- _useProgram js.Value
- _vertexAttribPointer js.Value
- _viewport js.Value
- }
- type Context js.Value
- func NewFunctions(ctx Context, forceES bool) (*Functions, error) {
- webgl := js.Value(ctx)
- f := &Functions{
- Ctx: webgl,
- uint8Array: js.Global().Get("Uint8Array"),
- _getExtension: _bind(webgl, `getExtension`),
- _activeTexture: _bind(webgl, `activeTexture`),
- _attachShader: _bind(webgl, `attachShader`),
- _beginQuery: _bind(webgl, `beginQuery`),
- _beginQueryEXT: _bind(webgl, `beginQueryEXT`),
- _bindAttribLocation: _bind(webgl, `bindAttribLocation`),
- _bindBuffer: _bind(webgl, `bindBuffer`),
- _bindBufferBase: _bind(webgl, `bindBufferBase`),
- _bindFramebuffer: _bind(webgl, `bindFramebuffer`),
- _bindRenderbuffer: _bind(webgl, `bindRenderbuffer`),
- _bindTexture: _bind(webgl, `bindTexture`),
- _blendEquation: _bind(webgl, `blendEquation`),
- _blendFunc: _bind(webgl, `blendFunc`),
- _bufferData: _bind(webgl, `bufferData`),
- _bufferSubData: _bind(webgl, `bufferSubData`),
- _checkFramebufferStatus: _bind(webgl, `checkFramebufferStatus`),
- _clear: _bind(webgl, `clear`),
- _clearColor: _bind(webgl, `clearColor`),
- _clearDepth: _bind(webgl, `clearDepth`),
- _compileShader: _bind(webgl, `compileShader`),
- _copyTexSubImage2D: _bind(webgl, `copyTexSubImage2D`),
- _createBuffer: _bind(webgl, `createBuffer`),
- _createFramebuffer: _bind(webgl, `createFramebuffer`),
- _createProgram: _bind(webgl, `createProgram`),
- _createQuery: _bind(webgl, `createQuery`),
- _createRenderbuffer: _bind(webgl, `createRenderbuffer`),
- _createShader: _bind(webgl, `createShader`),
- _createTexture: _bind(webgl, `createTexture`),
- _deleteBuffer: _bind(webgl, `deleteBuffer`),
- _deleteFramebuffer: _bind(webgl, `deleteFramebuffer`),
- _deleteProgram: _bind(webgl, `deleteProgram`),
- _deleteQuery: _bind(webgl, `deleteQuery`),
- _deleteQueryEXT: _bind(webgl, `deleteQueryEXT`),
- _deleteShader: _bind(webgl, `deleteShader`),
- _deleteRenderbuffer: _bind(webgl, `deleteRenderbuffer`),
- _deleteTexture: _bind(webgl, `deleteTexture`),
- _depthFunc: _bind(webgl, `depthFunc`),
- _depthMask: _bind(webgl, `depthMask`),
- _disableVertexAttribArray: _bind(webgl, `disableVertexAttribArray`),
- _disable: _bind(webgl, `disable`),
- _drawArrays: _bind(webgl, `drawArrays`),
- _drawElements: _bind(webgl, `drawElements`),
- _enable: _bind(webgl, `enable`),
- _enableVertexAttribArray: _bind(webgl, `enableVertexAttribArray`),
- _endQuery: _bind(webgl, `endQuery`),
- _endQueryEXT: _bind(webgl, `endQueryEXT`),
- _finish: _bind(webgl, `finish`),
- _flush: _bind(webgl, `flush`),
- _framebufferRenderbuffer: _bind(webgl, `framebufferRenderbuffer`),
- _framebufferTexture2D: _bind(webgl, `framebufferTexture2D`),
- _generateMipmap: _bind(webgl, `generateMipmap`),
- _getRenderbufferParameteri: _bind(webgl, `getRenderbufferParameteri`),
- _getFramebufferAttachmentParameter: _bind(webgl, `getFramebufferAttachmentParameter`),
- _getParameter: _bind(webgl, `getParameter`),
- _getIndexedParameter: _bind(webgl, `getIndexedParameter`),
- _getProgramParameter: _bind(webgl, `getProgramParameter`),
- _getProgramInfoLog: _bind(webgl, `getProgramInfoLog`),
- _getQueryParameter: _bind(webgl, `getQueryParameter`),
- _getQueryObjectEXT: _bind(webgl, `getQueryObjectEXT`),
- _getShaderParameter: _bind(webgl, `getShaderParameter`),
- _getShaderInfoLog: _bind(webgl, `getShaderInfoLog`),
- _getSupportedExtensions: _bind(webgl, `getSupportedExtensions`),
- _getUniformBlockIndex: _bind(webgl, `getUniformBlockIndex`),
- _getUniformLocation: _bind(webgl, `getUniformLocation`),
- _getVertexAttrib: _bind(webgl, `getVertexAttrib`),
- _getVertexAttribOffset: _bind(webgl, `getVertexAttribOffset`),
- _invalidateFramebuffer: _bind(webgl, `invalidateFramebuffer`),
- _isEnabled: _bind(webgl, `isEnabled`),
- _linkProgram: _bind(webgl, `linkProgram`),
- _pixelStorei: _bind(webgl, `pixelStorei`),
- _renderbufferStorage: _bind(webgl, `renderbufferStorage`),
- _readPixels: _bind(webgl, `readPixels`),
- _scissor: _bind(webgl, `scissor`),
- _shaderSource: _bind(webgl, `shaderSource`),
- _texImage2D: _bind(webgl, `texImage2D`),
- _texStorage2D: _bind(webgl, `texStorage2D`),
- _texSubImage2D: _bind(webgl, `texSubImage2D`),
- _texParameteri: _bind(webgl, `texParameteri`),
- _uniformBlockBinding: _bind(webgl, `uniformBlockBinding`),
- _uniform1f: _bind(webgl, `uniform1f`),
- _uniform1i: _bind(webgl, `uniform1i`),
- _uniform2f: _bind(webgl, `uniform2f`),
- _uniform3f: _bind(webgl, `uniform3f`),
- _uniform4f: _bind(webgl, `uniform4f`),
- _useProgram: _bind(webgl, `useProgram`),
- _vertexAttribPointer: _bind(webgl, `vertexAttribPointer`),
- _viewport: _bind(webgl, `viewport`),
- }
- if err := f.Init(); err != nil {
- return nil, err
- }
- return f, nil
- }
- func _bind(ctx js.Value, p string) js.Value {
- if o := ctx.Get(p); o.Truthy() {
- return o.Call("bind", ctx)
- }
- return js.Undefined()
- }
- func (f *Functions) Init() error {
- webgl2Class := js.Global().Get("WebGL2RenderingContext")
- f.isWebGL2 = !webgl2Class.IsUndefined() && f.Ctx.InstanceOf(webgl2Class)
- if !f.isWebGL2 {
- f.EXT_disjoint_timer_query = f.getExtension("EXT_disjoint_timer_query")
- if f.getExtension("OES_texture_half_float").IsNull() && f.getExtension("OES_texture_float").IsNull() {
- return errors.New("gl: no support for neither OES_texture_half_float nor OES_texture_float")
- }
- if f.getExtension("EXT_sRGB").IsNull() {
- return errors.New("gl: EXT_sRGB not supported")
- }
- } else {
- // WebGL2 extensions.
- f.EXT_disjoint_timer_query_webgl2 = f.getExtension("EXT_disjoint_timer_query_webgl2")
- if f.getExtension("EXT_color_buffer_half_float").IsNull() && f.getExtension("EXT_color_buffer_float").IsNull() {
- return errors.New("gl: no support for neither EXT_color_buffer_half_float nor EXT_color_buffer_float")
- }
- }
- return nil
- }
- func (f *Functions) getExtension(name string) js.Value {
- return f._getExtension.Invoke(name)
- }
- func (f *Functions) ActiveTexture(t Enum) {
- f._activeTexture.Invoke(int(t))
- }
- func (f *Functions) AttachShader(p Program, s Shader) {
- f._attachShader.Invoke(js.Value(p), js.Value(s))
- }
- func (f *Functions) BeginQuery(target Enum, query Query) {
- if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
- f._beginQuery.Invoke(int(target), js.Value(query))
- } else {
- f.EXT_disjoint_timer_query.Call("beginQueryEXT", int(target), js.Value(query))
- }
- }
- func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) {
- f._bindAttribLocation.Invoke(js.Value(p), int(a), name)
- }
- func (f *Functions) BindBuffer(target Enum, b Buffer) {
- f._bindBuffer.Invoke(int(target), js.Value(b))
- }
- func (f *Functions) BindBufferBase(target Enum, index int, b Buffer) {
- f._bindBufferBase.Invoke(int(target), index, js.Value(b))
- }
- func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
- f._bindFramebuffer.Invoke(int(target), js.Value(fb))
- }
- func (f *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
- f._bindRenderbuffer.Invoke(int(target), js.Value(rb))
- }
- func (f *Functions) BindTexture(target Enum, t Texture) {
- f._bindTexture.Invoke(int(target), js.Value(t))
- }
- func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) {
- panic("not implemented")
- }
- func (f *Functions) BindVertexArray(a VertexArray) {
- panic("not supported")
- }
- func (f *Functions) BlendEquation(mode Enum) {
- f._blendEquation.Invoke(int(mode))
- }
- func (f *Functions) BlendFuncSeparate(srcRGB, dstRGB, srcA, dstA Enum) {
- f._blendFunc.Invoke(int(srcRGB), int(dstRGB), int(srcA), int(dstA))
- }
- func (f *Functions) BufferData(target Enum, size int, usage Enum, data []byte) {
- if data == nil {
- f._bufferData.Invoke(int(target), size, int(usage))
- } else {
- if len(data) != size {
- panic("size mismatch")
- }
- f._bufferData.Invoke(int(target), f.byteArrayOf(data), int(usage))
- }
- }
- func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
- f._bufferSubData.Invoke(int(target), offset, f.byteArrayOf(src))
- }
- func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
- status := Enum(f._checkFramebufferStatus.Invoke(int(target)).Int())
- if status != FRAMEBUFFER_COMPLETE && f.Ctx.Call("isContextLost").Bool() {
- // If the context is lost, we say that everything is fine. That saves internal/opengl/opengl.go from panic.
- return FRAMEBUFFER_COMPLETE
- }
- return status
- }
- func (f *Functions) Clear(mask Enum) {
- f._clear.Invoke(int(mask))
- }
- func (f *Functions) ClearColor(red, green, blue, alpha float32) {
- f._clearColor.Invoke(red, green, blue, alpha)
- }
- func (f *Functions) ClearDepthf(d float32) {
- f._clearDepth.Invoke(d)
- }
- func (f *Functions) CompileShader(s Shader) {
- f._compileShader.Invoke(js.Value(s))
- }
- func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
- f._copyTexSubImage2D.Invoke(int(target), level, xoffset, yoffset, x, y, width, height)
- }
- func (f *Functions) CreateBuffer() Buffer {
- return Buffer(f._createBuffer.Invoke())
- }
- func (f *Functions) CreateFramebuffer() Framebuffer {
- return Framebuffer(f._createFramebuffer.Invoke())
- }
- func (f *Functions) CreateProgram() Program {
- return Program(f._createProgram.Invoke())
- }
- func (f *Functions) CreateQuery() Query {
- return Query(f._createQuery.Invoke())
- }
- func (f *Functions) CreateRenderbuffer() Renderbuffer {
- return Renderbuffer(f._createRenderbuffer.Invoke())
- }
- func (f *Functions) CreateShader(ty Enum) Shader {
- return Shader(f._createShader.Invoke(int(ty)))
- }
- func (f *Functions) CreateTexture() Texture {
- return Texture(f._createTexture.Invoke())
- }
- func (f *Functions) CreateVertexArray() VertexArray {
- panic("not supported")
- }
- func (f *Functions) DeleteBuffer(v Buffer) {
- f._deleteBuffer.Invoke(js.Value(v))
- }
- func (f *Functions) DeleteFramebuffer(v Framebuffer) {
- f._deleteFramebuffer.Invoke(js.Value(v))
- }
- func (f *Functions) DeleteProgram(p Program) {
- f._deleteProgram.Invoke(js.Value(p))
- }
- func (f *Functions) DeleteQuery(query Query) {
- if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
- f._deleteQuery.Invoke(js.Value(query))
- } else {
- f.EXT_disjoint_timer_query.Call("deleteQueryEXT", js.Value(query))
- }
- }
- func (f *Functions) DeleteShader(s Shader) {
- f._deleteShader.Invoke(js.Value(s))
- }
- func (f *Functions) DeleteRenderbuffer(v Renderbuffer) {
- f._deleteRenderbuffer.Invoke(js.Value(v))
- }
- func (f *Functions) DeleteTexture(v Texture) {
- f._deleteTexture.Invoke(js.Value(v))
- }
- func (f *Functions) DeleteVertexArray(a VertexArray) {
- panic("not implemented")
- }
- func (f *Functions) DepthFunc(fn Enum) {
- f._depthFunc.Invoke(int(fn))
- }
- func (f *Functions) DepthMask(mask bool) {
- f._depthMask.Invoke(mask)
- }
- func (f *Functions) DisableVertexAttribArray(a Attrib) {
- f._disableVertexAttribArray.Invoke(int(a))
- }
- func (f *Functions) Disable(cap Enum) {
- f._disable.Invoke(int(cap))
- }
- func (f *Functions) DrawArrays(mode Enum, first, count int) {
- f._drawArrays.Invoke(int(mode), first, count)
- }
- func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
- f._drawElements.Invoke(int(mode), count, int(ty), offset)
- }
- func (f *Functions) DispatchCompute(x, y, z int) {
- panic("not implemented")
- }
- func (f *Functions) Enable(cap Enum) {
- f._enable.Invoke(int(cap))
- }
- func (f *Functions) EnableVertexAttribArray(a Attrib) {
- f._enableVertexAttribArray.Invoke(int(a))
- }
- func (f *Functions) EndQuery(target Enum) {
- if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
- f._endQuery.Invoke(int(target))
- } else {
- f.EXT_disjoint_timer_query.Call("endQueryEXT", int(target))
- }
- }
- func (f *Functions) Finish() {
- f._finish.Invoke()
- }
- func (f *Functions) Flush() {
- f._flush.Invoke()
- }
- func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
- f._framebufferRenderbuffer.Invoke(int(target), int(attachment), int(renderbuffertarget), js.Value(renderbuffer))
- }
- func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
- f._framebufferTexture2D.Invoke(int(target), int(attachment), int(texTarget), js.Value(t), level)
- }
- func (f *Functions) GenerateMipmap(target Enum) {
- f._generateMipmap.Invoke(int(target))
- }
- func (f *Functions) GetError() Enum {
- // Avoid slow getError calls. See gio#179.
- return 0
- }
- func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int {
- return paramVal(f._getRenderbufferParameteri.Invoke(int(pname)))
- }
- func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
- if !f.isWebGL2 && pname == FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING {
- // FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is only available on WebGL 2
- return LINEAR
- }
- return paramVal(f._getFramebufferAttachmentParameter.Invoke(int(target), int(attachment), int(pname)))
- }
- func (f *Functions) GetBinding(pname Enum) Object {
- obj := f._getParameter.Invoke(int(pname))
- if !obj.Truthy() {
- return Object{}
- }
- return Object(obj)
- }
- func (f *Functions) GetBindingi(pname Enum, idx int) Object {
- obj := f._getIndexedParameter.Invoke(int(pname), idx)
- if !obj.Truthy() {
- return Object{}
- }
- return Object(obj)
- }
- func (f *Functions) GetInteger(pname Enum) int {
- if !f.isWebGL2 {
- switch pname {
- case PACK_ROW_LENGTH, UNPACK_ROW_LENGTH:
- return 0 // PACK_ROW_LENGTH and UNPACK_ROW_LENGTH is only available on WebGL 2
- }
- }
- return paramVal(f._getParameter.Invoke(int(pname)))
- }
- func (f *Functions) GetFloat(pname Enum) float32 {
- return float32(f._getParameter.Invoke(int(pname)).Float())
- }
- func (f *Functions) GetInteger4(pname Enum) [4]int {
- arr := f._getParameter.Invoke(int(pname))
- var res [4]int
- for i := range res {
- res[i] = arr.Index(i).Int()
- }
- return res
- }
- func (f *Functions) GetFloat4(pname Enum) [4]float32 {
- arr := f._getParameter.Invoke(int(pname))
- var res [4]float32
- for i := range res {
- res[i] = float32(arr.Index(i).Float())
- }
- return res
- }
- func (f *Functions) GetProgrami(p Program, pname Enum) int {
- return paramVal(f._getProgramParameter.Invoke(js.Value(p), int(pname)))
- }
- func (f *Functions) GetProgramInfoLog(p Program) string {
- return f._getProgramInfoLog.Invoke(js.Value(p)).String()
- }
- func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
- if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
- return uint(paramVal(f._getQueryParameter.Invoke(js.Value(query), int(pname))))
- } else {
- return uint(paramVal(f.EXT_disjoint_timer_query.Call("getQueryObjectEXT", js.Value(query), int(pname))))
- }
- }
- func (f *Functions) GetShaderi(s Shader, pname Enum) int {
- return paramVal(f._getShaderParameter.Invoke(js.Value(s), int(pname)))
- }
- func (f *Functions) GetShaderInfoLog(s Shader) string {
- return f._getShaderInfoLog.Invoke(js.Value(s)).String()
- }
- func (f *Functions) GetString(pname Enum) string {
- switch pname {
- case EXTENSIONS:
- extsjs := f._getSupportedExtensions.Invoke()
- var exts []string
- for i := 0; i < extsjs.Length(); i++ {
- exts = append(exts, "GL_"+extsjs.Index(i).String())
- }
- return strings.Join(exts, " ")
- default:
- return f._getParameter.Invoke(int(pname)).String()
- }
- }
- func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
- return uint(paramVal(f._getUniformBlockIndex.Invoke(js.Value(p), name)))
- }
- func (f *Functions) GetUniformLocation(p Program, name string) Uniform {
- return Uniform(f._getUniformLocation.Invoke(js.Value(p), name))
- }
- func (f *Functions) GetVertexAttrib(index int, pname Enum) int {
- return paramVal(f._getVertexAttrib.Invoke(index, int(pname)))
- }
- func (f *Functions) GetVertexAttribBinding(index int, pname Enum) Object {
- obj := f._getVertexAttrib.Invoke(index, int(pname))
- if !obj.Truthy() {
- return Object{}
- }
- return Object(obj)
- }
- func (f *Functions) GetVertexAttribPointer(index int, pname Enum) uintptr {
- return uintptr(f._getVertexAttribOffset.Invoke(index, int(pname)).Int())
- }
- func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
- fn := f.Ctx.Get("invalidateFramebuffer")
- if !fn.IsUndefined() {
- if f.int32Buf.IsUndefined() {
- f.int32Buf = js.Global().Get("Int32Array").New(1)
- }
- f.int32Buf.SetIndex(0, int32(attachment))
- f._invalidateFramebuffer.Invoke(int(target), f.int32Buf)
- }
- }
- func (f *Functions) IsEnabled(cap Enum) bool {
- return f._isEnabled.Invoke(int(cap)).Truthy()
- }
- func (f *Functions) LinkProgram(p Program) {
- f._linkProgram.Invoke(js.Value(p))
- }
- func (f *Functions) PixelStorei(pname Enum, param int) {
- f._pixelStorei.Invoke(int(pname), param)
- }
- func (f *Functions) MemoryBarrier(barriers Enum) {
- panic("not implemented")
- }
- func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte {
- panic("not implemented")
- }
- func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
- f._renderbufferStorage.Invoke(int(target), int(internalformat), width, height)
- }
- func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
- ba := f.byteArrayOf(data)
- f._readPixels.Invoke(x, y, width, height, int(format), int(ty), ba)
- js.CopyBytesToGo(data, ba)
- }
- func (f *Functions) Scissor(x, y, width, height int32) {
- f._scissor.Invoke(x, y, width, height)
- }
- func (f *Functions) ShaderSource(s Shader, src string) {
- f._shaderSource.Invoke(js.Value(s), src)
- }
- func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width, height int, format, ty Enum) {
- f._texImage2D.Invoke(int(target), int(level), int(internalFormat), int(width), int(height), 0, int(format), int(ty), nil)
- }
- func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) {
- f._texStorage2D.Invoke(int(target), levels, int(internalFormat), width, height)
- }
- func (f *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
- f._texSubImage2D.Invoke(int(target), level, x, y, width, height, int(format), int(ty), f.byteArrayOf(data))
- }
- func (f *Functions) TexParameteri(target, pname Enum, param int) {
- f._texParameteri.Invoke(int(target), int(pname), int(param))
- }
- func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) {
- f._uniformBlockBinding.Invoke(js.Value(p), int(uniformBlockIndex), int(uniformBlockBinding))
- }
- func (f *Functions) Uniform1f(dst Uniform, v float32) {
- f._uniform1f.Invoke(js.Value(dst), v)
- }
- func (f *Functions) Uniform1i(dst Uniform, v int) {
- f._uniform1i.Invoke(js.Value(dst), v)
- }
- func (f *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
- f._uniform2f.Invoke(js.Value(dst), v0, v1)
- }
- func (f *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
- f._uniform3f.Invoke(js.Value(dst), v0, v1, v2)
- }
- func (f *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
- f._uniform4f.Invoke(js.Value(dst), v0, v1, v2, v3)
- }
- func (f *Functions) UseProgram(p Program) {
- f._useProgram.Invoke(js.Value(p))
- }
- func (f *Functions) UnmapBuffer(target Enum) bool {
- panic("not implemented")
- }
- func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
- f._vertexAttribPointer.Invoke(int(dst), size, int(ty), normalized, stride, offset)
- }
- func (f *Functions) Viewport(x, y, width, height int) {
- f._viewport.Invoke(x, y, width, height)
- }
- func (f *Functions) byteArrayOf(data []byte) js.Value {
- if len(data) == 0 {
- return js.Null()
- }
- f.resizeByteBuffer(len(data))
- ba := f.uint8Array.New(f.arrayBuf, int(0), int(len(data)))
- js.CopyBytesToJS(ba, data)
- return ba
- }
- func (f *Functions) resizeByteBuffer(n int) {
- if n == 0 {
- return
- }
- if !f.arrayBuf.IsUndefined() && f.arrayBuf.Length() >= n {
- return
- }
- f.arrayBuf = js.Global().Get("ArrayBuffer").New(n)
- }
- func paramVal(v js.Value) int {
- switch v.Type() {
- case js.TypeBoolean:
- if b := v.Bool(); b {
- return 1
- } else {
- return 0
- }
- case js.TypeNumber:
- return v.Int()
- case js.TypeUndefined:
- return 0
- case js.TypeNull:
- return 0
- default:
- panic("unknown parameter type")
- }
- }
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