// SPDX-License-Identifier: Unlicense OR MIT package material import ( "image/color" "golang.org/x/exp/shiny/materialdesign/icons" "gioui.org/font" "gioui.org/text" "gioui.org/unit" "gioui.org/widget" ) // Palette contains the minimal set of colors that a widget may need to // draw itself. type Palette struct { // Bg is the background color atop which content is currently being // drawn. Bg color.NRGBA // Fg is a color suitable for drawing on top of Bg. Fg color.NRGBA // ContrastBg is a color used to draw attention to active, // important, interactive widgets such as buttons. ContrastBg color.NRGBA // ContrastFg is a color suitable for content drawn on top of // ContrastBg. ContrastFg color.NRGBA } // Theme holds the general theme of an app or window. Different top-level // windows should have different instances of Theme (with different Shapers; // see the godoc for [text.Shaper]), though their other fields can be equal. type Theme struct { Shaper *text.Shaper Palette TextSize unit.Sp Icon struct { CheckBoxChecked *widget.Icon CheckBoxUnchecked *widget.Icon RadioChecked *widget.Icon RadioUnchecked *widget.Icon } // Face selects the default typeface for text. Face font.Typeface // FingerSize is the minimum touch target size. FingerSize unit.Dp } // NewTheme constructs a theme (and underlying text shaper). func NewTheme() *Theme { t := &Theme{Shaper: &text.Shaper{}} t.Palette = Palette{ Fg: rgb(0x000000), Bg: rgb(0xffffff), ContrastBg: rgb(0x3f51b5), ContrastFg: rgb(0xffffff), } t.TextSize = 16 t.Icon.CheckBoxChecked = mustIcon(widget.NewIcon(icons.ToggleCheckBox)) t.Icon.CheckBoxUnchecked = mustIcon(widget.NewIcon(icons.ToggleCheckBoxOutlineBlank)) t.Icon.RadioChecked = mustIcon(widget.NewIcon(icons.ToggleRadioButtonChecked)) t.Icon.RadioUnchecked = mustIcon(widget.NewIcon(icons.ToggleRadioButtonUnchecked)) // 38dp is on the lower end of possible finger size. t.FingerSize = 38 return t } func (t Theme) WithPalette(p Palette) Theme { t.Palette = p return t } func mustIcon(ic *widget.Icon, err error) *widget.Icon { if err != nil { panic(err) } return ic } func rgb(c uint32) color.NRGBA { return argb(0xff000000 | c) } func argb(c uint32) color.NRGBA { return color.NRGBA{A: uint8(c >> 24), R: uint8(c >> 16), G: uint8(c >> 8), B: uint8(c)} }