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- // SPDX-License-Identifier: Unlicense OR MIT
- package f32
- import (
- "math"
- "strconv"
- )
- // Affine2D represents an affine 2D transformation. The zero value of Affine2D
- // represents the identity transform.
- type Affine2D struct {
- // in order to make the zero value of Affine2D represent the identity
- // transform we store it with the identity matrix subtracted, that is
- // if the actual transformation matrix is:
- // [sx, hx, ox]
- // [hy, sy, oy]
- // [ 0, 0, 1]
- // we store a = sx-1 and e = sy-1
- a, b, c float32
- d, e, f float32
- }
- // NewAffine2D creates a new Affine2D transform from the matrix elements
- // in row major order. The rows are: [sx, hx, ox], [hy, sy, oy], [0, 0, 1].
- func NewAffine2D(sx, hx, ox, hy, sy, oy float32) Affine2D {
- return Affine2D{
- a: sx - 1, b: hx, c: ox,
- d: hy, e: sy - 1, f: oy,
- }
- }
- // Offset the transformation.
- func (a Affine2D) Offset(offset Point) Affine2D {
- return Affine2D{
- a.a, a.b, a.c + offset.X,
- a.d, a.e, a.f + offset.Y,
- }
- }
- // Scale the transformation around the given origin.
- func (a Affine2D) Scale(origin, factor Point) Affine2D {
- if origin == (Point{}) {
- return a.scale(factor)
- }
- a = a.Offset(origin.Mul(-1))
- a = a.scale(factor)
- return a.Offset(origin)
- }
- // Rotate the transformation by the given angle (in radians) counter clockwise around the given origin.
- func (a Affine2D) Rotate(origin Point, radians float32) Affine2D {
- if origin == (Point{}) {
- return a.rotate(radians)
- }
- a = a.Offset(origin.Mul(-1))
- a = a.rotate(radians)
- return a.Offset(origin)
- }
- // Shear the transformation by the given angle (in radians) around the given origin.
- func (a Affine2D) Shear(origin Point, radiansX, radiansY float32) Affine2D {
- if origin == (Point{}) {
- return a.shear(radiansX, radiansY)
- }
- a = a.Offset(origin.Mul(-1))
- a = a.shear(radiansX, radiansY)
- return a.Offset(origin)
- }
- // Mul returns A*B.
- func (A Affine2D) Mul(B Affine2D) (r Affine2D) {
- r.a = (A.a+1)*(B.a+1) + A.b*B.d - 1
- r.b = (A.a+1)*B.b + A.b*(B.e+1)
- r.c = (A.a+1)*B.c + A.b*B.f + A.c
- r.d = A.d*(B.a+1) + (A.e+1)*B.d
- r.e = A.d*B.b + (A.e+1)*(B.e+1) - 1
- r.f = A.d*B.c + (A.e+1)*B.f + A.f
- return r
- }
- // Invert the transformation. Note that if the matrix is close to singular
- // numerical errors may become large or infinity.
- func (a Affine2D) Invert() Affine2D {
- if a.a == 0 && a.b == 0 && a.d == 0 && a.e == 0 {
- return Affine2D{a: 0, b: 0, c: -a.c, d: 0, e: 0, f: -a.f}
- }
- a.a += 1
- a.e += 1
- det := a.a*a.e - a.b*a.d
- a.a, a.e = a.e/det, a.a/det
- a.b, a.d = -a.b/det, -a.d/det
- temp := a.c
- a.c = -a.a*a.c - a.b*a.f
- a.f = -a.d*temp - a.e*a.f
- a.a -= 1
- a.e -= 1
- return a
- }
- // Transform p by returning a*p.
- func (a Affine2D) Transform(p Point) Point {
- return Point{
- X: p.X*(a.a+1) + p.Y*a.b + a.c,
- Y: p.X*a.d + p.Y*(a.e+1) + a.f,
- }
- }
- // Elems returns the matrix elements of the transform in row-major order. The
- // rows are: [sx, hx, ox], [hy, sy, oy], [0, 0, 1].
- func (a Affine2D) Elems() (sx, hx, ox, hy, sy, oy float32) {
- return a.a + 1, a.b, a.c, a.d, a.e + 1, a.f
- }
- // Split a transform into two parts, one which is pure offset and the
- // other representing the scaling, shearing and rotation part.
- func (a *Affine2D) Split() (srs Affine2D, offset Point) {
- return Affine2D{
- a: a.a, b: a.b, c: 0,
- d: a.d, e: a.e, f: 0,
- }, Point{X: a.c, Y: a.f}
- }
- func (a Affine2D) scale(factor Point) Affine2D {
- return Affine2D{
- (a.a+1)*factor.X - 1, a.b * factor.X, a.c * factor.X,
- a.d * factor.Y, (a.e+1)*factor.Y - 1, a.f * factor.Y,
- }
- }
- func (a Affine2D) rotate(radians float32) Affine2D {
- sin, cos := math.Sincos(float64(radians))
- s, c := float32(sin), float32(cos)
- return Affine2D{
- (a.a+1)*c - a.d*s - 1, a.b*c - (a.e+1)*s, a.c*c - a.f*s,
- (a.a+1)*s + a.d*c, a.b*s + (a.e+1)*c - 1, a.c*s + a.f*c,
- }
- }
- func (a Affine2D) shear(radiansX, radiansY float32) Affine2D {
- tx := float32(math.Tan(float64(radiansX)))
- ty := float32(math.Tan(float64(radiansY)))
- return Affine2D{
- (a.a + 1) + a.d*tx - 1, a.b + (a.e+1)*tx, a.c + a.f*tx,
- (a.a+1)*ty + a.d, a.b*ty + (a.e + 1) - 1, a.f*ty + a.f,
- }
- }
- func (a Affine2D) String() string {
- sx, hx, ox, hy, sy, oy := a.Elems()
- // precision 6, one period, negative sign and space per number
- const prec = 6
- const charsPerFloat = prec + 2 + 1
- s := make([]byte, 0, 6*charsPerFloat+6)
- s = append(s, '[', '[')
- s = strconv.AppendFloat(s, float64(sx), 'g', prec, 32)
- s = append(s, ' ')
- s = strconv.AppendFloat(s, float64(hx), 'g', prec, 32)
- s = append(s, ' ')
- s = strconv.AppendFloat(s, float64(ox), 'g', prec, 32)
- s = append(s, ']', ' ', '[')
- s = strconv.AppendFloat(s, float64(hy), 'g', prec, 32)
- s = append(s, ' ')
- s = strconv.AppendFloat(s, float64(sy), 'g', prec, 32)
- s = append(s, ' ')
- s = strconv.AppendFloat(s, float64(oy), 'g', prec, 32)
- s = append(s, ']', ']')
- return string(s)
- }
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