zblit.frag.0.glsl150 181 B

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  1. #version 150
  2. struct Color
  3. {
  4. vec4 color;
  5. };
  6. uniform Color _color;
  7. out vec4 fragColor;
  8. in float opacity;
  9. in vec2 vUV;
  10. void main()
  11. {
  12. fragColor = _color.color * opacity;
  13. }