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- // Code generated by build.go. DO NOT EDIT.
- package gio
- import (
- _ "embed"
- "runtime"
- "gioui.org/shader"
- )
- var (
- Shader_blit_frag = [...]shader.Sources{
- {
- Name: "blit.frag",
- Inputs: []shader.InputLocation{{Name: "vUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "opacity", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 1}},
- Uniforms: shader.UniformsReflection{
- Locations: []shader.UniformLocation{{Name: "_color.color", Type: 0x0, Size: 4, Offset: 112}},
- Size: 16,
- },
- },
- {
- Name: "blit.frag",
- Inputs: []shader.InputLocation{{Name: "vUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "opacity", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 1}},
- Uniforms: shader.UniformsReflection{
- Locations: []shader.UniformLocation{{Name: "_gradient.color1", Type: 0x0, Size: 4, Offset: 96}, {Name: "_gradient.color2", Type: 0x0, Size: 4, Offset: 112}},
- Size: 32,
- },
- },
- {
- Name: "blit.frag",
- Inputs: []shader.InputLocation{{Name: "vUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "opacity", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 1}},
- Textures: []shader.TextureBinding{{Name: "tex", Binding: 0}},
- },
- }
- //go:embed zblit.frag.0.spirv
- zblit_frag_0_spirv string
- //go:embed zblit.frag.0.glsl100es
- zblit_frag_0_glsl100es string
- //go:embed zblit.frag.0.glsl150
- zblit_frag_0_glsl150 string
- //go:embed zblit.frag.0.dxbc
- zblit_frag_0_dxbc string
- //go:embed zblit.frag.0.metallibmacos
- zblit_frag_0_metallibmacos string
- //go:embed zblit.frag.0.metallibios
- zblit_frag_0_metallibios string
- //go:embed zblit.frag.0.metallibiossimulator
- zblit_frag_0_metallibiossimulator string
- //go:embed zblit.frag.1.spirv
- zblit_frag_1_spirv string
- //go:embed zblit.frag.1.glsl100es
- zblit_frag_1_glsl100es string
- //go:embed zblit.frag.1.glsl150
- zblit_frag_1_glsl150 string
- //go:embed zblit.frag.1.dxbc
- zblit_frag_1_dxbc string
- //go:embed zblit.frag.1.metallibmacos
- zblit_frag_1_metallibmacos string
- //go:embed zblit.frag.1.metallibios
- zblit_frag_1_metallibios string
- //go:embed zblit.frag.1.metallibiossimulator
- zblit_frag_1_metallibiossimulator string
- //go:embed zblit.frag.2.spirv
- zblit_frag_2_spirv string
- //go:embed zblit.frag.2.glsl100es
- zblit_frag_2_glsl100es string
- //go:embed zblit.frag.2.glsl150
- zblit_frag_2_glsl150 string
- //go:embed zblit.frag.2.dxbc
- zblit_frag_2_dxbc string
- //go:embed zblit.frag.2.metallibmacos
- zblit_frag_2_metallibmacos string
- //go:embed zblit.frag.2.metallibios
- zblit_frag_2_metallibios string
- //go:embed zblit.frag.2.metallibiossimulator
- zblit_frag_2_metallibiossimulator string
- Shader_blit_vert = shader.Sources{
- Name: "blit.vert",
- Inputs: []shader.InputLocation{{Name: "pos", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "uv", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}},
- Uniforms: shader.UniformsReflection{
- Locations: []shader.UniformLocation{{Name: "_block.transform", Type: 0x0, Size: 4, Offset: 0}, {Name: "_block.uvTransformR1", Type: 0x0, Size: 4, Offset: 16}, {Name: "_block.uvTransformR2", Type: 0x0, Size: 4, Offset: 32}, {Name: "_block.opacity", Type: 0x0, Size: 1, Offset: 48}, {Name: "_block.fbo", Type: 0x0, Size: 1, Offset: 52}},
- Size: 56,
- },
- }
- //go:embed zblit.vert.0.spirv
- zblit_vert_0_spirv string
- //go:embed zblit.vert.0.glsl100es
- zblit_vert_0_glsl100es string
- //go:embed zblit.vert.0.glsl150
- zblit_vert_0_glsl150 string
- //go:embed zblit.vert.0.dxbc
- zblit_vert_0_dxbc string
- //go:embed zblit.vert.0.metallibmacos
- zblit_vert_0_metallibmacos string
- //go:embed zblit.vert.0.metallibios
- zblit_vert_0_metallibios string
- //go:embed zblit.vert.0.metallibiossimulator
- zblit_vert_0_metallibiossimulator string
- Shader_copy_frag = shader.Sources{
- Name: "copy.frag",
- Inputs: []shader.InputLocation{{Name: "vUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}},
- Textures: []shader.TextureBinding{{Name: "tex", Binding: 0}},
- }
- //go:embed zcopy.frag.0.spirv
- zcopy_frag_0_spirv string
- //go:embed zcopy.frag.0.glsl100es
- zcopy_frag_0_glsl100es string
- //go:embed zcopy.frag.0.glsl150
- zcopy_frag_0_glsl150 string
- //go:embed zcopy.frag.0.dxbc
- zcopy_frag_0_dxbc string
- //go:embed zcopy.frag.0.metallibmacos
- zcopy_frag_0_metallibmacos string
- //go:embed zcopy.frag.0.metallibios
- zcopy_frag_0_metallibios string
- //go:embed zcopy.frag.0.metallibiossimulator
- zcopy_frag_0_metallibiossimulator string
- Shader_copy_vert = shader.Sources{
- Name: "copy.vert",
- Inputs: []shader.InputLocation{{Name: "pos", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "uv", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}},
- Uniforms: shader.UniformsReflection{
- Locations: []shader.UniformLocation{{Name: "_block.scale", Type: 0x0, Size: 2, Offset: 0}, {Name: "_block.pos", Type: 0x0, Size: 2, Offset: 8}, {Name: "_block.uvScale", Type: 0x0, Size: 2, Offset: 16}},
- Size: 24,
- },
- }
- //go:embed zcopy.vert.0.spirv
- zcopy_vert_0_spirv string
- //go:embed zcopy.vert.0.glsl100es
- zcopy_vert_0_glsl100es string
- //go:embed zcopy.vert.0.glsl150
- zcopy_vert_0_glsl150 string
- //go:embed zcopy.vert.0.dxbc
- zcopy_vert_0_dxbc string
- //go:embed zcopy.vert.0.metallibmacos
- zcopy_vert_0_metallibmacos string
- //go:embed zcopy.vert.0.metallibios
- zcopy_vert_0_metallibios string
- //go:embed zcopy.vert.0.metallibiossimulator
- zcopy_vert_0_metallibiossimulator string
- Shader_cover_frag = [...]shader.Sources{
- {
- Name: "cover.frag",
- Inputs: []shader.InputLocation{{Name: "vCoverUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "vUV", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}},
- Uniforms: shader.UniformsReflection{
- Locations: []shader.UniformLocation{{Name: "_color.color", Type: 0x0, Size: 4, Offset: 112}},
- Size: 16,
- },
- Textures: []shader.TextureBinding{{Name: "cover", Binding: 1}},
- },
- {
- Name: "cover.frag",
- Inputs: []shader.InputLocation{{Name: "vCoverUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "vUV", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}},
- Uniforms: shader.UniformsReflection{
- Locations: []shader.UniformLocation{{Name: "_gradient.color1", Type: 0x0, Size: 4, Offset: 96}, {Name: "_gradient.color2", Type: 0x0, Size: 4, Offset: 112}},
- Size: 32,
- },
- Textures: []shader.TextureBinding{{Name: "cover", Binding: 1}},
- },
- {
- Name: "cover.frag",
- Inputs: []shader.InputLocation{{Name: "vCoverUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "vUV", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}},
- Textures: []shader.TextureBinding{{Name: "tex", Binding: 0}, {Name: "cover", Binding: 1}},
- },
- }
- //go:embed zcover.frag.0.spirv
- zcover_frag_0_spirv string
- //go:embed zcover.frag.0.glsl100es
- zcover_frag_0_glsl100es string
- //go:embed zcover.frag.0.glsl150
- zcover_frag_0_glsl150 string
- //go:embed zcover.frag.0.dxbc
- zcover_frag_0_dxbc string
- //go:embed zcover.frag.0.metallibmacos
- zcover_frag_0_metallibmacos string
- //go:embed zcover.frag.0.metallibios
- zcover_frag_0_metallibios string
- //go:embed zcover.frag.0.metallibiossimulator
- zcover_frag_0_metallibiossimulator string
- //go:embed zcover.frag.1.spirv
- zcover_frag_1_spirv string
- //go:embed zcover.frag.1.glsl100es
- zcover_frag_1_glsl100es string
- //go:embed zcover.frag.1.glsl150
- zcover_frag_1_glsl150 string
- //go:embed zcover.frag.1.dxbc
- zcover_frag_1_dxbc string
- //go:embed zcover.frag.1.metallibmacos
- zcover_frag_1_metallibmacos string
- //go:embed zcover.frag.1.metallibios
- zcover_frag_1_metallibios string
- //go:embed zcover.frag.1.metallibiossimulator
- zcover_frag_1_metallibiossimulator string
- //go:embed zcover.frag.2.spirv
- zcover_frag_2_spirv string
- //go:embed zcover.frag.2.glsl100es
- zcover_frag_2_glsl100es string
- //go:embed zcover.frag.2.glsl150
- zcover_frag_2_glsl150 string
- //go:embed zcover.frag.2.dxbc
- zcover_frag_2_dxbc string
- //go:embed zcover.frag.2.metallibmacos
- zcover_frag_2_metallibmacos string
- //go:embed zcover.frag.2.metallibios
- zcover_frag_2_metallibios string
- //go:embed zcover.frag.2.metallibiossimulator
- zcover_frag_2_metallibiossimulator string
- Shader_cover_vert = shader.Sources{
- Name: "cover.vert",
- Inputs: []shader.InputLocation{{Name: "pos", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "uv", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}},
- Uniforms: shader.UniformsReflection{
- Locations: []shader.UniformLocation{{Name: "_block.transform", Type: 0x0, Size: 4, Offset: 0}, {Name: "_block.uvCoverTransform", Type: 0x0, Size: 4, Offset: 16}, {Name: "_block.uvTransformR1", Type: 0x0, Size: 4, Offset: 32}, {Name: "_block.uvTransformR2", Type: 0x0, Size: 4, Offset: 48}, {Name: "_block.fbo", Type: 0x0, Size: 1, Offset: 64}},
- Size: 68,
- },
- }
- //go:embed zcover.vert.0.spirv
- zcover_vert_0_spirv string
- //go:embed zcover.vert.0.glsl100es
- zcover_vert_0_glsl100es string
- //go:embed zcover.vert.0.glsl150
- zcover_vert_0_glsl150 string
- //go:embed zcover.vert.0.dxbc
- zcover_vert_0_dxbc string
- //go:embed zcover.vert.0.metallibmacos
- zcover_vert_0_metallibmacos string
- //go:embed zcover.vert.0.metallibios
- zcover_vert_0_metallibios string
- //go:embed zcover.vert.0.metallibiossimulator
- zcover_vert_0_metallibiossimulator string
- Shader_input_vert = shader.Sources{
- Name: "input.vert",
- Inputs: []shader.InputLocation{{Name: "position", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 4}},
- }
- //go:embed zinput.vert.0.spirv
- zinput_vert_0_spirv string
- //go:embed zinput.vert.0.glsl100es
- zinput_vert_0_glsl100es string
- //go:embed zinput.vert.0.glsl150
- zinput_vert_0_glsl150 string
- //go:embed zinput.vert.0.dxbc
- zinput_vert_0_dxbc string
- //go:embed zinput.vert.0.metallibmacos
- zinput_vert_0_metallibmacos string
- //go:embed zinput.vert.0.metallibios
- zinput_vert_0_metallibios string
- //go:embed zinput.vert.0.metallibiossimulator
- zinput_vert_0_metallibiossimulator string
- Shader_intersect_frag = shader.Sources{
- Name: "intersect.frag",
- Inputs: []shader.InputLocation{{Name: "vUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}},
- Textures: []shader.TextureBinding{{Name: "cover", Binding: 0}},
- }
- //go:embed zintersect.frag.0.spirv
- zintersect_frag_0_spirv string
- //go:embed zintersect.frag.0.glsl100es
- zintersect_frag_0_glsl100es string
- //go:embed zintersect.frag.0.glsl150
- zintersect_frag_0_glsl150 string
- //go:embed zintersect.frag.0.dxbc
- zintersect_frag_0_dxbc string
- //go:embed zintersect.frag.0.metallibmacos
- zintersect_frag_0_metallibmacos string
- //go:embed zintersect.frag.0.metallibios
- zintersect_frag_0_metallibios string
- //go:embed zintersect.frag.0.metallibiossimulator
- zintersect_frag_0_metallibiossimulator string
- Shader_intersect_vert = shader.Sources{
- Name: "intersect.vert",
- Inputs: []shader.InputLocation{{Name: "pos", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "uv", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}},
- Uniforms: shader.UniformsReflection{
- Locations: []shader.UniformLocation{{Name: "_block.uvTransform", Type: 0x0, Size: 4, Offset: 0}, {Name: "_block.subUVTransform", Type: 0x0, Size: 4, Offset: 16}},
- Size: 32,
- },
- }
- //go:embed zintersect.vert.0.spirv
- zintersect_vert_0_spirv string
- //go:embed zintersect.vert.0.glsl100es
- zintersect_vert_0_glsl100es string
- //go:embed zintersect.vert.0.glsl150
- zintersect_vert_0_glsl150 string
- //go:embed zintersect.vert.0.dxbc
- zintersect_vert_0_dxbc string
- //go:embed zintersect.vert.0.metallibmacos
- zintersect_vert_0_metallibmacos string
- //go:embed zintersect.vert.0.metallibios
- zintersect_vert_0_metallibios string
- //go:embed zintersect.vert.0.metallibiossimulator
- zintersect_vert_0_metallibiossimulator string
- Shader_material_frag = shader.Sources{
- Name: "material.frag",
- Inputs: []shader.InputLocation{{Name: "vUV", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}},
- Uniforms: shader.UniformsReflection{
- Locations: []shader.UniformLocation{{Name: "_color.emulateSRGB", Type: 0x0, Size: 1, Offset: 16}},
- Size: 4,
- },
- Textures: []shader.TextureBinding{{Name: "tex", Binding: 0}},
- }
- //go:embed zmaterial.frag.0.spirv
- zmaterial_frag_0_spirv string
- //go:embed zmaterial.frag.0.glsl100es
- zmaterial_frag_0_glsl100es string
- //go:embed zmaterial.frag.0.glsl150
- zmaterial_frag_0_glsl150 string
- //go:embed zmaterial.frag.0.dxbc
- zmaterial_frag_0_dxbc string
- //go:embed zmaterial.frag.0.metallibmacos
- zmaterial_frag_0_metallibmacos string
- //go:embed zmaterial.frag.0.metallibios
- zmaterial_frag_0_metallibios string
- //go:embed zmaterial.frag.0.metallibiossimulator
- zmaterial_frag_0_metallibiossimulator string
- Shader_material_vert = shader.Sources{
- Name: "material.vert",
- Inputs: []shader.InputLocation{{Name: "pos", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "uv", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}},
- Uniforms: shader.UniformsReflection{
- Locations: []shader.UniformLocation{{Name: "_block.scale", Type: 0x0, Size: 2, Offset: 0}, {Name: "_block.pos", Type: 0x0, Size: 2, Offset: 8}},
- Size: 16,
- },
- }
- //go:embed zmaterial.vert.0.spirv
- zmaterial_vert_0_spirv string
- //go:embed zmaterial.vert.0.glsl100es
- zmaterial_vert_0_glsl100es string
- //go:embed zmaterial.vert.0.glsl150
- zmaterial_vert_0_glsl150 string
- //go:embed zmaterial.vert.0.dxbc
- zmaterial_vert_0_dxbc string
- //go:embed zmaterial.vert.0.metallibmacos
- zmaterial_vert_0_metallibmacos string
- //go:embed zmaterial.vert.0.metallibios
- zmaterial_vert_0_metallibios string
- //go:embed zmaterial.vert.0.metallibiossimulator
- zmaterial_vert_0_metallibiossimulator string
- Shader_simple_frag = shader.Sources{
- Name: "simple.frag",
- }
- //go:embed zsimple.frag.0.spirv
- zsimple_frag_0_spirv string
- //go:embed zsimple.frag.0.glsl100es
- zsimple_frag_0_glsl100es string
- //go:embed zsimple.frag.0.glsl150
- zsimple_frag_0_glsl150 string
- //go:embed zsimple.frag.0.dxbc
- zsimple_frag_0_dxbc string
- //go:embed zsimple.frag.0.metallibmacos
- zsimple_frag_0_metallibmacos string
- //go:embed zsimple.frag.0.metallibios
- zsimple_frag_0_metallibios string
- //go:embed zsimple.frag.0.metallibiossimulator
- zsimple_frag_0_metallibiossimulator string
- Shader_stencil_frag = shader.Sources{
- Name: "stencil.frag",
- Inputs: []shader.InputLocation{{Name: "vFrom", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 2}, {Name: "vCtrl", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 2}, {Name: "vTo", Location: 2, Semantic: "TEXCOORD", SemanticIndex: 2, Type: 0x0, Size: 2}},
- }
- //go:embed zstencil.frag.0.spirv
- zstencil_frag_0_spirv string
- //go:embed zstencil.frag.0.glsl100es
- zstencil_frag_0_glsl100es string
- //go:embed zstencil.frag.0.glsl150
- zstencil_frag_0_glsl150 string
- //go:embed zstencil.frag.0.dxbc
- zstencil_frag_0_dxbc string
- //go:embed zstencil.frag.0.metallibmacos
- zstencil_frag_0_metallibmacos string
- //go:embed zstencil.frag.0.metallibios
- zstencil_frag_0_metallibios string
- //go:embed zstencil.frag.0.metallibiossimulator
- zstencil_frag_0_metallibiossimulator string
- Shader_stencil_vert = shader.Sources{
- Name: "stencil.vert",
- Inputs: []shader.InputLocation{{Name: "corner", Location: 0, Semantic: "TEXCOORD", SemanticIndex: 0, Type: 0x0, Size: 1}, {Name: "maxy", Location: 1, Semantic: "TEXCOORD", SemanticIndex: 1, Type: 0x0, Size: 1}, {Name: "from", Location: 2, Semantic: "TEXCOORD", SemanticIndex: 2, Type: 0x0, Size: 2}, {Name: "ctrl", Location: 3, Semantic: "TEXCOORD", SemanticIndex: 3, Type: 0x0, Size: 2}, {Name: "to", Location: 4, Semantic: "TEXCOORD", SemanticIndex: 4, Type: 0x0, Size: 2}},
- Uniforms: shader.UniformsReflection{
- Locations: []shader.UniformLocation{{Name: "_block.transform", Type: 0x0, Size: 4, Offset: 0}, {Name: "_block.pathOffset", Type: 0x0, Size: 2, Offset: 16}},
- Size: 24,
- },
- }
- //go:embed zstencil.vert.0.spirv
- zstencil_vert_0_spirv string
- //go:embed zstencil.vert.0.glsl100es
- zstencil_vert_0_glsl100es string
- //go:embed zstencil.vert.0.glsl150
- zstencil_vert_0_glsl150 string
- //go:embed zstencil.vert.0.dxbc
- zstencil_vert_0_dxbc string
- //go:embed zstencil.vert.0.metallibmacos
- zstencil_vert_0_metallibmacos string
- //go:embed zstencil.vert.0.metallibios
- zstencil_vert_0_metallibios string
- //go:embed zstencil.vert.0.metallibiossimulator
- zstencil_vert_0_metallibiossimulator string
- )
- func init() {
- const (
- opengles = runtime.GOOS == "linux" || runtime.GOOS == "freebsd" || runtime.GOOS == "openbsd" || runtime.GOOS == "windows" || runtime.GOOS == "js" || runtime.GOOS == "android" || runtime.GOOS == "darwin" || runtime.GOOS == "ios"
- opengl = runtime.GOOS == "darwin"
- d3d11 = runtime.GOOS == "windows"
- vulkan = runtime.GOOS == "linux" || runtime.GOOS == "android"
- )
- if vulkan {
- Shader_blit_frag[0].SPIRV = zblit_frag_0_spirv
- }
- if opengles {
- Shader_blit_frag[0].GLSL100ES = zblit_frag_0_glsl100es
- }
- if opengl {
- Shader_blit_frag[0].GLSL150 = zblit_frag_0_glsl150
- }
- if d3d11 {
- Shader_blit_frag[0].DXBC = zblit_frag_0_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_blit_frag[0].MetalLib = zblit_frag_0_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_blit_frag[0].MetalLib = zblit_frag_0_metallibiossimulator
- } else {
- Shader_blit_frag[0].MetalLib = zblit_frag_0_metallibios
- }
- }
- if vulkan {
- Shader_blit_frag[1].SPIRV = zblit_frag_1_spirv
- }
- if opengles {
- Shader_blit_frag[1].GLSL100ES = zblit_frag_1_glsl100es
- }
- if opengl {
- Shader_blit_frag[1].GLSL150 = zblit_frag_1_glsl150
- }
- if d3d11 {
- Shader_blit_frag[1].DXBC = zblit_frag_1_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_blit_frag[1].MetalLib = zblit_frag_1_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_blit_frag[1].MetalLib = zblit_frag_1_metallibiossimulator
- } else {
- Shader_blit_frag[1].MetalLib = zblit_frag_1_metallibios
- }
- }
- if vulkan {
- Shader_blit_frag[2].SPIRV = zblit_frag_2_spirv
- }
- if opengles {
- Shader_blit_frag[2].GLSL100ES = zblit_frag_2_glsl100es
- }
- if opengl {
- Shader_blit_frag[2].GLSL150 = zblit_frag_2_glsl150
- }
- if d3d11 {
- Shader_blit_frag[2].DXBC = zblit_frag_2_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_blit_frag[2].MetalLib = zblit_frag_2_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_blit_frag[2].MetalLib = zblit_frag_2_metallibiossimulator
- } else {
- Shader_blit_frag[2].MetalLib = zblit_frag_2_metallibios
- }
- }
- if vulkan {
- Shader_blit_vert.SPIRV = zblit_vert_0_spirv
- }
- if opengles {
- Shader_blit_vert.GLSL100ES = zblit_vert_0_glsl100es
- }
- if opengl {
- Shader_blit_vert.GLSL150 = zblit_vert_0_glsl150
- }
- if d3d11 {
- Shader_blit_vert.DXBC = zblit_vert_0_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_blit_vert.MetalLib = zblit_vert_0_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_blit_vert.MetalLib = zblit_vert_0_metallibiossimulator
- } else {
- Shader_blit_vert.MetalLib = zblit_vert_0_metallibios
- }
- }
- if vulkan {
- Shader_copy_frag.SPIRV = zcopy_frag_0_spirv
- }
- if opengles {
- Shader_copy_frag.GLSL100ES = zcopy_frag_0_glsl100es
- }
- if opengl {
- Shader_copy_frag.GLSL150 = zcopy_frag_0_glsl150
- }
- if d3d11 {
- Shader_copy_frag.DXBC = zcopy_frag_0_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_copy_frag.MetalLib = zcopy_frag_0_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_copy_frag.MetalLib = zcopy_frag_0_metallibiossimulator
- } else {
- Shader_copy_frag.MetalLib = zcopy_frag_0_metallibios
- }
- }
- if vulkan {
- Shader_copy_vert.SPIRV = zcopy_vert_0_spirv
- }
- if opengles {
- Shader_copy_vert.GLSL100ES = zcopy_vert_0_glsl100es
- }
- if opengl {
- Shader_copy_vert.GLSL150 = zcopy_vert_0_glsl150
- }
- if d3d11 {
- Shader_copy_vert.DXBC = zcopy_vert_0_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_copy_vert.MetalLib = zcopy_vert_0_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_copy_vert.MetalLib = zcopy_vert_0_metallibiossimulator
- } else {
- Shader_copy_vert.MetalLib = zcopy_vert_0_metallibios
- }
- }
- if vulkan {
- Shader_cover_frag[0].SPIRV = zcover_frag_0_spirv
- }
- if opengles {
- Shader_cover_frag[0].GLSL100ES = zcover_frag_0_glsl100es
- }
- if opengl {
- Shader_cover_frag[0].GLSL150 = zcover_frag_0_glsl150
- }
- if d3d11 {
- Shader_cover_frag[0].DXBC = zcover_frag_0_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_cover_frag[0].MetalLib = zcover_frag_0_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_cover_frag[0].MetalLib = zcover_frag_0_metallibiossimulator
- } else {
- Shader_cover_frag[0].MetalLib = zcover_frag_0_metallibios
- }
- }
- if vulkan {
- Shader_cover_frag[1].SPIRV = zcover_frag_1_spirv
- }
- if opengles {
- Shader_cover_frag[1].GLSL100ES = zcover_frag_1_glsl100es
- }
- if opengl {
- Shader_cover_frag[1].GLSL150 = zcover_frag_1_glsl150
- }
- if d3d11 {
- Shader_cover_frag[1].DXBC = zcover_frag_1_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_cover_frag[1].MetalLib = zcover_frag_1_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_cover_frag[1].MetalLib = zcover_frag_1_metallibiossimulator
- } else {
- Shader_cover_frag[1].MetalLib = zcover_frag_1_metallibios
- }
- }
- if vulkan {
- Shader_cover_frag[2].SPIRV = zcover_frag_2_spirv
- }
- if opengles {
- Shader_cover_frag[2].GLSL100ES = zcover_frag_2_glsl100es
- }
- if opengl {
- Shader_cover_frag[2].GLSL150 = zcover_frag_2_glsl150
- }
- if d3d11 {
- Shader_cover_frag[2].DXBC = zcover_frag_2_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_cover_frag[2].MetalLib = zcover_frag_2_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_cover_frag[2].MetalLib = zcover_frag_2_metallibiossimulator
- } else {
- Shader_cover_frag[2].MetalLib = zcover_frag_2_metallibios
- }
- }
- if vulkan {
- Shader_cover_vert.SPIRV = zcover_vert_0_spirv
- }
- if opengles {
- Shader_cover_vert.GLSL100ES = zcover_vert_0_glsl100es
- }
- if opengl {
- Shader_cover_vert.GLSL150 = zcover_vert_0_glsl150
- }
- if d3d11 {
- Shader_cover_vert.DXBC = zcover_vert_0_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_cover_vert.MetalLib = zcover_vert_0_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_cover_vert.MetalLib = zcover_vert_0_metallibiossimulator
- } else {
- Shader_cover_vert.MetalLib = zcover_vert_0_metallibios
- }
- }
- if vulkan {
- Shader_input_vert.SPIRV = zinput_vert_0_spirv
- }
- if opengles {
- Shader_input_vert.GLSL100ES = zinput_vert_0_glsl100es
- }
- if opengl {
- Shader_input_vert.GLSL150 = zinput_vert_0_glsl150
- }
- if d3d11 {
- Shader_input_vert.DXBC = zinput_vert_0_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_input_vert.MetalLib = zinput_vert_0_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_input_vert.MetalLib = zinput_vert_0_metallibiossimulator
- } else {
- Shader_input_vert.MetalLib = zinput_vert_0_metallibios
- }
- }
- if vulkan {
- Shader_intersect_frag.SPIRV = zintersect_frag_0_spirv
- }
- if opengles {
- Shader_intersect_frag.GLSL100ES = zintersect_frag_0_glsl100es
- }
- if opengl {
- Shader_intersect_frag.GLSL150 = zintersect_frag_0_glsl150
- }
- if d3d11 {
- Shader_intersect_frag.DXBC = zintersect_frag_0_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_intersect_frag.MetalLib = zintersect_frag_0_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_intersect_frag.MetalLib = zintersect_frag_0_metallibiossimulator
- } else {
- Shader_intersect_frag.MetalLib = zintersect_frag_0_metallibios
- }
- }
- if vulkan {
- Shader_intersect_vert.SPIRV = zintersect_vert_0_spirv
- }
- if opengles {
- Shader_intersect_vert.GLSL100ES = zintersect_vert_0_glsl100es
- }
- if opengl {
- Shader_intersect_vert.GLSL150 = zintersect_vert_0_glsl150
- }
- if d3d11 {
- Shader_intersect_vert.DXBC = zintersect_vert_0_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_intersect_vert.MetalLib = zintersect_vert_0_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_intersect_vert.MetalLib = zintersect_vert_0_metallibiossimulator
- } else {
- Shader_intersect_vert.MetalLib = zintersect_vert_0_metallibios
- }
- }
- if vulkan {
- Shader_material_frag.SPIRV = zmaterial_frag_0_spirv
- }
- if opengles {
- Shader_material_frag.GLSL100ES = zmaterial_frag_0_glsl100es
- }
- if opengl {
- Shader_material_frag.GLSL150 = zmaterial_frag_0_glsl150
- }
- if d3d11 {
- Shader_material_frag.DXBC = zmaterial_frag_0_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_material_frag.MetalLib = zmaterial_frag_0_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_material_frag.MetalLib = zmaterial_frag_0_metallibiossimulator
- } else {
- Shader_material_frag.MetalLib = zmaterial_frag_0_metallibios
- }
- }
- if vulkan {
- Shader_material_vert.SPIRV = zmaterial_vert_0_spirv
- }
- if opengles {
- Shader_material_vert.GLSL100ES = zmaterial_vert_0_glsl100es
- }
- if opengl {
- Shader_material_vert.GLSL150 = zmaterial_vert_0_glsl150
- }
- if d3d11 {
- Shader_material_vert.DXBC = zmaterial_vert_0_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_material_vert.MetalLib = zmaterial_vert_0_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_material_vert.MetalLib = zmaterial_vert_0_metallibiossimulator
- } else {
- Shader_material_vert.MetalLib = zmaterial_vert_0_metallibios
- }
- }
- if vulkan {
- Shader_simple_frag.SPIRV = zsimple_frag_0_spirv
- }
- if opengles {
- Shader_simple_frag.GLSL100ES = zsimple_frag_0_glsl100es
- }
- if opengl {
- Shader_simple_frag.GLSL150 = zsimple_frag_0_glsl150
- }
- if d3d11 {
- Shader_simple_frag.DXBC = zsimple_frag_0_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_simple_frag.MetalLib = zsimple_frag_0_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_simple_frag.MetalLib = zsimple_frag_0_metallibiossimulator
- } else {
- Shader_simple_frag.MetalLib = zsimple_frag_0_metallibios
- }
- }
- if vulkan {
- Shader_stencil_frag.SPIRV = zstencil_frag_0_spirv
- }
- if opengles {
- Shader_stencil_frag.GLSL100ES = zstencil_frag_0_glsl100es
- }
- if opengl {
- Shader_stencil_frag.GLSL150 = zstencil_frag_0_glsl150
- }
- if d3d11 {
- Shader_stencil_frag.DXBC = zstencil_frag_0_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_stencil_frag.MetalLib = zstencil_frag_0_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_stencil_frag.MetalLib = zstencil_frag_0_metallibiossimulator
- } else {
- Shader_stencil_frag.MetalLib = zstencil_frag_0_metallibios
- }
- }
- if vulkan {
- Shader_stencil_vert.SPIRV = zstencil_vert_0_spirv
- }
- if opengles {
- Shader_stencil_vert.GLSL100ES = zstencil_vert_0_glsl100es
- }
- if opengl {
- Shader_stencil_vert.GLSL150 = zstencil_vert_0_glsl150
- }
- if d3d11 {
- Shader_stencil_vert.DXBC = zstencil_vert_0_dxbc
- }
- if runtime.GOOS == "darwin" {
- Shader_stencil_vert.MetalLib = zstencil_vert_0_metallibmacos
- }
- if runtime.GOOS == "ios" {
- if runtime.GOARCH == "amd64" {
- Shader_stencil_vert.MetalLib = zstencil_vert_0_metallibiossimulator
- } else {
- Shader_stencil_vert.MetalLib = zstencil_vert_0_metallibios
- }
- }
- }
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