// SPDX-License-Identifier: Unlicense OR MIT package gl import ( "errors" "strings" "syscall/js" ) type Functions struct { Ctx js.Value EXT_disjoint_timer_query js.Value EXT_disjoint_timer_query_webgl2 js.Value // Cached reference to the Uint8Array JS type. uint8Array js.Value // Cached JS arrays. arrayBuf js.Value int32Buf js.Value isWebGL2 bool _getExtension js.Value _activeTexture js.Value _attachShader js.Value _beginQuery js.Value _beginQueryEXT js.Value _bindAttribLocation js.Value _bindBuffer js.Value _bindBufferBase js.Value _bindFramebuffer js.Value _bindRenderbuffer js.Value _bindTexture js.Value _blendEquation js.Value _blendFunc js.Value _bufferData js.Value _bufferSubData js.Value _checkFramebufferStatus js.Value _clear js.Value _clearColor js.Value _clearDepth js.Value _compileShader js.Value _copyTexSubImage2D js.Value _createBuffer js.Value _createFramebuffer js.Value _createProgram js.Value _createQuery js.Value _createRenderbuffer js.Value _createShader js.Value _createTexture js.Value _deleteBuffer js.Value _deleteFramebuffer js.Value _deleteProgram js.Value _deleteQuery js.Value _deleteQueryEXT js.Value _deleteShader js.Value _deleteRenderbuffer js.Value _deleteTexture js.Value _depthFunc js.Value _depthMask js.Value _disableVertexAttribArray js.Value _disable js.Value _drawArrays js.Value _drawElements js.Value _enable js.Value _enableVertexAttribArray js.Value _endQuery js.Value _endQueryEXT js.Value _finish js.Value _flush js.Value _framebufferRenderbuffer js.Value _framebufferTexture2D js.Value _generateMipmap js.Value _getRenderbufferParameteri js.Value _getFramebufferAttachmentParameter js.Value _getParameter js.Value _getIndexedParameter js.Value _getProgramParameter js.Value _getProgramInfoLog js.Value _getQueryParameter js.Value _getQueryObjectEXT js.Value _getShaderParameter js.Value _getShaderInfoLog js.Value _getSupportedExtensions js.Value _getUniformBlockIndex js.Value _getUniformLocation js.Value _getVertexAttrib js.Value _getVertexAttribOffset js.Value _invalidateFramebuffer js.Value _isEnabled js.Value _linkProgram js.Value _pixelStorei js.Value _renderbufferStorage js.Value _readPixels js.Value _scissor js.Value _shaderSource js.Value _texImage2D js.Value _texStorage2D js.Value _texSubImage2D js.Value _texParameteri js.Value _uniformBlockBinding js.Value _uniform1f js.Value _uniform1i js.Value _uniform2f js.Value _uniform3f js.Value _uniform4f js.Value _useProgram js.Value _vertexAttribPointer js.Value _viewport js.Value } type Context js.Value func NewFunctions(ctx Context, forceES bool) (*Functions, error) { webgl := js.Value(ctx) f := &Functions{ Ctx: webgl, uint8Array: js.Global().Get("Uint8Array"), _getExtension: _bind(webgl, `getExtension`), _activeTexture: _bind(webgl, `activeTexture`), _attachShader: _bind(webgl, `attachShader`), _beginQuery: _bind(webgl, `beginQuery`), _beginQueryEXT: _bind(webgl, `beginQueryEXT`), _bindAttribLocation: _bind(webgl, `bindAttribLocation`), _bindBuffer: _bind(webgl, `bindBuffer`), _bindBufferBase: _bind(webgl, `bindBufferBase`), _bindFramebuffer: _bind(webgl, `bindFramebuffer`), _bindRenderbuffer: _bind(webgl, `bindRenderbuffer`), _bindTexture: _bind(webgl, `bindTexture`), _blendEquation: _bind(webgl, `blendEquation`), _blendFunc: _bind(webgl, `blendFunc`), _bufferData: _bind(webgl, `bufferData`), _bufferSubData: _bind(webgl, `bufferSubData`), _checkFramebufferStatus: _bind(webgl, `checkFramebufferStatus`), _clear: _bind(webgl, `clear`), _clearColor: _bind(webgl, `clearColor`), _clearDepth: _bind(webgl, `clearDepth`), _compileShader: _bind(webgl, `compileShader`), _copyTexSubImage2D: _bind(webgl, `copyTexSubImage2D`), _createBuffer: _bind(webgl, `createBuffer`), _createFramebuffer: _bind(webgl, `createFramebuffer`), _createProgram: _bind(webgl, `createProgram`), _createQuery: _bind(webgl, `createQuery`), _createRenderbuffer: _bind(webgl, `createRenderbuffer`), _createShader: _bind(webgl, `createShader`), _createTexture: _bind(webgl, `createTexture`), _deleteBuffer: _bind(webgl, `deleteBuffer`), _deleteFramebuffer: _bind(webgl, `deleteFramebuffer`), _deleteProgram: _bind(webgl, `deleteProgram`), _deleteQuery: _bind(webgl, `deleteQuery`), _deleteQueryEXT: _bind(webgl, `deleteQueryEXT`), _deleteShader: _bind(webgl, `deleteShader`), _deleteRenderbuffer: _bind(webgl, `deleteRenderbuffer`), _deleteTexture: _bind(webgl, `deleteTexture`), _depthFunc: _bind(webgl, `depthFunc`), _depthMask: _bind(webgl, `depthMask`), _disableVertexAttribArray: _bind(webgl, `disableVertexAttribArray`), _disable: _bind(webgl, `disable`), _drawArrays: _bind(webgl, `drawArrays`), _drawElements: _bind(webgl, `drawElements`), _enable: _bind(webgl, `enable`), _enableVertexAttribArray: _bind(webgl, `enableVertexAttribArray`), _endQuery: _bind(webgl, `endQuery`), _endQueryEXT: _bind(webgl, `endQueryEXT`), _finish: _bind(webgl, `finish`), _flush: _bind(webgl, `flush`), _framebufferRenderbuffer: _bind(webgl, `framebufferRenderbuffer`), _framebufferTexture2D: _bind(webgl, `framebufferTexture2D`), _generateMipmap: _bind(webgl, `generateMipmap`), _getRenderbufferParameteri: _bind(webgl, `getRenderbufferParameteri`), _getFramebufferAttachmentParameter: _bind(webgl, `getFramebufferAttachmentParameter`), _getParameter: _bind(webgl, `getParameter`), _getIndexedParameter: _bind(webgl, `getIndexedParameter`), _getProgramParameter: _bind(webgl, `getProgramParameter`), _getProgramInfoLog: _bind(webgl, `getProgramInfoLog`), _getQueryParameter: _bind(webgl, `getQueryParameter`), _getQueryObjectEXT: _bind(webgl, `getQueryObjectEXT`), _getShaderParameter: _bind(webgl, `getShaderParameter`), _getShaderInfoLog: _bind(webgl, `getShaderInfoLog`), _getSupportedExtensions: _bind(webgl, `getSupportedExtensions`), _getUniformBlockIndex: _bind(webgl, `getUniformBlockIndex`), _getUniformLocation: _bind(webgl, `getUniformLocation`), _getVertexAttrib: _bind(webgl, `getVertexAttrib`), _getVertexAttribOffset: _bind(webgl, `getVertexAttribOffset`), _invalidateFramebuffer: _bind(webgl, `invalidateFramebuffer`), _isEnabled: _bind(webgl, `isEnabled`), _linkProgram: _bind(webgl, `linkProgram`), _pixelStorei: _bind(webgl, `pixelStorei`), _renderbufferStorage: _bind(webgl, `renderbufferStorage`), _readPixels: _bind(webgl, `readPixels`), _scissor: _bind(webgl, `scissor`), _shaderSource: _bind(webgl, `shaderSource`), _texImage2D: _bind(webgl, `texImage2D`), _texStorage2D: _bind(webgl, `texStorage2D`), _texSubImage2D: _bind(webgl, `texSubImage2D`), _texParameteri: _bind(webgl, `texParameteri`), _uniformBlockBinding: _bind(webgl, `uniformBlockBinding`), _uniform1f: _bind(webgl, `uniform1f`), _uniform1i: _bind(webgl, `uniform1i`), _uniform2f: _bind(webgl, `uniform2f`), _uniform3f: _bind(webgl, `uniform3f`), _uniform4f: _bind(webgl, `uniform4f`), _useProgram: _bind(webgl, `useProgram`), _vertexAttribPointer: _bind(webgl, `vertexAttribPointer`), _viewport: _bind(webgl, `viewport`), } if err := f.Init(); err != nil { return nil, err } return f, nil } func _bind(ctx js.Value, p string) js.Value { if o := ctx.Get(p); o.Truthy() { return o.Call("bind", ctx) } return js.Undefined() } func (f *Functions) Init() error { webgl2Class := js.Global().Get("WebGL2RenderingContext") f.isWebGL2 = !webgl2Class.IsUndefined() && f.Ctx.InstanceOf(webgl2Class) if !f.isWebGL2 { f.EXT_disjoint_timer_query = f.getExtension("EXT_disjoint_timer_query") if f.getExtension("OES_texture_half_float").IsNull() && f.getExtension("OES_texture_float").IsNull() { return errors.New("gl: no support for neither OES_texture_half_float nor OES_texture_float") } if f.getExtension("EXT_sRGB").IsNull() { return errors.New("gl: EXT_sRGB not supported") } } else { // WebGL2 extensions. f.EXT_disjoint_timer_query_webgl2 = f.getExtension("EXT_disjoint_timer_query_webgl2") if f.getExtension("EXT_color_buffer_half_float").IsNull() && f.getExtension("EXT_color_buffer_float").IsNull() { return errors.New("gl: no support for neither EXT_color_buffer_half_float nor EXT_color_buffer_float") } } return nil } func (f *Functions) getExtension(name string) js.Value { return f._getExtension.Invoke(name) } func (f *Functions) ActiveTexture(t Enum) { f._activeTexture.Invoke(int(t)) } func (f *Functions) AttachShader(p Program, s Shader) { f._attachShader.Invoke(js.Value(p), js.Value(s)) } func (f *Functions) BeginQuery(target Enum, query Query) { if !f.EXT_disjoint_timer_query_webgl2.IsNull() { f._beginQuery.Invoke(int(target), js.Value(query)) } else { f.EXT_disjoint_timer_query.Call("beginQueryEXT", int(target), js.Value(query)) } } func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) { f._bindAttribLocation.Invoke(js.Value(p), int(a), name) } func (f *Functions) BindBuffer(target Enum, b Buffer) { f._bindBuffer.Invoke(int(target), js.Value(b)) } func (f *Functions) BindBufferBase(target Enum, index int, b Buffer) { f._bindBufferBase.Invoke(int(target), index, js.Value(b)) } func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) { f._bindFramebuffer.Invoke(int(target), js.Value(fb)) } func (f *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) { f._bindRenderbuffer.Invoke(int(target), js.Value(rb)) } func (f *Functions) BindTexture(target Enum, t Texture) { f._bindTexture.Invoke(int(target), js.Value(t)) } func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) { panic("not implemented") } func (f *Functions) BindVertexArray(a VertexArray) { panic("not supported") } func (f *Functions) BlendEquation(mode Enum) { f._blendEquation.Invoke(int(mode)) } func (f *Functions) BlendFuncSeparate(srcRGB, dstRGB, srcA, dstA Enum) { f._blendFunc.Invoke(int(srcRGB), int(dstRGB), int(srcA), int(dstA)) } func (f *Functions) BufferData(target Enum, size int, usage Enum, data []byte) { if data == nil { f._bufferData.Invoke(int(target), size, int(usage)) } else { if len(data) != size { panic("size mismatch") } f._bufferData.Invoke(int(target), f.byteArrayOf(data), int(usage)) } } func (f *Functions) BufferSubData(target Enum, offset int, src []byte) { f._bufferSubData.Invoke(int(target), offset, f.byteArrayOf(src)) } func (f *Functions) CheckFramebufferStatus(target Enum) Enum { status := Enum(f._checkFramebufferStatus.Invoke(int(target)).Int()) if status != FRAMEBUFFER_COMPLETE && f.Ctx.Call("isContextLost").Bool() { // If the context is lost, we say that everything is fine. That saves internal/opengl/opengl.go from panic. return FRAMEBUFFER_COMPLETE } return status } func (f *Functions) Clear(mask Enum) { f._clear.Invoke(int(mask)) } func (f *Functions) ClearColor(red, green, blue, alpha float32) { f._clearColor.Invoke(red, green, blue, alpha) } func (f *Functions) ClearDepthf(d float32) { f._clearDepth.Invoke(d) } func (f *Functions) CompileShader(s Shader) { f._compileShader.Invoke(js.Value(s)) } func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) { f._copyTexSubImage2D.Invoke(int(target), level, xoffset, yoffset, x, y, width, height) } func (f *Functions) CreateBuffer() Buffer { return Buffer(f._createBuffer.Invoke()) } func (f *Functions) CreateFramebuffer() Framebuffer { return Framebuffer(f._createFramebuffer.Invoke()) } func (f *Functions) CreateProgram() Program { return Program(f._createProgram.Invoke()) } func (f *Functions) CreateQuery() Query { return Query(f._createQuery.Invoke()) } func (f *Functions) CreateRenderbuffer() Renderbuffer { return Renderbuffer(f._createRenderbuffer.Invoke()) } func (f *Functions) CreateShader(ty Enum) Shader { return Shader(f._createShader.Invoke(int(ty))) } func (f *Functions) CreateTexture() Texture { return Texture(f._createTexture.Invoke()) } func (f *Functions) CreateVertexArray() VertexArray { panic("not supported") } func (f *Functions) DeleteBuffer(v Buffer) { f._deleteBuffer.Invoke(js.Value(v)) } func (f *Functions) DeleteFramebuffer(v Framebuffer) { f._deleteFramebuffer.Invoke(js.Value(v)) } func (f *Functions) DeleteProgram(p Program) { f._deleteProgram.Invoke(js.Value(p)) } func (f *Functions) DeleteQuery(query Query) { if !f.EXT_disjoint_timer_query_webgl2.IsNull() { f._deleteQuery.Invoke(js.Value(query)) } else { f.EXT_disjoint_timer_query.Call("deleteQueryEXT", js.Value(query)) } } func (f *Functions) DeleteShader(s Shader) { f._deleteShader.Invoke(js.Value(s)) } func (f *Functions) DeleteRenderbuffer(v Renderbuffer) { f._deleteRenderbuffer.Invoke(js.Value(v)) } func (f *Functions) DeleteTexture(v Texture) { f._deleteTexture.Invoke(js.Value(v)) } func (f *Functions) DeleteVertexArray(a VertexArray) { panic("not implemented") } func (f *Functions) DepthFunc(fn Enum) { f._depthFunc.Invoke(int(fn)) } func (f *Functions) DepthMask(mask bool) { f._depthMask.Invoke(mask) } func (f *Functions) DisableVertexAttribArray(a Attrib) { f._disableVertexAttribArray.Invoke(int(a)) } func (f *Functions) Disable(cap Enum) { f._disable.Invoke(int(cap)) } func (f *Functions) DrawArrays(mode Enum, first, count int) { f._drawArrays.Invoke(int(mode), first, count) } func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) { f._drawElements.Invoke(int(mode), count, int(ty), offset) } func (f *Functions) DispatchCompute(x, y, z int) { panic("not implemented") } func (f *Functions) Enable(cap Enum) { f._enable.Invoke(int(cap)) } func (f *Functions) EnableVertexAttribArray(a Attrib) { f._enableVertexAttribArray.Invoke(int(a)) } func (f *Functions) EndQuery(target Enum) { if !f.EXT_disjoint_timer_query_webgl2.IsNull() { f._endQuery.Invoke(int(target)) } else { f.EXT_disjoint_timer_query.Call("endQueryEXT", int(target)) } } func (f *Functions) Finish() { f._finish.Invoke() } func (f *Functions) Flush() { f._flush.Invoke() } func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) { f._framebufferRenderbuffer.Invoke(int(target), int(attachment), int(renderbuffertarget), js.Value(renderbuffer)) } func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) { f._framebufferTexture2D.Invoke(int(target), int(attachment), int(texTarget), js.Value(t), level) } func (f *Functions) GenerateMipmap(target Enum) { f._generateMipmap.Invoke(int(target)) } func (f *Functions) GetError() Enum { // Avoid slow getError calls. See gio#179. return 0 } func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int { return paramVal(f._getRenderbufferParameteri.Invoke(int(pname))) } func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int { if !f.isWebGL2 && pname == FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING { // FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is only available on WebGL 2 return LINEAR } return paramVal(f._getFramebufferAttachmentParameter.Invoke(int(target), int(attachment), int(pname))) } func (f *Functions) GetBinding(pname Enum) Object { obj := f._getParameter.Invoke(int(pname)) if !obj.Truthy() { return Object{} } return Object(obj) } func (f *Functions) GetBindingi(pname Enum, idx int) Object { obj := f._getIndexedParameter.Invoke(int(pname), idx) if !obj.Truthy() { return Object{} } return Object(obj) } func (f *Functions) GetInteger(pname Enum) int { if !f.isWebGL2 { switch pname { case PACK_ROW_LENGTH, UNPACK_ROW_LENGTH: return 0 // PACK_ROW_LENGTH and UNPACK_ROW_LENGTH is only available on WebGL 2 } } return paramVal(f._getParameter.Invoke(int(pname))) } func (f *Functions) GetFloat(pname Enum) float32 { return float32(f._getParameter.Invoke(int(pname)).Float()) } func (f *Functions) GetInteger4(pname Enum) [4]int { arr := f._getParameter.Invoke(int(pname)) var res [4]int for i := range res { res[i] = arr.Index(i).Int() } return res } func (f *Functions) GetFloat4(pname Enum) [4]float32 { arr := f._getParameter.Invoke(int(pname)) var res [4]float32 for i := range res { res[i] = float32(arr.Index(i).Float()) } return res } func (f *Functions) GetProgrami(p Program, pname Enum) int { return paramVal(f._getProgramParameter.Invoke(js.Value(p), int(pname))) } func (f *Functions) GetProgramInfoLog(p Program) string { return f._getProgramInfoLog.Invoke(js.Value(p)).String() } func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint { if !f.EXT_disjoint_timer_query_webgl2.IsNull() { return uint(paramVal(f._getQueryParameter.Invoke(js.Value(query), int(pname)))) } else { return uint(paramVal(f.EXT_disjoint_timer_query.Call("getQueryObjectEXT", js.Value(query), int(pname)))) } } func (f *Functions) GetShaderi(s Shader, pname Enum) int { return paramVal(f._getShaderParameter.Invoke(js.Value(s), int(pname))) } func (f *Functions) GetShaderInfoLog(s Shader) string { return f._getShaderInfoLog.Invoke(js.Value(s)).String() } func (f *Functions) GetString(pname Enum) string { switch pname { case EXTENSIONS: extsjs := f._getSupportedExtensions.Invoke() var exts []string for i := 0; i < extsjs.Length(); i++ { exts = append(exts, "GL_"+extsjs.Index(i).String()) } return strings.Join(exts, " ") default: return f._getParameter.Invoke(int(pname)).String() } } func (f *Functions) GetUniformBlockIndex(p Program, name string) uint { return uint(paramVal(f._getUniformBlockIndex.Invoke(js.Value(p), name))) } func (f *Functions) GetUniformLocation(p Program, name string) Uniform { return Uniform(f._getUniformLocation.Invoke(js.Value(p), name)) } func (f *Functions) GetVertexAttrib(index int, pname Enum) int { return paramVal(f._getVertexAttrib.Invoke(index, int(pname))) } func (f *Functions) GetVertexAttribBinding(index int, pname Enum) Object { obj := f._getVertexAttrib.Invoke(index, int(pname)) if !obj.Truthy() { return Object{} } return Object(obj) } func (f *Functions) GetVertexAttribPointer(index int, pname Enum) uintptr { return uintptr(f._getVertexAttribOffset.Invoke(index, int(pname)).Int()) } func (f *Functions) InvalidateFramebuffer(target, attachment Enum) { fn := f.Ctx.Get("invalidateFramebuffer") if !fn.IsUndefined() { if f.int32Buf.IsUndefined() { f.int32Buf = js.Global().Get("Int32Array").New(1) } f.int32Buf.SetIndex(0, int32(attachment)) f._invalidateFramebuffer.Invoke(int(target), f.int32Buf) } } func (f *Functions) IsEnabled(cap Enum) bool { return f._isEnabled.Invoke(int(cap)).Truthy() } func (f *Functions) LinkProgram(p Program) { f._linkProgram.Invoke(js.Value(p)) } func (f *Functions) PixelStorei(pname Enum, param int) { f._pixelStorei.Invoke(int(pname), param) } func (f *Functions) MemoryBarrier(barriers Enum) { panic("not implemented") } func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte { panic("not implemented") } func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) { f._renderbufferStorage.Invoke(int(target), int(internalformat), width, height) } func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) { ba := f.byteArrayOf(data) f._readPixels.Invoke(x, y, width, height, int(format), int(ty), ba) js.CopyBytesToGo(data, ba) } func (f *Functions) Scissor(x, y, width, height int32) { f._scissor.Invoke(x, y, width, height) } func (f *Functions) ShaderSource(s Shader, src string) { f._shaderSource.Invoke(js.Value(s), src) } func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width, height int, format, ty Enum) { f._texImage2D.Invoke(int(target), int(level), int(internalFormat), int(width), int(height), 0, int(format), int(ty), nil) } func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) { f._texStorage2D.Invoke(int(target), levels, int(internalFormat), width, height) } func (f *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) { f._texSubImage2D.Invoke(int(target), level, x, y, width, height, int(format), int(ty), f.byteArrayOf(data)) } func (f *Functions) TexParameteri(target, pname Enum, param int) { f._texParameteri.Invoke(int(target), int(pname), int(param)) } func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) { f._uniformBlockBinding.Invoke(js.Value(p), int(uniformBlockIndex), int(uniformBlockBinding)) } func (f *Functions) Uniform1f(dst Uniform, v float32) { f._uniform1f.Invoke(js.Value(dst), v) } func (f *Functions) Uniform1i(dst Uniform, v int) { f._uniform1i.Invoke(js.Value(dst), v) } func (f *Functions) Uniform2f(dst Uniform, v0, v1 float32) { f._uniform2f.Invoke(js.Value(dst), v0, v1) } func (f *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) { f._uniform3f.Invoke(js.Value(dst), v0, v1, v2) } func (f *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) { f._uniform4f.Invoke(js.Value(dst), v0, v1, v2, v3) } func (f *Functions) UseProgram(p Program) { f._useProgram.Invoke(js.Value(p)) } func (f *Functions) UnmapBuffer(target Enum) bool { panic("not implemented") } func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) { f._vertexAttribPointer.Invoke(int(dst), size, int(ty), normalized, stride, offset) } func (f *Functions) Viewport(x, y, width, height int) { f._viewport.Invoke(x, y, width, height) } func (f *Functions) byteArrayOf(data []byte) js.Value { if len(data) == 0 { return js.Null() } f.resizeByteBuffer(len(data)) ba := f.uint8Array.New(f.arrayBuf, int(0), int(len(data))) js.CopyBytesToJS(ba, data) return ba } func (f *Functions) resizeByteBuffer(n int) { if n == 0 { return } if !f.arrayBuf.IsUndefined() && f.arrayBuf.Length() >= n { return } f.arrayBuf = js.Global().Get("ArrayBuffer").New(n) } func paramVal(v js.Value) int { switch v.Type() { case js.TypeBoolean: if b := v.Bool(); b { return 1 } else { return 0 } case js.TypeNumber: return v.Int() case js.TypeUndefined: return 0 case js.TypeNull: return 0 default: panic("unknown parameter type") } }