intersect.vert 578 B

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  1. #version 310 es
  2. // SPDX-License-Identifier: Unlicense OR MIT
  3. #extension GL_GOOGLE_include_directive : enable
  4. precision highp float;
  5. #include "common.h"
  6. layout(location = 0) in vec2 pos;
  7. layout(location = 1) in vec2 uv;
  8. layout(push_constant) uniform Block {
  9. vec4 uvTransform;
  10. vec4 subUVTransform;
  11. } _block;
  12. layout(location = 0) out vec2 vUV;
  13. void main() {
  14. vec3 p = transform3x2(fboTransform, vec3(pos, 1.0));
  15. gl_Position = vec4(p, 1);
  16. vUV = uv.xy*_block.subUVTransform.xy + _block.subUVTransform.zw;
  17. vUV = vUV*_block.uvTransform.xy + _block.uvTransform.zw;
  18. }