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- #version 310 es
- // SPDX-License-Identifier: Unlicense OR MIT
- #extension GL_GOOGLE_include_directive : enable
- precision highp float;
- #include "common.h"
- layout(location=0) in vec4 position;
- void main() {
- gl_Position = vec4(transform3x2(windowTransform, position.xyz), position.w);
- }
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