zblit.frag.2.glsl150 152 B

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  1. #version 150
  2. uniform sampler2D tex;
  3. out vec4 fragColor;
  4. in float opacity;
  5. in vec2 vUV;
  6. void main()
  7. {
  8. fragColor = texture(tex, vUV) * opacity;
  9. }