// SPDX-License-Identifier: Unlicense OR MIT package material import ( "image" "image/color" "gioui.org/internal/f32color" "gioui.org/layout" "gioui.org/op/clip" "gioui.org/op/paint" "gioui.org/unit" ) type ProgressBarStyle struct { Color color.NRGBA Height unit.Dp Radius unit.Dp TrackColor color.NRGBA Progress float32 } func ProgressBar(th *Theme, progress float32) ProgressBarStyle { return ProgressBarStyle{ Progress: progress, Height: unit.Dp(4), Radius: unit.Dp(2), Color: th.Palette.ContrastBg, TrackColor: f32color.MulAlpha(th.Palette.Fg, 0x88), } } func (p ProgressBarStyle) Layout(gtx layout.Context) layout.Dimensions { shader := func(width int, color color.NRGBA) layout.Dimensions { d := image.Point{X: width, Y: gtx.Dp(p.Height)} rr := gtx.Dp(p.Radius) defer clip.UniformRRect(image.Rectangle{Max: image.Pt(width, d.Y)}, rr).Push(gtx.Ops).Pop() paint.ColorOp{Color: color}.Add(gtx.Ops) paint.PaintOp{}.Add(gtx.Ops) return layout.Dimensions{Size: d} } progressBarWidth := gtx.Constraints.Max.X return layout.Stack{Alignment: layout.W}.Layout(gtx, layout.Stacked(func(gtx layout.Context) layout.Dimensions { return shader(progressBarWidth, p.TrackColor) }), layout.Stacked(func(gtx layout.Context) layout.Dimensions { fillWidth := int(float32(progressBarWidth) * clamp1(p.Progress)) fillColor := p.Color if !gtx.Enabled() { fillColor = f32color.Disabled(fillColor) } if fillWidth < int(p.Radius*2) { fillWidth = int(p.Radius * 2) } return shader(fillWidth, fillColor) }), ) } // clamp1 limits v to range [0..1]. func clamp1(v float32) float32 { if v >= 1 { return 1 } else if v <= 0 { return 0 } else { return v } }