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- // SPDX-License-Identifier: Unlicense OR MIT
- package widget
- import (
- "image"
- "gioui.org/f32"
- "gioui.org/font"
- "gioui.org/io/semantic"
- "gioui.org/layout"
- "gioui.org/op"
- "gioui.org/op/clip"
- "gioui.org/op/paint"
- "gioui.org/text"
- "gioui.org/unit"
- "golang.org/x/image/math/fixed"
- )
- // Label is a widget for laying out and drawing text. Labels are always
- // non-interactive text. They cannot be selected or copied.
- type Label struct {
- // Alignment specifies the text alignment.
- Alignment text.Alignment
- // MaxLines limits the number of lines. Zero means no limit.
- MaxLines int
- // Truncator is the text that will be shown at the end of the final
- // line if MaxLines is exceeded. Defaults to "…" if empty.
- Truncator string
- // WrapPolicy configures how displayed text will be broken into lines.
- WrapPolicy text.WrapPolicy
- // LineHeight controls the distance between the baselines of lines of text.
- // If zero, a sensible default will be used.
- LineHeight unit.Sp
- // LineHeightScale applies a scaling factor to the LineHeight. If zero, a
- // sensible default will be used.
- LineHeightScale float32
- }
- // Layout the label with the given shaper, font, size, text, and material.
- func (l Label) Layout(gtx layout.Context, lt *text.Shaper, font font.Font, size unit.Sp, txt string, textMaterial op.CallOp) layout.Dimensions {
- dims, _ := l.LayoutDetailed(gtx, lt, font, size, txt, textMaterial)
- return dims
- }
- // TextInfo provides metadata about shaped text.
- type TextInfo struct {
- // Truncated contains the number of runes of text that are represented by a truncator
- // symbol in the text. If zero, there is no truncator symbol.
- Truncated int
- }
- // Layout the label with the given shaper, font, size, text, and material, returning metadata about the shaped text.
- func (l Label) LayoutDetailed(gtx layout.Context, lt *text.Shaper, font font.Font, size unit.Sp, txt string, textMaterial op.CallOp) (layout.Dimensions, TextInfo) {
- cs := gtx.Constraints
- textSize := fixed.I(gtx.Sp(size))
- lineHeight := fixed.I(gtx.Sp(l.LineHeight))
- lt.LayoutString(text.Parameters{
- Font: font,
- PxPerEm: textSize,
- MaxLines: l.MaxLines,
- Truncator: l.Truncator,
- Alignment: l.Alignment,
- WrapPolicy: l.WrapPolicy,
- MaxWidth: cs.Max.X,
- MinWidth: cs.Min.X,
- Locale: gtx.Locale,
- LineHeight: lineHeight,
- LineHeightScale: l.LineHeightScale,
- }, txt)
- m := op.Record(gtx.Ops)
- viewport := image.Rectangle{Max: cs.Max}
- it := textIterator{
- viewport: viewport,
- maxLines: l.MaxLines,
- material: textMaterial,
- }
- semantic.LabelOp(txt).Add(gtx.Ops)
- var glyphs [32]text.Glyph
- line := glyphs[:0]
- for g, ok := lt.NextGlyph(); ok; g, ok = lt.NextGlyph() {
- var ok bool
- if line, ok = it.paintGlyph(gtx, lt, g, line); !ok {
- break
- }
- }
- call := m.Stop()
- viewport.Min = viewport.Min.Add(it.padding.Min)
- viewport.Max = viewport.Max.Add(it.padding.Max)
- clipStack := clip.Rect(viewport).Push(gtx.Ops)
- call.Add(gtx.Ops)
- dims := layout.Dimensions{Size: it.bounds.Size()}
- dims.Size = cs.Constrain(dims.Size)
- dims.Baseline = dims.Size.Y - it.baseline
- clipStack.Pop()
- return dims, TextInfo{Truncated: it.truncated}
- }
- // textIterator computes the bounding box of and paints text.
- type textIterator struct {
- // viewport is the rectangle of document coordinates that the iterator is
- // trying to fill with text.
- viewport image.Rectangle
- // maxLines is the maximum number of text lines that should be displayed.
- maxLines int
- // material sets the paint material for the text glyphs. If none is provided
- // the color of the glyphs is undefined and may change unpredictably if the
- // text contains color glyphs.
- material op.CallOp
- // truncated tracks the count of truncated runes in the text.
- truncated int
- // linesSeen tracks the quantity of line endings this iterator has seen.
- linesSeen int
- // lineOff tracks the origin for the glyphs in the current line.
- lineOff f32.Point
- // padding is the space needed outside of the bounds of the text to ensure no
- // part of a glyph is clipped.
- padding image.Rectangle
- // bounds is the logical bounding box of the text.
- bounds image.Rectangle
- // visible tracks whether the most recently iterated glyph is visible within
- // the viewport.
- visible bool
- // first tracks whether the iterator has processed a glyph yet.
- first bool
- // baseline tracks the location of the first line of text's baseline.
- baseline int
- }
- // processGlyph checks whether the glyph is visible within the iterator's configured
- // viewport and (if so) updates the iterator's text dimensions to include the glyph.
- func (it *textIterator) processGlyph(g text.Glyph, ok bool) (visibleOrBefore bool) {
- if it.maxLines > 0 {
- if g.Flags&text.FlagTruncator != 0 && g.Flags&text.FlagClusterBreak != 0 {
- // A glyph carrying both of these flags provides the count of truncated runes.
- it.truncated = int(g.Runes)
- }
- if g.Flags&text.FlagLineBreak != 0 {
- it.linesSeen++
- }
- if it.linesSeen == it.maxLines && g.Flags&text.FlagParagraphBreak != 0 {
- return false
- }
- }
- // Compute the maximum extent to which glyphs overhang on the horizontal
- // axis.
- if d := g.Bounds.Min.X.Floor(); d < it.padding.Min.X {
- // If the distance between the dot and the left edge of this glyph is
- // less than the current padding, increase the left padding.
- it.padding.Min.X = d
- }
- if d := (g.Bounds.Max.X - g.Advance).Ceil(); d > it.padding.Max.X {
- // If the distance between the dot and the right edge of this glyph
- // minus the logical advance of this glyph is greater than the current
- // padding, increase the right padding.
- it.padding.Max.X = d
- }
- if d := (g.Bounds.Min.Y + g.Ascent).Floor(); d < it.padding.Min.Y {
- // If the distance between the dot and the top of this glyph is greater
- // than the ascent of the glyph, increase the top padding.
- it.padding.Min.Y = d
- }
- if d := (g.Bounds.Max.Y - g.Descent).Ceil(); d > it.padding.Max.Y {
- // If the distance between the dot and the bottom of this glyph is greater
- // than the descent of the glyph, increase the bottom padding.
- it.padding.Max.Y = d
- }
- logicalBounds := image.Rectangle{
- Min: image.Pt(g.X.Floor(), int(g.Y)-g.Ascent.Ceil()),
- Max: image.Pt((g.X + g.Advance).Ceil(), int(g.Y)+g.Descent.Ceil()),
- }
- if !it.first {
- it.first = true
- it.baseline = int(g.Y)
- it.bounds = logicalBounds
- }
- above := logicalBounds.Max.Y < it.viewport.Min.Y
- below := logicalBounds.Min.Y > it.viewport.Max.Y
- left := logicalBounds.Max.X < it.viewport.Min.X
- right := logicalBounds.Min.X > it.viewport.Max.X
- it.visible = !above && !below && !left && !right
- if it.visible {
- it.bounds.Min.X = min(it.bounds.Min.X, logicalBounds.Min.X)
- it.bounds.Min.Y = min(it.bounds.Min.Y, logicalBounds.Min.Y)
- it.bounds.Max.X = max(it.bounds.Max.X, logicalBounds.Max.X)
- it.bounds.Max.Y = max(it.bounds.Max.Y, logicalBounds.Max.Y)
- }
- return ok && !below
- }
- func fixedToFloat(i fixed.Int26_6) float32 {
- return float32(i) / 64.0
- }
- // paintGlyph buffers up and paints text glyphs. It should be invoked iteratively upon each glyph
- // until it returns false. The line parameter should be a slice with
- // a backing array of sufficient size to buffer multiple glyphs.
- // A modified slice will be returned with each invocation, and is
- // expected to be passed back in on the following invocation.
- // This design is awkward, but prevents the line slice from escaping
- // to the heap.
- func (it *textIterator) paintGlyph(gtx layout.Context, shaper *text.Shaper, glyph text.Glyph, line []text.Glyph) ([]text.Glyph, bool) {
- visibleOrBefore := it.processGlyph(glyph, true)
- if it.visible {
- if len(line) == 0 {
- it.lineOff = f32.Point{X: fixedToFloat(glyph.X), Y: float32(glyph.Y)}.Sub(layout.FPt(it.viewport.Min))
- }
- line = append(line, glyph)
- }
- if glyph.Flags&text.FlagLineBreak != 0 || cap(line)-len(line) == 0 || !visibleOrBefore {
- t := op.Affine(f32.Affine2D{}.Offset(it.lineOff)).Push(gtx.Ops)
- path := shaper.Shape(line)
- outline := clip.Outline{Path: path}.Op().Push(gtx.Ops)
- it.material.Add(gtx.Ops)
- paint.PaintOp{}.Add(gtx.Ops)
- outline.Pop()
- if call := shaper.Bitmaps(line); call != (op.CallOp{}) {
- call.Add(gtx.Ops)
- }
- t.Pop()
- line = line[:0]
- }
- return line, visibleOrBefore
- }
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