- #version 310 es
- // SPDX-License-Identifier: Unlicense OR MIT
- precision mediump float;
- layout(location = 0) in highp vec2 vUV;
- layout(binding = 0) uniform sampler2D cover;
- layout(location = 0) out vec4 fragColor;
- void main() {
- fragColor.r = abs(texture(cover, vUV).r);
- }
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