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- #version 310 es
-
- // SPDX-License-Identifier: Unlicense OR MIT
- #extension GL_GOOGLE_include_directive : enable
- precision highp float;
- #include "common.h"
- layout(location = 0) in vec2 pos;
- layout(location = 1) in vec2 uv;
- layout(push_constant) uniform Block {
- vec4 uvTransform;
- vec4 subUVTransform;
- } _block;
- layout(location = 0) out vec2 vUV;
- void main() {
- vec3 p = transform3x2(fboTransform, vec3(pos, 1.0));
- gl_Position = vec4(p, 1);
- vUV = uv.xy*_block.subUVTransform.xy + _block.subUVTransform.zw;
- vUV = vUV*_block.uvTransform.xy + _block.uvTransform.zw;
- }
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