// SPDX-License-Identifier: Unlicense OR MIT //go:build !noopengl package app import ( "gioui.org/internal/egl" ) type glContext struct { win *window *egl.Context } func init() { drivers = append(drivers, gpuAPI{ priority: 2, initializer: func(w *window) (context, error) { disp := egl.NativeDisplayType(w.HDC()) ctx, err := egl.NewContext(disp) if err != nil { return nil, err } win, _, _ := w.HWND() eglSurf := egl.NativeWindowType(win) if err := ctx.CreateSurface(eglSurf); err != nil { ctx.Release() return nil, err } if err := ctx.MakeCurrent(); err != nil { ctx.Release() return nil, err } defer ctx.ReleaseCurrent() ctx.EnableVSync(true) return &glContext{win: w, Context: ctx}, nil }, }) } func (c *glContext) Release() { if c.Context != nil { c.Context.Release() c.Context = nil } } func (c *glContext) Refresh() error { return nil } func (c *glContext) Lock() error { return c.Context.MakeCurrent() } func (c *glContext) Unlock() { c.Context.ReleaseCurrent() }