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- // SPDX-License-Identifier: Unlicense OR MIT
- //go:build darwin || linux || freebsd || openbsd
- // +build darwin linux freebsd openbsd
- package gl
- import (
- "fmt"
- "runtime"
- "strings"
- "unsafe"
- )
- /*
- #cgo CFLAGS: -Werror
- #cgo linux freebsd LDFLAGS: -ldl
- #include <stdint.h>
- #include <stdlib.h>
- #include <sys/types.h>
- #define __USE_GNU
- #include <dlfcn.h>
- typedef unsigned int GLenum;
- typedef unsigned int GLuint;
- typedef char GLchar;
- typedef float GLfloat;
- typedef ssize_t GLsizeiptr;
- typedef intptr_t GLintptr;
- typedef unsigned int GLbitfield;
- typedef int GLint;
- typedef unsigned char GLboolean;
- typedef int GLsizei;
- typedef uint8_t GLubyte;
- typedef void (*_glActiveTexture)(GLenum texture);
- typedef void (*_glAttachShader)(GLuint program, GLuint shader);
- typedef void (*_glBindAttribLocation)(GLuint program, GLuint index, const GLchar *name);
- typedef void (*_glBindBuffer)(GLenum target, GLuint buffer);
- typedef void (*_glBindFramebuffer)(GLenum target, GLuint framebuffer);
- typedef void (*_glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
- typedef void (*_glBindTexture)(GLenum target, GLuint texture);
- typedef void (*_glBlendEquation)(GLenum mode);
- typedef void (*_glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA);
- typedef void (*_glBufferData)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
- typedef void (*_glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
- typedef GLenum (*_glCheckFramebufferStatus)(GLenum target);
- typedef void (*_glClear)(GLbitfield mask);
- typedef void (*_glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- typedef void (*_glClearDepthf)(GLfloat d);
- typedef void (*_glCompileShader)(GLuint shader);
- typedef void (*_glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- typedef GLuint (*_glCreateProgram)(void);
- typedef GLuint (*_glCreateShader)(GLenum type);
- typedef void (*_glDeleteBuffers)(GLsizei n, const GLuint *buffers);
- typedef void (*_glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
- typedef void (*_glDeleteProgram)(GLuint program);
- typedef void (*_glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
- typedef void (*_glDeleteShader)(GLuint shader);
- typedef void (*_glDeleteTextures)(GLsizei n, const GLuint *textures);
- typedef void (*_glDepthFunc)(GLenum func);
- typedef void (*_glDepthMask)(GLboolean flag);
- typedef void (*_glDisable)(GLenum cap);
- typedef void (*_glDisableVertexAttribArray)(GLuint index);
- typedef void (*_glDrawArrays)(GLenum mode, GLint first, GLsizei count);
- typedef void (*_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void *indices);
- typedef void (*_glEnable)(GLenum cap);
- typedef void (*_glEnableVertexAttribArray)(GLuint index);
- typedef void (*_glFinish)(void);
- typedef void (*_glFlush)(void);
- typedef void (*_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- typedef void (*_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- typedef void (*_glGenBuffers)(GLsizei n, GLuint *buffers);
- typedef void (*_glGenerateMipmap)(GLenum target);
- typedef void (*_glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
- typedef void (*_glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
- typedef void (*_glGenTextures)(GLsizei n, GLuint *textures);
- typedef GLenum (*_glGetError)(void);
- typedef void (*_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
- typedef void (*_glGetFloatv)(GLenum pname, GLfloat *data);
- typedef void (*_glGetIntegerv)(GLenum pname, GLint *data);
- typedef void (*_glGetIntegeri_v)(GLenum pname, GLuint idx, GLint *data);
- typedef void (*_glGetProgramiv)(GLuint program, GLenum pname, GLint *params);
- typedef void (*_glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- typedef void (*_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
- typedef void (*_glGetShaderiv)(GLuint shader, GLenum pname, GLint *params);
- typedef void (*_glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- typedef const GLubyte *(*_glGetString)(GLenum name);
- typedef GLint (*_glGetUniformLocation)(GLuint program, const GLchar *name);
- typedef void (*_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
- typedef void (*_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void **params);
- typedef GLboolean (*_glIsEnabled)(GLenum cap);
- typedef void (*_glLinkProgram)(GLuint program);
- typedef void (*_glPixelStorei)(GLenum pname, GLint param);
- typedef void (*_glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
- typedef void (*_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- typedef void (*_glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
- typedef void (*_glShaderSource)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
- typedef void (*_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
- typedef void (*_glTexParameteri)(GLenum target, GLenum pname, GLint param);
- typedef void (*_glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
- typedef void (*_glUniform1f)(GLint location, GLfloat v0);
- typedef void (*_glUniform1i)(GLint location, GLint v0);
- typedef void (*_glUniform2f)(GLint location, GLfloat v0, GLfloat v1);
- typedef void (*_glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- typedef void (*_glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- typedef void (*_glUseProgram)(GLuint program);
- typedef void (*_glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
- typedef void (*_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
- typedef void (*_glBindVertexArray)(GLuint array);
- typedef void (*_glBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
- typedef GLuint (*_glGetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName);
- typedef void (*_glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
- typedef void (*_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
- typedef void (*_glBeginQuery)(GLenum target, GLuint id);
- typedef void (*_glDeleteQueries)(GLsizei n, const GLuint *ids);
- typedef void (*_glDeleteVertexArrays)(GLsizei n, const GLuint *ids);
- typedef void (*_glEndQuery)(GLenum target);
- typedef void (*_glGenQueries)(GLsizei n, GLuint *ids);
- typedef void (*_glGenVertexArrays)(GLsizei n, GLuint *ids);
- typedef void (*_glGetProgramBinary)(GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary);
- typedef void (*_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params);
- typedef const GLubyte* (*_glGetStringi)(GLenum name, GLuint index);
- typedef void (*_glDispatchCompute)(GLuint x, GLuint y, GLuint z);
- typedef void (*_glMemoryBarrier)(GLbitfield barriers);
- typedef void* (*_glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
- typedef GLboolean (*_glUnmapBuffer)(GLenum target);
- typedef void (*_glBindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
- typedef void (*_glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
- typedef void (*_glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- static void glActiveTexture(_glActiveTexture f, GLenum texture) {
- f(texture);
- }
- static void glAttachShader(_glAttachShader f, GLuint program, GLuint shader) {
- f(program, shader);
- }
- static void glBindAttribLocation(_glBindAttribLocation f, GLuint program, GLuint index, const GLchar *name) {
- f(program, index, name);
- }
- static void glBindBuffer(_glBindBuffer f, GLenum target, GLuint buffer) {
- f(target, buffer);
- }
- static void glBindFramebuffer(_glBindFramebuffer f, GLenum target, GLuint framebuffer) {
- f(target, framebuffer);
- }
- static void glBindRenderbuffer(_glBindRenderbuffer f, GLenum target, GLuint renderbuffer) {
- f(target, renderbuffer);
- }
- static void glBindTexture(_glBindTexture f, GLenum target, GLuint texture) {
- f(target, texture);
- }
- static void glBindVertexArray(_glBindVertexArray f, GLuint array) {
- f(array);
- }
- static void glBlendEquation(_glBlendEquation f, GLenum mode) {
- f(mode);
- }
- static void glBlendFuncSeparate(_glBlendFuncSeparate f, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA) {
- f(srcRGB, dstRGB, srcA, dstA);
- }
- static void glBufferData(_glBufferData f, GLenum target, GLsizeiptr size, const void *data, GLenum usage) {
- f(target, size, data, usage);
- }
- static void glBufferSubData(_glBufferSubData f, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) {
- f(target, offset, size, data);
- }
- static GLenum glCheckFramebufferStatus(_glCheckFramebufferStatus f, GLenum target) {
- return f(target);
- }
- static void glClear(_glClear f, GLbitfield mask) {
- f(mask);
- }
- static void glClearColor(_glClearColor f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
- f(red, green, blue, alpha);
- }
- static void glClearDepthf(_glClearDepthf f, GLfloat d) {
- f(d);
- }
- static void glCompileShader(_glCompileShader f, GLuint shader) {
- f(shader);
- }
- static void glCopyTexSubImage2D(_glCopyTexSubImage2D f, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
- f(target, level, xoffset, yoffset, x, y, width, height);
- }
- static GLuint glCreateProgram(_glCreateProgram f) {
- return f();
- }
- static GLuint glCreateShader(_glCreateShader f, GLenum type) {
- return f(type);
- }
- static void glDeleteBuffers(_glDeleteBuffers f, GLsizei n, const GLuint *buffers) {
- f(n, buffers);
- }
- static void glDeleteFramebuffers(_glDeleteFramebuffers f, GLsizei n, const GLuint *framebuffers) {
- f(n, framebuffers);
- }
- static void glDeleteProgram(_glDeleteProgram f, GLuint program) {
- f(program);
- }
- static void glDeleteRenderbuffers(_glDeleteRenderbuffers f, GLsizei n, const GLuint *renderbuffers) {
- f(n, renderbuffers);
- }
- static void glDeleteShader(_glDeleteShader f, GLuint shader) {
- f(shader);
- }
- static void glDeleteTextures(_glDeleteTextures f, GLsizei n, const GLuint *textures) {
- f(n, textures);
- }
- static void glDepthFunc(_glDepthFunc f, GLenum func) {
- f(func);
- }
- static void glDepthMask(_glDepthMask f, GLboolean flag) {
- f(flag);
- }
- static void glDisable(_glDisable f, GLenum cap) {
- f(cap);
- }
- static void glDisableVertexAttribArray(_glDisableVertexAttribArray f, GLuint index) {
- f(index);
- }
- static void glDrawArrays(_glDrawArrays f, GLenum mode, GLint first, GLsizei count) {
- f(mode, first, count);
- }
- // offset is defined as an uintptr_t to omit Cgo pointer checks.
- static void glDrawElements(_glDrawElements f, GLenum mode, GLsizei count, GLenum type, const uintptr_t offset) {
- f(mode, count, type, (const void *)offset);
- }
- static void glEnable(_glEnable f, GLenum cap) {
- f(cap);
- }
- static void glEnableVertexAttribArray(_glEnableVertexAttribArray f, GLuint index) {
- f(index);
- }
- static void glFinish(_glFinish f) {
- f();
- }
- static void glFlush(_glFlush f) {
- f();
- }
- static void glFramebufferRenderbuffer(_glFramebufferRenderbuffer f, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
- f(target, attachment, renderbuffertarget, renderbuffer);
- }
- static void glFramebufferTexture2D(_glFramebufferTexture2D f, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
- f(target, attachment, textarget, texture, level);
- }
- static void glGenBuffers(_glGenBuffers f, GLsizei n, GLuint *buffers) {
- f(n, buffers);
- }
- static void glGenerateMipmap(_glGenerateMipmap f, GLenum target) {
- f(target);
- }
- static void glGenFramebuffers(_glGenFramebuffers f, GLsizei n, GLuint *framebuffers) {
- f(n, framebuffers);
- }
- static void glGenRenderbuffers(_glGenRenderbuffers f, GLsizei n, GLuint *renderbuffers) {
- f(n, renderbuffers);
- }
- static void glGenTextures(_glGenTextures f, GLsizei n, GLuint *textures) {
- f(n, textures);
- }
- static GLenum glGetError(_glGetError f) {
- return f();
- }
- static void glGetFramebufferAttachmentParameteriv(_glGetFramebufferAttachmentParameteriv f, GLenum target, GLenum attachment, GLenum pname, GLint *params) {
- f(target, attachment, pname, params);
- }
- static void glGetIntegerv(_glGetIntegerv f, GLenum pname, GLint *data) {
- f(pname, data);
- }
- static void glGetFloatv(_glGetFloatv f, GLenum pname, GLfloat *data) {
- f(pname, data);
- }
- static void glGetIntegeri_v(_glGetIntegeri_v f, GLenum pname, GLuint idx, GLint *data) {
- f(pname, idx, data);
- }
- static void glGetProgramiv(_glGetProgramiv f, GLuint program, GLenum pname, GLint *params) {
- f(program, pname, params);
- }
- static void glGetProgramInfoLog(_glGetProgramInfoLog f, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
- f(program, bufSize, length, infoLog);
- }
- static void glGetRenderbufferParameteriv(_glGetRenderbufferParameteriv f, GLenum target, GLenum pname, GLint *params) {
- f(target, pname, params);
- }
- static void glGetShaderiv(_glGetShaderiv f, GLuint shader, GLenum pname, GLint *params) {
- f(shader, pname, params);
- }
- static void glGetShaderInfoLog(_glGetShaderInfoLog f, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
- f(shader, bufSize, length, infoLog);
- }
- static const GLubyte *glGetString(_glGetString f, GLenum name) {
- return f(name);
- }
- static GLint glGetUniformLocation(_glGetUniformLocation f, GLuint program, const GLchar *name) {
- return f(program, name);
- }
- static void glGetVertexAttribiv(_glGetVertexAttribiv f, GLuint index, GLenum pname, GLint *data) {
- f(index, pname, data);
- }
- // Return uintptr_t to avoid Cgo pointer check.
- static uintptr_t glGetVertexAttribPointerv(_glGetVertexAttribPointerv f, GLuint index, GLenum pname) {
- void *ptrs;
- f(index, pname, &ptrs);
- return (uintptr_t)ptrs;
- }
- static GLboolean glIsEnabled(_glIsEnabled f, GLenum cap) {
- return f(cap);
- }
- static void glLinkProgram(_glLinkProgram f, GLuint program) {
- f(program);
- }
- static void glPixelStorei(_glPixelStorei f, GLenum pname, GLint param) {
- f(pname, param);
- }
- static void glReadPixels(_glReadPixels f, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {
- f(x, y, width, height, format, type, pixels);
- }
- static void glRenderbufferStorage(_glRenderbufferStorage f, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
- f(target, internalformat, width, height);
- }
- static void glScissor(_glScissor f, GLint x, GLint y, GLsizei width, GLsizei height) {
- f(x, y, width, height);
- }
- static void glShaderSource(_glShaderSource f, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {
- f(shader, count, string, length);
- }
- static void glTexImage2D(_glTexImage2D f, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {
- f(target, level, internalformat, width, height, border, format, type, pixels);
- }
- static void glTexParameteri(_glTexParameteri f, GLenum target, GLenum pname, GLint param) {
- f(target, pname, param);
- }
- static void glTexSubImage2D(_glTexSubImage2D f, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
- f(target, level, xoffset, yoffset, width, height, format, type, pixels);
- }
- static void glUniform1f(_glUniform1f f, GLint location, GLfloat v0) {
- f(location, v0);
- }
- static void glUniform1i(_glUniform1i f, GLint location, GLint v0) {
- f(location, v0);
- }
- static void glUniform2f(_glUniform2f f, GLint location, GLfloat v0, GLfloat v1) {
- f(location, v0, v1);
- }
- static void glUniform3f(_glUniform3f f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
- f(location, v0, v1, v2);
- }
- static void glUniform4f(_glUniform4f f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
- f(location, v0, v1, v2, v3);
- }
- static void glUseProgram(_glUseProgram f, GLuint program) {
- f(program);
- }
- // offset is defined as an uintptr_t to omit Cgo pointer checks.
- static void glVertexAttribPointer(_glVertexAttribPointer f, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t offset) {
- f(index, size, type, normalized, stride, (const void *)offset);
- }
- static void glViewport(_glViewport f, GLint x, GLint y, GLsizei width, GLsizei height) {
- f(x, y, width, height);
- }
- static void glBindBufferBase(_glBindBufferBase f, GLenum target, GLuint index, GLuint buffer) {
- f(target, index, buffer);
- }
- static void glUniformBlockBinding(_glUniformBlockBinding f, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
- f(program, uniformBlockIndex, uniformBlockBinding);
- }
- static GLuint glGetUniformBlockIndex(_glGetUniformBlockIndex f, GLuint program, const GLchar *uniformBlockName) {
- return f(program, uniformBlockName);
- }
- static void glInvalidateFramebuffer(_glInvalidateFramebuffer f, GLenum target, GLenum attachment) {
- // Framebuffer invalidation is just a hint and can safely be ignored.
- if (f != NULL) {
- f(target, 1, &attachment);
- }
- }
- static void glBeginQuery(_glBeginQuery f, GLenum target, GLenum attachment) {
- f(target, attachment);
- }
- static void glDeleteQueries(_glDeleteQueries f, GLsizei n, const GLuint *ids) {
- f(n, ids);
- }
- static void glDeleteVertexArrays(_glDeleteVertexArrays f, GLsizei n, const GLuint *ids) {
- f(n, ids);
- }
- static void glEndQuery(_glEndQuery f, GLenum target) {
- f(target);
- }
- static const GLubyte* glGetStringi(_glGetStringi f, GLenum name, GLuint index) {
- return f(name, index);
- }
- static void glGenQueries(_glGenQueries f, GLsizei n, GLuint *ids) {
- f(n, ids);
- }
- static void glGenVertexArrays(_glGenVertexArrays f, GLsizei n, GLuint *ids) {
- f(n, ids);
- }
- static void glGetProgramBinary(_glGetProgramBinary f, GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary) {
- f(program, bufsize, length, binaryFormat, binary);
- }
- static void glGetQueryObjectuiv(_glGetQueryObjectuiv f, GLuint id, GLenum pname, GLuint *params) {
- f(id, pname, params);
- }
- static void glMemoryBarrier(_glMemoryBarrier f, GLbitfield barriers) {
- f(barriers);
- }
- static void glDispatchCompute(_glDispatchCompute f, GLuint x, GLuint y, GLuint z) {
- f(x, y, z);
- }
- static void *glMapBufferRange(_glMapBufferRange f, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
- return f(target, offset, length, access);
- }
- static GLboolean glUnmapBuffer(_glUnmapBuffer f, GLenum target) {
- return f(target);
- }
- static void glBindImageTexture(_glBindImageTexture f, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) {
- f(unit, texture, level, layered, layer, access, format);
- }
- static void glTexStorage2D(_glTexStorage2D f, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) {
- f(target, levels, internalFormat, width, height);
- }
- static void glBlitFramebuffer(_glBlitFramebuffer f, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
- f(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- }
- */
- import "C"
- type Context interface{}
- type Functions struct {
- // Query caches.
- uints [100]C.GLuint
- ints [100]C.GLint
- floats [100]C.GLfloat
- glActiveTexture C._glActiveTexture
- glAttachShader C._glAttachShader
- glBindAttribLocation C._glBindAttribLocation
- glBindBuffer C._glBindBuffer
- glBindFramebuffer C._glBindFramebuffer
- glBindRenderbuffer C._glBindRenderbuffer
- glBindTexture C._glBindTexture
- glBlendEquation C._glBlendEquation
- glBlendFuncSeparate C._glBlendFuncSeparate
- glBufferData C._glBufferData
- glBufferSubData C._glBufferSubData
- glCheckFramebufferStatus C._glCheckFramebufferStatus
- glClear C._glClear
- glClearColor C._glClearColor
- glClearDepthf C._glClearDepthf
- glCompileShader C._glCompileShader
- glCopyTexSubImage2D C._glCopyTexSubImage2D
- glCreateProgram C._glCreateProgram
- glCreateShader C._glCreateShader
- glDeleteBuffers C._glDeleteBuffers
- glDeleteFramebuffers C._glDeleteFramebuffers
- glDeleteProgram C._glDeleteProgram
- glDeleteRenderbuffers C._glDeleteRenderbuffers
- glDeleteShader C._glDeleteShader
- glDeleteTextures C._glDeleteTextures
- glDepthFunc C._glDepthFunc
- glDepthMask C._glDepthMask
- glDisable C._glDisable
- glDisableVertexAttribArray C._glDisableVertexAttribArray
- glDrawArrays C._glDrawArrays
- glDrawElements C._glDrawElements
- glEnable C._glEnable
- glEnableVertexAttribArray C._glEnableVertexAttribArray
- glFinish C._glFinish
- glFlush C._glFlush
- glFramebufferRenderbuffer C._glFramebufferRenderbuffer
- glFramebufferTexture2D C._glFramebufferTexture2D
- glGenBuffers C._glGenBuffers
- glGenerateMipmap C._glGenerateMipmap
- glGenFramebuffers C._glGenFramebuffers
- glGenRenderbuffers C._glGenRenderbuffers
- glGenTextures C._glGenTextures
- glGetError C._glGetError
- glGetFramebufferAttachmentParameteriv C._glGetFramebufferAttachmentParameteriv
- glGetFloatv C._glGetFloatv
- glGetIntegerv C._glGetIntegerv
- glGetIntegeri_v C._glGetIntegeri_v
- glGetProgramiv C._glGetProgramiv
- glGetProgramInfoLog C._glGetProgramInfoLog
- glGetRenderbufferParameteriv C._glGetRenderbufferParameteriv
- glGetShaderiv C._glGetShaderiv
- glGetShaderInfoLog C._glGetShaderInfoLog
- glGetString C._glGetString
- glGetUniformLocation C._glGetUniformLocation
- glGetVertexAttribiv C._glGetVertexAttribiv
- glGetVertexAttribPointerv C._glGetVertexAttribPointerv
- glIsEnabled C._glIsEnabled
- glLinkProgram C._glLinkProgram
- glPixelStorei C._glPixelStorei
- glReadPixels C._glReadPixels
- glRenderbufferStorage C._glRenderbufferStorage
- glScissor C._glScissor
- glShaderSource C._glShaderSource
- glTexImage2D C._glTexImage2D
- glTexParameteri C._glTexParameteri
- glTexSubImage2D C._glTexSubImage2D
- glUniform1f C._glUniform1f
- glUniform1i C._glUniform1i
- glUniform2f C._glUniform2f
- glUniform3f C._glUniform3f
- glUniform4f C._glUniform4f
- glUseProgram C._glUseProgram
- glVertexAttribPointer C._glVertexAttribPointer
- glViewport C._glViewport
- glBindVertexArray C._glBindVertexArray
- glBindBufferBase C._glBindBufferBase
- glGetUniformBlockIndex C._glGetUniformBlockIndex
- glUniformBlockBinding C._glUniformBlockBinding
- glInvalidateFramebuffer C._glInvalidateFramebuffer
- glBeginQuery C._glBeginQuery
- glDeleteQueries C._glDeleteQueries
- glDeleteVertexArrays C._glDeleteVertexArrays
- glEndQuery C._glEndQuery
- glGenQueries C._glGenQueries
- glGenVertexArrays C._glGenVertexArrays
- glGetProgramBinary C._glGetProgramBinary
- glGetQueryObjectuiv C._glGetQueryObjectuiv
- glGetStringi C._glGetStringi
- glDispatchCompute C._glDispatchCompute
- glMemoryBarrier C._glMemoryBarrier
- glMapBufferRange C._glMapBufferRange
- glUnmapBuffer C._glUnmapBuffer
- glBindImageTexture C._glBindImageTexture
- glTexStorage2D C._glTexStorage2D
- glBlitFramebuffer C._glBlitFramebuffer
- }
- func NewFunctions(ctx Context, forceES bool) (*Functions, error) {
- if ctx != nil {
- panic("non-nil context")
- }
- f := new(Functions)
- err := f.load(forceES)
- if err != nil {
- return nil, err
- }
- return f, nil
- }
- func dlsym(handle unsafe.Pointer, s string) unsafe.Pointer {
- cs := C.CString(s)
- defer C.free(unsafe.Pointer(cs))
- return C.dlsym(handle, cs)
- }
- func dlopen(lib string) unsafe.Pointer {
- clib := C.CString(lib)
- defer C.free(unsafe.Pointer(clib))
- return C.dlopen(clib, C.RTLD_NOW|C.RTLD_LOCAL)
- }
- func (f *Functions) load(forceES bool) error {
- var (
- loadErr error
- libNames []string
- handles []unsafe.Pointer
- )
- switch {
- case runtime.GOOS == "darwin" && !forceES:
- libNames = []string{"/System/Library/Frameworks/OpenGL.framework/OpenGL"}
- case runtime.GOOS == "darwin" && forceES:
- libNames = []string{"libGLESv2.dylib"}
- case runtime.GOOS == "ios":
- libNames = []string{"/System/Library/Frameworks/OpenGLES.framework/OpenGLES"}
- case runtime.GOOS == "android":
- libNames = []string{"libGLESv2.so", "libGLESv3.so"}
- default:
- libNames = []string{"libGLESv2.so.2", "libGLESv2.so.3.0"}
- }
- for _, lib := range libNames {
- if h := dlopen(lib); h != nil {
- handles = append(handles, h)
- }
- }
- if len(handles) == 0 {
- return fmt.Errorf("gl: no OpenGL implementation could be loaded (tried %q)", libNames)
- }
- load := func(s string) *[0]byte {
- for _, h := range handles {
- if f := dlsym(h, s); f != nil {
- return (*[0]byte)(f)
- }
- }
- return nil
- }
- must := func(s string) *[0]byte {
- ptr := load(s)
- if ptr == nil {
- loadErr = fmt.Errorf("gl: failed to load symbol %q", s)
- }
- return ptr
- }
- // GL ES 2.0 functions.
- f.glActiveTexture = must("glActiveTexture")
- f.glAttachShader = must("glAttachShader")
- f.glBindAttribLocation = must("glBindAttribLocation")
- f.glBindBuffer = must("glBindBuffer")
- f.glBindFramebuffer = must("glBindFramebuffer")
- f.glBindRenderbuffer = must("glBindRenderbuffer")
- f.glBindTexture = must("glBindTexture")
- f.glBlendEquation = must("glBlendEquation")
- f.glBlendFuncSeparate = must("glBlendFuncSeparate")
- f.glBufferData = must("glBufferData")
- f.glBufferSubData = must("glBufferSubData")
- f.glCheckFramebufferStatus = must("glCheckFramebufferStatus")
- f.glClear = must("glClear")
- f.glClearColor = must("glClearColor")
- f.glClearDepthf = must("glClearDepthf")
- f.glCompileShader = must("glCompileShader")
- f.glCopyTexSubImage2D = must("glCopyTexSubImage2D")
- f.glCreateProgram = must("glCreateProgram")
- f.glCreateShader = must("glCreateShader")
- f.glDeleteBuffers = must("glDeleteBuffers")
- f.glDeleteFramebuffers = must("glDeleteFramebuffers")
- f.glDeleteProgram = must("glDeleteProgram")
- f.glDeleteRenderbuffers = must("glDeleteRenderbuffers")
- f.glDeleteShader = must("glDeleteShader")
- f.glDeleteTextures = must("glDeleteTextures")
- f.glDepthFunc = must("glDepthFunc")
- f.glDepthMask = must("glDepthMask")
- f.glDisable = must("glDisable")
- f.glDisableVertexAttribArray = must("glDisableVertexAttribArray")
- f.glDrawArrays = must("glDrawArrays")
- f.glDrawElements = must("glDrawElements")
- f.glEnable = must("glEnable")
- f.glEnableVertexAttribArray = must("glEnableVertexAttribArray")
- f.glFinish = must("glFinish")
- f.glFlush = must("glFlush")
- f.glFramebufferRenderbuffer = must("glFramebufferRenderbuffer")
- f.glFramebufferTexture2D = must("glFramebufferTexture2D")
- f.glGenBuffers = must("glGenBuffers")
- f.glGenerateMipmap = must("glGenerateMipmap")
- f.glGenFramebuffers = must("glGenFramebuffers")
- f.glGenRenderbuffers = must("glGenRenderbuffers")
- f.glGenTextures = must("glGenTextures")
- f.glGetError = must("glGetError")
- f.glGetFramebufferAttachmentParameteriv = must("glGetFramebufferAttachmentParameteriv")
- f.glGetIntegerv = must("glGetIntegerv")
- f.glGetFloatv = must("glGetFloatv")
- f.glGetProgramiv = must("glGetProgramiv")
- f.glGetProgramInfoLog = must("glGetProgramInfoLog")
- f.glGetRenderbufferParameteriv = must("glGetRenderbufferParameteriv")
- f.glGetShaderiv = must("glGetShaderiv")
- f.glGetShaderInfoLog = must("glGetShaderInfoLog")
- f.glGetString = must("glGetString")
- f.glGetUniformLocation = must("glGetUniformLocation")
- f.glGetVertexAttribiv = must("glGetVertexAttribiv")
- f.glGetVertexAttribPointerv = must("glGetVertexAttribPointerv")
- f.glIsEnabled = must("glIsEnabled")
- f.glLinkProgram = must("glLinkProgram")
- f.glPixelStorei = must("glPixelStorei")
- f.glReadPixels = must("glReadPixels")
- f.glRenderbufferStorage = must("glRenderbufferStorage")
- f.glScissor = must("glScissor")
- f.glShaderSource = must("glShaderSource")
- f.glTexImage2D = must("glTexImage2D")
- f.glTexParameteri = must("glTexParameteri")
- f.glTexSubImage2D = must("glTexSubImage2D")
- f.glUniform1f = must("glUniform1f")
- f.glUniform1i = must("glUniform1i")
- f.glUniform2f = must("glUniform2f")
- f.glUniform3f = must("glUniform3f")
- f.glUniform4f = must("glUniform4f")
- f.glUseProgram = must("glUseProgram")
- f.glVertexAttribPointer = must("glVertexAttribPointer")
- f.glViewport = must("glViewport")
- // Extensions and GL ES 3 functions.
- f.glBindBufferBase = load("glBindBufferBase")
- f.glBindVertexArray = load("glBindVertexArray")
- f.glGetIntegeri_v = load("glGetIntegeri_v")
- f.glGetUniformBlockIndex = load("glGetUniformBlockIndex")
- f.glUniformBlockBinding = load("glUniformBlockBinding")
- f.glInvalidateFramebuffer = load("glInvalidateFramebuffer")
- f.glGetStringi = load("glGetStringi")
- // Fall back to EXT_invalidate_framebuffer if available.
- if f.glInvalidateFramebuffer == nil {
- f.glInvalidateFramebuffer = load("glDiscardFramebufferEXT")
- }
- f.glBeginQuery = load("glBeginQuery")
- if f.glBeginQuery == nil {
- f.glBeginQuery = load("glBeginQueryEXT")
- }
- f.glDeleteQueries = load("glDeleteQueries")
- if f.glDeleteQueries == nil {
- f.glDeleteQueries = load("glDeleteQueriesEXT")
- }
- f.glEndQuery = load("glEndQuery")
- if f.glEndQuery == nil {
- f.glEndQuery = load("glEndQueryEXT")
- }
- f.glGenQueries = load("glGenQueries")
- if f.glGenQueries == nil {
- f.glGenQueries = load("glGenQueriesEXT")
- }
- f.glGetQueryObjectuiv = load("glGetQueryObjectuiv")
- if f.glGetQueryObjectuiv == nil {
- f.glGetQueryObjectuiv = load("glGetQueryObjectuivEXT")
- }
- f.glDeleteVertexArrays = load("glDeleteVertexArrays")
- f.glGenVertexArrays = load("glGenVertexArrays")
- f.glMemoryBarrier = load("glMemoryBarrier")
- f.glDispatchCompute = load("glDispatchCompute")
- f.glMapBufferRange = load("glMapBufferRange")
- f.glUnmapBuffer = load("glUnmapBuffer")
- f.glBindImageTexture = load("glBindImageTexture")
- f.glTexStorage2D = load("glTexStorage2D")
- f.glBlitFramebuffer = load("glBlitFramebuffer")
- f.glGetProgramBinary = load("glGetProgramBinary")
- return loadErr
- }
- func (f *Functions) ActiveTexture(texture Enum) {
- C.glActiveTexture(f.glActiveTexture, C.GLenum(texture))
- }
- func (f *Functions) AttachShader(p Program, s Shader) {
- C.glAttachShader(f.glAttachShader, C.GLuint(p.V), C.GLuint(s.V))
- }
- func (f *Functions) BeginQuery(target Enum, query Query) {
- C.glBeginQuery(f.glBeginQuery, C.GLenum(target), C.GLenum(query.V))
- }
- func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) {
- cname := C.CString(name)
- defer C.free(unsafe.Pointer(cname))
- C.glBindAttribLocation(f.glBindAttribLocation, C.GLuint(p.V), C.GLuint(a), cname)
- }
- func (f *Functions) BindBufferBase(target Enum, index int, b Buffer) {
- C.glBindBufferBase(f.glBindBufferBase, C.GLenum(target), C.GLuint(index), C.GLuint(b.V))
- }
- func (f *Functions) BindBuffer(target Enum, b Buffer) {
- C.glBindBuffer(f.glBindBuffer, C.GLenum(target), C.GLuint(b.V))
- }
- func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
- C.glBindFramebuffer(f.glBindFramebuffer, C.GLenum(target), C.GLuint(fb.V))
- }
- func (f *Functions) BindRenderbuffer(target Enum, fb Renderbuffer) {
- C.glBindRenderbuffer(f.glBindRenderbuffer, C.GLenum(target), C.GLuint(fb.V))
- }
- func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) {
- l := C.GLboolean(FALSE)
- if layered {
- l = TRUE
- }
- C.glBindImageTexture(f.glBindImageTexture, C.GLuint(unit), C.GLuint(t.V), C.GLint(level), l, C.GLint(layer), C.GLenum(access), C.GLenum(format))
- }
- func (f *Functions) BindTexture(target Enum, t Texture) {
- C.glBindTexture(f.glBindTexture, C.GLenum(target), C.GLuint(t.V))
- }
- func (f *Functions) BindVertexArray(a VertexArray) {
- C.glBindVertexArray(f.glBindVertexArray, C.GLuint(a.V))
- }
- func (f *Functions) BlendEquation(mode Enum) {
- C.glBlendEquation(f.glBlendEquation, C.GLenum(mode))
- }
- func (f *Functions) BlendFuncSeparate(srcRGB, dstRGB, srcA, dstA Enum) {
- C.glBlendFuncSeparate(f.glBlendFuncSeparate, C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcA), C.GLenum(dstA))
- }
- func (f *Functions) BlitFramebuffer(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1 int, mask Enum, filter Enum) {
- C.glBlitFramebuffer(f.glBlitFramebuffer,
- C.GLint(sx0), C.GLint(sy0), C.GLint(sx1), C.GLint(sy1),
- C.GLint(dx0), C.GLint(dy0), C.GLint(dx1), C.GLint(dy1),
- C.GLenum(mask), C.GLenum(filter),
- )
- }
- func (f *Functions) BufferData(target Enum, size int, usage Enum, data []byte) {
- var p unsafe.Pointer
- if len(data) > 0 {
- p = unsafe.Pointer(&data[0])
- }
- C.glBufferData(f.glBufferData, C.GLenum(target), C.GLsizeiptr(size), p, C.GLenum(usage))
- }
- func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
- var p unsafe.Pointer
- if len(src) > 0 {
- p = unsafe.Pointer(&src[0])
- }
- C.glBufferSubData(f.glBufferSubData, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(len(src)), p)
- }
- func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
- return Enum(C.glCheckFramebufferStatus(f.glCheckFramebufferStatus, C.GLenum(target)))
- }
- func (f *Functions) Clear(mask Enum) {
- C.glClear(f.glClear, C.GLbitfield(mask))
- }
- func (f *Functions) ClearColor(red float32, green float32, blue float32, alpha float32) {
- C.glClearColor(f.glClearColor, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
- }
- func (f *Functions) ClearDepthf(d float32) {
- C.glClearDepthf(f.glClearDepthf, C.GLfloat(d))
- }
- func (f *Functions) CompileShader(s Shader) {
- C.glCompileShader(f.glCompileShader, C.GLuint(s.V))
- }
- func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.glCopyTexSubImage2D(f.glCopyTexSubImage2D, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
- }
- func (f *Functions) CreateBuffer() Buffer {
- C.glGenBuffers(f.glGenBuffers, 1, &f.uints[0])
- return Buffer{uint(f.uints[0])}
- }
- func (f *Functions) CreateFramebuffer() Framebuffer {
- C.glGenFramebuffers(f.glGenFramebuffers, 1, &f.uints[0])
- return Framebuffer{uint(f.uints[0])}
- }
- func (f *Functions) CreateProgram() Program {
- return Program{uint(C.glCreateProgram(f.glCreateProgram))}
- }
- func (f *Functions) CreateQuery() Query {
- C.glGenQueries(f.glGenQueries, 1, &f.uints[0])
- return Query{uint(f.uints[0])}
- }
- func (f *Functions) CreateRenderbuffer() Renderbuffer {
- C.glGenRenderbuffers(f.glGenRenderbuffers, 1, &f.uints[0])
- return Renderbuffer{uint(f.uints[0])}
- }
- func (f *Functions) CreateShader(ty Enum) Shader {
- return Shader{uint(C.glCreateShader(f.glCreateShader, C.GLenum(ty)))}
- }
- func (f *Functions) CreateTexture() Texture {
- C.glGenTextures(f.glGenTextures, 1, &f.uints[0])
- return Texture{uint(f.uints[0])}
- }
- func (f *Functions) CreateVertexArray() VertexArray {
- C.glGenVertexArrays(f.glGenVertexArrays, 1, &f.uints[0])
- return VertexArray{uint(f.uints[0])}
- }
- func (f *Functions) DeleteBuffer(v Buffer) {
- f.uints[0] = C.GLuint(v.V)
- C.glDeleteBuffers(f.glDeleteBuffers, 1, &f.uints[0])
- }
- func (f *Functions) DeleteFramebuffer(v Framebuffer) {
- f.uints[0] = C.GLuint(v.V)
- C.glDeleteFramebuffers(f.glDeleteFramebuffers, 1, &f.uints[0])
- }
- func (f *Functions) DeleteProgram(p Program) {
- C.glDeleteProgram(f.glDeleteProgram, C.GLuint(p.V))
- }
- func (f *Functions) DeleteQuery(query Query) {
- f.uints[0] = C.GLuint(query.V)
- C.glDeleteQueries(f.glDeleteQueries, 1, &f.uints[0])
- }
- func (f *Functions) DeleteVertexArray(array VertexArray) {
- f.uints[0] = C.GLuint(array.V)
- C.glDeleteVertexArrays(f.glDeleteVertexArrays, 1, &f.uints[0])
- }
- func (f *Functions) DeleteRenderbuffer(v Renderbuffer) {
- f.uints[0] = C.GLuint(v.V)
- C.glDeleteRenderbuffers(f.glDeleteRenderbuffers, 1, &f.uints[0])
- }
- func (f *Functions) DeleteShader(s Shader) {
- C.glDeleteShader(f.glDeleteShader, C.GLuint(s.V))
- }
- func (f *Functions) DeleteTexture(v Texture) {
- f.uints[0] = C.GLuint(v.V)
- C.glDeleteTextures(f.glDeleteTextures, 1, &f.uints[0])
- }
- func (f *Functions) DepthFunc(v Enum) {
- C.glDepthFunc(f.glDepthFunc, C.GLenum(v))
- }
- func (f *Functions) DepthMask(mask bool) {
- m := C.GLboolean(FALSE)
- if mask {
- m = C.GLboolean(TRUE)
- }
- C.glDepthMask(f.glDepthMask, m)
- }
- func (f *Functions) DisableVertexAttribArray(a Attrib) {
- C.glDisableVertexAttribArray(f.glDisableVertexAttribArray, C.GLuint(a))
- }
- func (f *Functions) Disable(cap Enum) {
- C.glDisable(f.glDisable, C.GLenum(cap))
- }
- func (f *Functions) DrawArrays(mode Enum, first int, count int) {
- C.glDrawArrays(f.glDrawArrays, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
- }
- func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
- C.glDrawElements(f.glDrawElements, C.GLenum(mode), C.GLsizei(count), C.GLenum(ty), C.uintptr_t(offset))
- }
- func (f *Functions) DispatchCompute(x, y, z int) {
- C.glDispatchCompute(f.glDispatchCompute, C.GLuint(x), C.GLuint(y), C.GLuint(z))
- }
- func (f *Functions) Enable(cap Enum) {
- C.glEnable(f.glEnable, C.GLenum(cap))
- }
- func (f *Functions) EndQuery(target Enum) {
- C.glEndQuery(f.glEndQuery, C.GLenum(target))
- }
- func (f *Functions) EnableVertexAttribArray(a Attrib) {
- C.glEnableVertexAttribArray(f.glEnableVertexAttribArray, C.GLuint(a))
- }
- func (f *Functions) Finish() {
- C.glFinish(f.glFinish)
- }
- func (f *Functions) Flush() {
- C.glFlush(f.glFinish)
- }
- func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
- C.glFramebufferRenderbuffer(f.glFramebufferRenderbuffer, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer.V))
- }
- func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
- C.glFramebufferTexture2D(f.glFramebufferTexture2D, C.GLenum(target), C.GLenum(attachment), C.GLenum(texTarget), C.GLuint(t.V), C.GLint(level))
- }
- func (f *Functions) GenerateMipmap(target Enum) {
- C.glGenerateMipmap(f.glGenerateMipmap, C.GLenum(target))
- }
- func (c *Functions) GetBinding(pname Enum) Object {
- return Object{uint(c.GetInteger(pname))}
- }
- func (c *Functions) GetBindingi(pname Enum, idx int) Object {
- return Object{uint(c.GetIntegeri(pname, idx))}
- }
- func (f *Functions) GetError() Enum {
- return Enum(C.glGetError(f.glGetError))
- }
- func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int {
- C.glGetRenderbufferParameteriv(f.glGetRenderbufferParameteriv, C.GLenum(target), C.GLenum(pname), &f.ints[0])
- return int(f.ints[0])
- }
- func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
- C.glGetFramebufferAttachmentParameteriv(f.glGetFramebufferAttachmentParameteriv, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), &f.ints[0])
- return int(f.ints[0])
- }
- func (f *Functions) GetFloat4(pname Enum) [4]float32 {
- C.glGetFloatv(f.glGetFloatv, C.GLenum(pname), &f.floats[0])
- var r [4]float32
- for i := range r {
- r[i] = float32(f.floats[i])
- }
- return r
- }
- func (f *Functions) GetFloat(pname Enum) float32 {
- C.glGetFloatv(f.glGetFloatv, C.GLenum(pname), &f.floats[0])
- return float32(f.floats[0])
- }
- func (f *Functions) GetInteger4(pname Enum) [4]int {
- C.glGetIntegerv(f.glGetIntegerv, C.GLenum(pname), &f.ints[0])
- var r [4]int
- for i := range r {
- r[i] = int(f.ints[i])
- }
- return r
- }
- func (f *Functions) GetInteger(pname Enum) int {
- C.glGetIntegerv(f.glGetIntegerv, C.GLenum(pname), &f.ints[0])
- return int(f.ints[0])
- }
- func (f *Functions) GetIntegeri(pname Enum, idx int) int {
- C.glGetIntegeri_v(f.glGetIntegeri_v, C.GLenum(pname), C.GLuint(idx), &f.ints[0])
- return int(f.ints[0])
- }
- func (f *Functions) GetProgrami(p Program, pname Enum) int {
- C.glGetProgramiv(f.glGetProgramiv, C.GLuint(p.V), C.GLenum(pname), &f.ints[0])
- return int(f.ints[0])
- }
- func (f *Functions) GetProgramBinary(p Program) []byte {
- sz := f.GetProgrami(p, PROGRAM_BINARY_LENGTH)
- if sz == 0 {
- return nil
- }
- buf := make([]byte, sz)
- var format C.GLenum
- C.glGetProgramBinary(f.glGetProgramBinary, C.GLuint(p.V), C.GLsizei(sz), nil, &format, unsafe.Pointer(&buf[0]))
- return buf
- }
- func (f *Functions) GetProgramInfoLog(p Program) string {
- n := f.GetProgrami(p, INFO_LOG_LENGTH)
- buf := make([]byte, n)
- C.glGetProgramInfoLog(f.glGetProgramInfoLog, C.GLuint(p.V), C.GLsizei(len(buf)), nil, (*C.GLchar)(unsafe.Pointer(&buf[0])))
- return string(buf)
- }
- func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
- C.glGetQueryObjectuiv(f.glGetQueryObjectuiv, C.GLuint(query.V), C.GLenum(pname), &f.uints[0])
- return uint(f.uints[0])
- }
- func (f *Functions) GetShaderi(s Shader, pname Enum) int {
- C.glGetShaderiv(f.glGetShaderiv, C.GLuint(s.V), C.GLenum(pname), &f.ints[0])
- return int(f.ints[0])
- }
- func (f *Functions) GetShaderInfoLog(s Shader) string {
- n := f.GetShaderi(s, INFO_LOG_LENGTH)
- buf := make([]byte, n)
- C.glGetShaderInfoLog(f.glGetShaderInfoLog, C.GLuint(s.V), C.GLsizei(len(buf)), nil, (*C.GLchar)(unsafe.Pointer(&buf[0])))
- return string(buf)
- }
- func (f *Functions) getStringi(pname Enum, index int) string {
- str := C.glGetStringi(f.glGetStringi, C.GLenum(pname), C.GLuint(index))
- if str == nil {
- return ""
- }
- return C.GoString((*C.char)(unsafe.Pointer(str)))
- }
- func (f *Functions) GetString(pname Enum) string {
- switch {
- case runtime.GOOS == "darwin" && pname == EXTENSIONS:
- // macOS OpenGL 3 core profile doesn't support glGetString(GL_EXTENSIONS).
- // Use glGetStringi(GL_EXTENSIONS, <index>).
- var exts []string
- nexts := f.GetInteger(NUM_EXTENSIONS)
- for i := 0; i < nexts; i++ {
- ext := f.getStringi(EXTENSIONS, i)
- exts = append(exts, ext)
- }
- return strings.Join(exts, " ")
- default:
- str := C.glGetString(f.glGetString, C.GLenum(pname))
- return C.GoString((*C.char)(unsafe.Pointer(str)))
- }
- }
- func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
- cname := C.CString(name)
- defer C.free(unsafe.Pointer(cname))
- return uint(C.glGetUniformBlockIndex(f.glGetUniformBlockIndex, C.GLuint(p.V), cname))
- }
- func (f *Functions) GetUniformLocation(p Program, name string) Uniform {
- cname := C.CString(name)
- defer C.free(unsafe.Pointer(cname))
- return Uniform{int(C.glGetUniformLocation(f.glGetUniformLocation, C.GLuint(p.V), cname))}
- }
- func (f *Functions) GetVertexAttrib(index int, pname Enum) int {
- C.glGetVertexAttribiv(f.glGetVertexAttribiv, C.GLuint(index), C.GLenum(pname), &f.ints[0])
- return int(f.ints[0])
- }
- func (f *Functions) GetVertexAttribBinding(index int, pname Enum) Object {
- return Object{uint(f.GetVertexAttrib(index, pname))}
- }
- func (f *Functions) GetVertexAttribPointer(index int, pname Enum) uintptr {
- ptr := C.glGetVertexAttribPointerv(f.glGetVertexAttribPointerv, C.GLuint(index), C.GLenum(pname))
- return uintptr(ptr)
- }
- func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
- C.glInvalidateFramebuffer(f.glInvalidateFramebuffer, C.GLenum(target), C.GLenum(attachment))
- }
- func (f *Functions) IsEnabled(cap Enum) bool {
- return C.glIsEnabled(f.glIsEnabled, C.GLenum(cap)) == TRUE
- }
- func (f *Functions) LinkProgram(p Program) {
- C.glLinkProgram(f.glLinkProgram, C.GLuint(p.V))
- }
- func (f *Functions) PixelStorei(pname Enum, param int) {
- C.glPixelStorei(f.glPixelStorei, C.GLenum(pname), C.GLint(param))
- }
- func (f *Functions) MemoryBarrier(barriers Enum) {
- C.glMemoryBarrier(f.glMemoryBarrier, C.GLbitfield(barriers))
- }
- func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte {
- p := C.glMapBufferRange(f.glMapBufferRange, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length), C.GLbitfield(access))
- if p == nil {
- return nil
- }
- return (*[1 << 30]byte)(p)[:length:length]
- }
- func (f *Functions) Scissor(x, y, width, height int32) {
- C.glScissor(f.glScissor, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
- }
- func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
- var p unsafe.Pointer
- if len(data) > 0 {
- p = unsafe.Pointer(&data[0])
- }
- C.glReadPixels(f.glReadPixels, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(ty), p)
- }
- func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
- C.glRenderbufferStorage(f.glRenderbufferStorage, C.GLenum(target), C.GLenum(internalformat), C.GLsizei(width), C.GLsizei(height))
- }
- func (f *Functions) ShaderSource(s Shader, src string) {
- csrc := C.CString(src)
- defer C.free(unsafe.Pointer(csrc))
- strlen := C.GLint(len(src))
- C.glShaderSource(f.glShaderSource, C.GLuint(s.V), 1, &csrc, &strlen)
- }
- func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width int, height int, format Enum, ty Enum) {
- C.glTexImage2D(f.glTexImage2D, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), 0, C.GLenum(format), C.GLenum(ty), nil)
- }
- func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) {
- C.glTexStorage2D(f.glTexStorage2D, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
- }
- func (f *Functions) TexSubImage2D(target Enum, level int, x int, y int, width int, height int, format Enum, ty Enum, data []byte) {
- var p unsafe.Pointer
- if len(data) > 0 {
- p = unsafe.Pointer(&data[0])
- }
- C.glTexSubImage2D(f.glTexSubImage2D, C.GLenum(target), C.GLint(level), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(ty), p)
- }
- func (f *Functions) TexParameteri(target, pname Enum, param int) {
- C.glTexParameteri(f.glTexParameteri, C.GLenum(target), C.GLenum(pname), C.GLint(param))
- }
- func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) {
- C.glUniformBlockBinding(f.glUniformBlockBinding, C.GLuint(p.V), C.GLuint(uniformBlockIndex), C.GLuint(uniformBlockBinding))
- }
- func (f *Functions) Uniform1f(dst Uniform, v float32) {
- C.glUniform1f(f.glUniform1f, C.GLint(dst.V), C.GLfloat(v))
- }
- func (f *Functions) Uniform1i(dst Uniform, v int) {
- C.glUniform1i(f.glUniform1i, C.GLint(dst.V), C.GLint(v))
- }
- func (f *Functions) Uniform2f(dst Uniform, v0 float32, v1 float32) {
- C.glUniform2f(f.glUniform2f, C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1))
- }
- func (f *Functions) Uniform3f(dst Uniform, v0 float32, v1 float32, v2 float32) {
- C.glUniform3f(f.glUniform3f, C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
- }
- func (f *Functions) Uniform4f(dst Uniform, v0 float32, v1 float32, v2 float32, v3 float32) {
- C.glUniform4f(f.glUniform4f, C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
- }
- func (f *Functions) UseProgram(p Program) {
- C.glUseProgram(f.glUseProgram, C.GLuint(p.V))
- }
- func (f *Functions) UnmapBuffer(target Enum) bool {
- r := C.glUnmapBuffer(f.glUnmapBuffer, C.GLenum(target))
- return r == TRUE
- }
- func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride int, offset int) {
- var n C.GLboolean = FALSE
- if normalized {
- n = TRUE
- }
- C.glVertexAttribPointer(f.glVertexAttribPointer, C.GLuint(dst), C.GLint(size), C.GLenum(ty), n, C.GLsizei(stride), C.uintptr_t(offset))
- }
- func (f *Functions) Viewport(x int, y int, width int, height int) {
- C.glViewport(f.glViewport, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
- }
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