zblit.frag.0.glsl100es 234 B

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  1. #version 100
  2. precision mediump float;
  3. precision highp int;
  4. struct Color
  5. {
  6. vec4 color;
  7. };
  8. uniform Color _color;
  9. varying highp float opacity;
  10. varying highp vec2 vUV;
  11. void main()
  12. {
  13. gl_FragData[0] = _color.color * opacity;
  14. }