zblit.frag.1.glsl100es 318 B

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  1. #version 100
  2. precision mediump float;
  3. precision highp int;
  4. struct Gradient
  5. {
  6. vec4 color1;
  7. vec4 color2;
  8. };
  9. uniform Gradient _gradient;
  10. varying highp float opacity;
  11. varying highp vec2 vUV;
  12. void main()
  13. {
  14. gl_FragData[0] = mix(_gradient.color1, _gradient.color2, vec4(clamp(vUV.x, 0.0, 1.0))) * opacity;
  15. }