zcover.frag.2.glsl100es 322 B

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  1. #version 100
  2. precision mediump float;
  3. precision highp int;
  4. uniform mediump sampler2D tex;
  5. uniform mediump sampler2D cover;
  6. varying highp vec2 vUV;
  7. varying highp vec2 vCoverUV;
  8. void main()
  9. {
  10. gl_FragData[0] = texture2D(tex, vUV);
  11. float c = min(abs(texture2D(cover, vCoverUV).x), 1.0);
  12. gl_FragData[0] *= c;
  13. }