// SPDX-License-Identifier: Unlicense OR MIT //go:build ((linux && !android) || freebsd || openbsd) && !nox11 && !noopengl // +build linux,!android freebsd openbsd // +build !nox11 // +build !noopengl package app import ( "unsafe" "gioui.org/internal/egl" ) type x11Context struct { win *x11Window *egl.Context } func init() { newX11EGLContext = func(w *x11Window) (context, error) { disp := egl.NativeDisplayType(unsafe.Pointer(w.display())) ctx, err := egl.NewContext(disp) if err != nil { return nil, err } win, _, _ := w.window() eglSurf := egl.NativeWindowType(uintptr(win)) if err := ctx.CreateSurface(eglSurf); err != nil { ctx.Release() return nil, err } if err := ctx.MakeCurrent(); err != nil { ctx.Release() return nil, err } defer ctx.ReleaseCurrent() ctx.EnableVSync(true) return &x11Context{win: w, Context: ctx}, nil } } func (c *x11Context) Release() { if c.Context != nil { c.Context.Release() c.Context = nil } } func (c *x11Context) Refresh() error { return nil } func (c *x11Context) Lock() error { return c.Context.MakeCurrent() } func (c *x11Context) Unlock() { c.Context.ReleaseCurrent() }