input.vert 292 B

123456789101112131415
  1. #version 310 es
  2. // SPDX-License-Identifier: Unlicense OR MIT
  3. #extension GL_GOOGLE_include_directive : enable
  4. precision highp float;
  5. #include "common.h"
  6. layout(location=0) in vec4 position;
  7. void main() {
  8. gl_Position = vec4(transform3x2(windowTransform, position.xyz), position.w);
  9. }