zcover.frag.0.glsl100es 342 B

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  1. #version 100
  2. precision mediump float;
  3. precision highp int;
  4. struct Color
  5. {
  6. vec4 color;
  7. };
  8. uniform Color _color;
  9. uniform mediump sampler2D cover;
  10. varying highp vec2 vCoverUV;
  11. varying highp vec2 vUV;
  12. void main()
  13. {
  14. gl_FragData[0] = _color.color;
  15. float c = min(abs(texture2D(cover, vCoverUV).x), 1.0);
  16. gl_FragData[0] *= c;
  17. }