zblit.frag.2.glsl100es 215 B

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  1. #version 100
  2. precision mediump float;
  3. precision highp int;
  4. uniform mediump sampler2D tex;
  5. varying highp float opacity;
  6. varying highp vec2 vUV;
  7. void main()
  8. {
  9. gl_FragData[0] = texture2D(tex, vUV) * opacity;
  10. }