gl_js.go 25 KB

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  1. // SPDX-License-Identifier: Unlicense OR MIT
  2. package gl
  3. import (
  4. "errors"
  5. "strings"
  6. "syscall/js"
  7. )
  8. type Functions struct {
  9. Ctx js.Value
  10. EXT_disjoint_timer_query js.Value
  11. EXT_disjoint_timer_query_webgl2 js.Value
  12. // Cached reference to the Uint8Array JS type.
  13. uint8Array js.Value
  14. // Cached JS arrays.
  15. arrayBuf js.Value
  16. int32Buf js.Value
  17. isWebGL2 bool
  18. _getExtension js.Value
  19. _activeTexture js.Value
  20. _attachShader js.Value
  21. _beginQuery js.Value
  22. _beginQueryEXT js.Value
  23. _bindAttribLocation js.Value
  24. _bindBuffer js.Value
  25. _bindBufferBase js.Value
  26. _bindFramebuffer js.Value
  27. _bindRenderbuffer js.Value
  28. _bindTexture js.Value
  29. _blendEquation js.Value
  30. _blendFunc js.Value
  31. _bufferData js.Value
  32. _bufferSubData js.Value
  33. _checkFramebufferStatus js.Value
  34. _clear js.Value
  35. _clearColor js.Value
  36. _clearDepth js.Value
  37. _compileShader js.Value
  38. _copyTexSubImage2D js.Value
  39. _createBuffer js.Value
  40. _createFramebuffer js.Value
  41. _createProgram js.Value
  42. _createQuery js.Value
  43. _createRenderbuffer js.Value
  44. _createShader js.Value
  45. _createTexture js.Value
  46. _deleteBuffer js.Value
  47. _deleteFramebuffer js.Value
  48. _deleteProgram js.Value
  49. _deleteQuery js.Value
  50. _deleteQueryEXT js.Value
  51. _deleteShader js.Value
  52. _deleteRenderbuffer js.Value
  53. _deleteTexture js.Value
  54. _depthFunc js.Value
  55. _depthMask js.Value
  56. _disableVertexAttribArray js.Value
  57. _disable js.Value
  58. _drawArrays js.Value
  59. _drawElements js.Value
  60. _enable js.Value
  61. _enableVertexAttribArray js.Value
  62. _endQuery js.Value
  63. _endQueryEXT js.Value
  64. _finish js.Value
  65. _flush js.Value
  66. _framebufferRenderbuffer js.Value
  67. _framebufferTexture2D js.Value
  68. _generateMipmap js.Value
  69. _getRenderbufferParameteri js.Value
  70. _getFramebufferAttachmentParameter js.Value
  71. _getParameter js.Value
  72. _getIndexedParameter js.Value
  73. _getProgramParameter js.Value
  74. _getProgramInfoLog js.Value
  75. _getQueryParameter js.Value
  76. _getQueryObjectEXT js.Value
  77. _getShaderParameter js.Value
  78. _getShaderInfoLog js.Value
  79. _getSupportedExtensions js.Value
  80. _getUniformBlockIndex js.Value
  81. _getUniformLocation js.Value
  82. _getVertexAttrib js.Value
  83. _getVertexAttribOffset js.Value
  84. _invalidateFramebuffer js.Value
  85. _isEnabled js.Value
  86. _linkProgram js.Value
  87. _pixelStorei js.Value
  88. _renderbufferStorage js.Value
  89. _readPixels js.Value
  90. _scissor js.Value
  91. _shaderSource js.Value
  92. _texImage2D js.Value
  93. _texStorage2D js.Value
  94. _texSubImage2D js.Value
  95. _texParameteri js.Value
  96. _uniformBlockBinding js.Value
  97. _uniform1f js.Value
  98. _uniform1i js.Value
  99. _uniform2f js.Value
  100. _uniform3f js.Value
  101. _uniform4f js.Value
  102. _useProgram js.Value
  103. _vertexAttribPointer js.Value
  104. _viewport js.Value
  105. }
  106. type Context js.Value
  107. func NewFunctions(ctx Context, forceES bool) (*Functions, error) {
  108. webgl := js.Value(ctx)
  109. f := &Functions{
  110. Ctx: webgl,
  111. uint8Array: js.Global().Get("Uint8Array"),
  112. _getExtension: _bind(webgl, `getExtension`),
  113. _activeTexture: _bind(webgl, `activeTexture`),
  114. _attachShader: _bind(webgl, `attachShader`),
  115. _beginQuery: _bind(webgl, `beginQuery`),
  116. _beginQueryEXT: _bind(webgl, `beginQueryEXT`),
  117. _bindAttribLocation: _bind(webgl, `bindAttribLocation`),
  118. _bindBuffer: _bind(webgl, `bindBuffer`),
  119. _bindBufferBase: _bind(webgl, `bindBufferBase`),
  120. _bindFramebuffer: _bind(webgl, `bindFramebuffer`),
  121. _bindRenderbuffer: _bind(webgl, `bindRenderbuffer`),
  122. _bindTexture: _bind(webgl, `bindTexture`),
  123. _blendEquation: _bind(webgl, `blendEquation`),
  124. _blendFunc: _bind(webgl, `blendFunc`),
  125. _bufferData: _bind(webgl, `bufferData`),
  126. _bufferSubData: _bind(webgl, `bufferSubData`),
  127. _checkFramebufferStatus: _bind(webgl, `checkFramebufferStatus`),
  128. _clear: _bind(webgl, `clear`),
  129. _clearColor: _bind(webgl, `clearColor`),
  130. _clearDepth: _bind(webgl, `clearDepth`),
  131. _compileShader: _bind(webgl, `compileShader`),
  132. _copyTexSubImage2D: _bind(webgl, `copyTexSubImage2D`),
  133. _createBuffer: _bind(webgl, `createBuffer`),
  134. _createFramebuffer: _bind(webgl, `createFramebuffer`),
  135. _createProgram: _bind(webgl, `createProgram`),
  136. _createQuery: _bind(webgl, `createQuery`),
  137. _createRenderbuffer: _bind(webgl, `createRenderbuffer`),
  138. _createShader: _bind(webgl, `createShader`),
  139. _createTexture: _bind(webgl, `createTexture`),
  140. _deleteBuffer: _bind(webgl, `deleteBuffer`),
  141. _deleteFramebuffer: _bind(webgl, `deleteFramebuffer`),
  142. _deleteProgram: _bind(webgl, `deleteProgram`),
  143. _deleteQuery: _bind(webgl, `deleteQuery`),
  144. _deleteQueryEXT: _bind(webgl, `deleteQueryEXT`),
  145. _deleteShader: _bind(webgl, `deleteShader`),
  146. _deleteRenderbuffer: _bind(webgl, `deleteRenderbuffer`),
  147. _deleteTexture: _bind(webgl, `deleteTexture`),
  148. _depthFunc: _bind(webgl, `depthFunc`),
  149. _depthMask: _bind(webgl, `depthMask`),
  150. _disableVertexAttribArray: _bind(webgl, `disableVertexAttribArray`),
  151. _disable: _bind(webgl, `disable`),
  152. _drawArrays: _bind(webgl, `drawArrays`),
  153. _drawElements: _bind(webgl, `drawElements`),
  154. _enable: _bind(webgl, `enable`),
  155. _enableVertexAttribArray: _bind(webgl, `enableVertexAttribArray`),
  156. _endQuery: _bind(webgl, `endQuery`),
  157. _endQueryEXT: _bind(webgl, `endQueryEXT`),
  158. _finish: _bind(webgl, `finish`),
  159. _flush: _bind(webgl, `flush`),
  160. _framebufferRenderbuffer: _bind(webgl, `framebufferRenderbuffer`),
  161. _framebufferTexture2D: _bind(webgl, `framebufferTexture2D`),
  162. _generateMipmap: _bind(webgl, `generateMipmap`),
  163. _getRenderbufferParameteri: _bind(webgl, `getRenderbufferParameteri`),
  164. _getFramebufferAttachmentParameter: _bind(webgl, `getFramebufferAttachmentParameter`),
  165. _getParameter: _bind(webgl, `getParameter`),
  166. _getIndexedParameter: _bind(webgl, `getIndexedParameter`),
  167. _getProgramParameter: _bind(webgl, `getProgramParameter`),
  168. _getProgramInfoLog: _bind(webgl, `getProgramInfoLog`),
  169. _getQueryParameter: _bind(webgl, `getQueryParameter`),
  170. _getQueryObjectEXT: _bind(webgl, `getQueryObjectEXT`),
  171. _getShaderParameter: _bind(webgl, `getShaderParameter`),
  172. _getShaderInfoLog: _bind(webgl, `getShaderInfoLog`),
  173. _getSupportedExtensions: _bind(webgl, `getSupportedExtensions`),
  174. _getUniformBlockIndex: _bind(webgl, `getUniformBlockIndex`),
  175. _getUniformLocation: _bind(webgl, `getUniformLocation`),
  176. _getVertexAttrib: _bind(webgl, `getVertexAttrib`),
  177. _getVertexAttribOffset: _bind(webgl, `getVertexAttribOffset`),
  178. _invalidateFramebuffer: _bind(webgl, `invalidateFramebuffer`),
  179. _isEnabled: _bind(webgl, `isEnabled`),
  180. _linkProgram: _bind(webgl, `linkProgram`),
  181. _pixelStorei: _bind(webgl, `pixelStorei`),
  182. _renderbufferStorage: _bind(webgl, `renderbufferStorage`),
  183. _readPixels: _bind(webgl, `readPixels`),
  184. _scissor: _bind(webgl, `scissor`),
  185. _shaderSource: _bind(webgl, `shaderSource`),
  186. _texImage2D: _bind(webgl, `texImage2D`),
  187. _texStorage2D: _bind(webgl, `texStorage2D`),
  188. _texSubImage2D: _bind(webgl, `texSubImage2D`),
  189. _texParameteri: _bind(webgl, `texParameteri`),
  190. _uniformBlockBinding: _bind(webgl, `uniformBlockBinding`),
  191. _uniform1f: _bind(webgl, `uniform1f`),
  192. _uniform1i: _bind(webgl, `uniform1i`),
  193. _uniform2f: _bind(webgl, `uniform2f`),
  194. _uniform3f: _bind(webgl, `uniform3f`),
  195. _uniform4f: _bind(webgl, `uniform4f`),
  196. _useProgram: _bind(webgl, `useProgram`),
  197. _vertexAttribPointer: _bind(webgl, `vertexAttribPointer`),
  198. _viewport: _bind(webgl, `viewport`),
  199. }
  200. if err := f.Init(); err != nil {
  201. return nil, err
  202. }
  203. return f, nil
  204. }
  205. func _bind(ctx js.Value, p string) js.Value {
  206. if o := ctx.Get(p); o.Truthy() {
  207. return o.Call("bind", ctx)
  208. }
  209. return js.Undefined()
  210. }
  211. func (f *Functions) Init() error {
  212. webgl2Class := js.Global().Get("WebGL2RenderingContext")
  213. f.isWebGL2 = !webgl2Class.IsUndefined() && f.Ctx.InstanceOf(webgl2Class)
  214. if !f.isWebGL2 {
  215. f.EXT_disjoint_timer_query = f.getExtension("EXT_disjoint_timer_query")
  216. if f.getExtension("OES_texture_half_float").IsNull() && f.getExtension("OES_texture_float").IsNull() {
  217. return errors.New("gl: no support for neither OES_texture_half_float nor OES_texture_float")
  218. }
  219. if f.getExtension("EXT_sRGB").IsNull() {
  220. return errors.New("gl: EXT_sRGB not supported")
  221. }
  222. } else {
  223. // WebGL2 extensions.
  224. f.EXT_disjoint_timer_query_webgl2 = f.getExtension("EXT_disjoint_timer_query_webgl2")
  225. if f.getExtension("EXT_color_buffer_half_float").IsNull() && f.getExtension("EXT_color_buffer_float").IsNull() {
  226. return errors.New("gl: no support for neither EXT_color_buffer_half_float nor EXT_color_buffer_float")
  227. }
  228. }
  229. return nil
  230. }
  231. func (f *Functions) getExtension(name string) js.Value {
  232. return f._getExtension.Invoke(name)
  233. }
  234. func (f *Functions) ActiveTexture(t Enum) {
  235. f._activeTexture.Invoke(int(t))
  236. }
  237. func (f *Functions) AttachShader(p Program, s Shader) {
  238. f._attachShader.Invoke(js.Value(p), js.Value(s))
  239. }
  240. func (f *Functions) BeginQuery(target Enum, query Query) {
  241. if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
  242. f._beginQuery.Invoke(int(target), js.Value(query))
  243. } else {
  244. f.EXT_disjoint_timer_query.Call("beginQueryEXT", int(target), js.Value(query))
  245. }
  246. }
  247. func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) {
  248. f._bindAttribLocation.Invoke(js.Value(p), int(a), name)
  249. }
  250. func (f *Functions) BindBuffer(target Enum, b Buffer) {
  251. f._bindBuffer.Invoke(int(target), js.Value(b))
  252. }
  253. func (f *Functions) BindBufferBase(target Enum, index int, b Buffer) {
  254. f._bindBufferBase.Invoke(int(target), index, js.Value(b))
  255. }
  256. func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
  257. f._bindFramebuffer.Invoke(int(target), js.Value(fb))
  258. }
  259. func (f *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
  260. f._bindRenderbuffer.Invoke(int(target), js.Value(rb))
  261. }
  262. func (f *Functions) BindTexture(target Enum, t Texture) {
  263. f._bindTexture.Invoke(int(target), js.Value(t))
  264. }
  265. func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) {
  266. panic("not implemented")
  267. }
  268. func (f *Functions) BindVertexArray(a VertexArray) {
  269. panic("not supported")
  270. }
  271. func (f *Functions) BlendEquation(mode Enum) {
  272. f._blendEquation.Invoke(int(mode))
  273. }
  274. func (f *Functions) BlendFuncSeparate(srcRGB, dstRGB, srcA, dstA Enum) {
  275. f._blendFunc.Invoke(int(srcRGB), int(dstRGB), int(srcA), int(dstA))
  276. }
  277. func (f *Functions) BufferData(target Enum, size int, usage Enum, data []byte) {
  278. if data == nil {
  279. f._bufferData.Invoke(int(target), size, int(usage))
  280. } else {
  281. if len(data) != size {
  282. panic("size mismatch")
  283. }
  284. f._bufferData.Invoke(int(target), f.byteArrayOf(data), int(usage))
  285. }
  286. }
  287. func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
  288. f._bufferSubData.Invoke(int(target), offset, f.byteArrayOf(src))
  289. }
  290. func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
  291. status := Enum(f._checkFramebufferStatus.Invoke(int(target)).Int())
  292. if status != FRAMEBUFFER_COMPLETE && f.Ctx.Call("isContextLost").Bool() {
  293. // If the context is lost, we say that everything is fine. That saves internal/opengl/opengl.go from panic.
  294. return FRAMEBUFFER_COMPLETE
  295. }
  296. return status
  297. }
  298. func (f *Functions) Clear(mask Enum) {
  299. f._clear.Invoke(int(mask))
  300. }
  301. func (f *Functions) ClearColor(red, green, blue, alpha float32) {
  302. f._clearColor.Invoke(red, green, blue, alpha)
  303. }
  304. func (f *Functions) ClearDepthf(d float32) {
  305. f._clearDepth.Invoke(d)
  306. }
  307. func (f *Functions) CompileShader(s Shader) {
  308. f._compileShader.Invoke(js.Value(s))
  309. }
  310. func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
  311. f._copyTexSubImage2D.Invoke(int(target), level, xoffset, yoffset, x, y, width, height)
  312. }
  313. func (f *Functions) CreateBuffer() Buffer {
  314. return Buffer(f._createBuffer.Invoke())
  315. }
  316. func (f *Functions) CreateFramebuffer() Framebuffer {
  317. return Framebuffer(f._createFramebuffer.Invoke())
  318. }
  319. func (f *Functions) CreateProgram() Program {
  320. return Program(f._createProgram.Invoke())
  321. }
  322. func (f *Functions) CreateQuery() Query {
  323. return Query(f._createQuery.Invoke())
  324. }
  325. func (f *Functions) CreateRenderbuffer() Renderbuffer {
  326. return Renderbuffer(f._createRenderbuffer.Invoke())
  327. }
  328. func (f *Functions) CreateShader(ty Enum) Shader {
  329. return Shader(f._createShader.Invoke(int(ty)))
  330. }
  331. func (f *Functions) CreateTexture() Texture {
  332. return Texture(f._createTexture.Invoke())
  333. }
  334. func (f *Functions) CreateVertexArray() VertexArray {
  335. panic("not supported")
  336. }
  337. func (f *Functions) DeleteBuffer(v Buffer) {
  338. f._deleteBuffer.Invoke(js.Value(v))
  339. }
  340. func (f *Functions) DeleteFramebuffer(v Framebuffer) {
  341. f._deleteFramebuffer.Invoke(js.Value(v))
  342. }
  343. func (f *Functions) DeleteProgram(p Program) {
  344. f._deleteProgram.Invoke(js.Value(p))
  345. }
  346. func (f *Functions) DeleteQuery(query Query) {
  347. if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
  348. f._deleteQuery.Invoke(js.Value(query))
  349. } else {
  350. f.EXT_disjoint_timer_query.Call("deleteQueryEXT", js.Value(query))
  351. }
  352. }
  353. func (f *Functions) DeleteShader(s Shader) {
  354. f._deleteShader.Invoke(js.Value(s))
  355. }
  356. func (f *Functions) DeleteRenderbuffer(v Renderbuffer) {
  357. f._deleteRenderbuffer.Invoke(js.Value(v))
  358. }
  359. func (f *Functions) DeleteTexture(v Texture) {
  360. f._deleteTexture.Invoke(js.Value(v))
  361. }
  362. func (f *Functions) DeleteVertexArray(a VertexArray) {
  363. panic("not implemented")
  364. }
  365. func (f *Functions) DepthFunc(fn Enum) {
  366. f._depthFunc.Invoke(int(fn))
  367. }
  368. func (f *Functions) DepthMask(mask bool) {
  369. f._depthMask.Invoke(mask)
  370. }
  371. func (f *Functions) DisableVertexAttribArray(a Attrib) {
  372. f._disableVertexAttribArray.Invoke(int(a))
  373. }
  374. func (f *Functions) Disable(cap Enum) {
  375. f._disable.Invoke(int(cap))
  376. }
  377. func (f *Functions) DrawArrays(mode Enum, first, count int) {
  378. f._drawArrays.Invoke(int(mode), first, count)
  379. }
  380. func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
  381. f._drawElements.Invoke(int(mode), count, int(ty), offset)
  382. }
  383. func (f *Functions) DispatchCompute(x, y, z int) {
  384. panic("not implemented")
  385. }
  386. func (f *Functions) Enable(cap Enum) {
  387. f._enable.Invoke(int(cap))
  388. }
  389. func (f *Functions) EnableVertexAttribArray(a Attrib) {
  390. f._enableVertexAttribArray.Invoke(int(a))
  391. }
  392. func (f *Functions) EndQuery(target Enum) {
  393. if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
  394. f._endQuery.Invoke(int(target))
  395. } else {
  396. f.EXT_disjoint_timer_query.Call("endQueryEXT", int(target))
  397. }
  398. }
  399. func (f *Functions) Finish() {
  400. f._finish.Invoke()
  401. }
  402. func (f *Functions) Flush() {
  403. f._flush.Invoke()
  404. }
  405. func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
  406. f._framebufferRenderbuffer.Invoke(int(target), int(attachment), int(renderbuffertarget), js.Value(renderbuffer))
  407. }
  408. func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
  409. f._framebufferTexture2D.Invoke(int(target), int(attachment), int(texTarget), js.Value(t), level)
  410. }
  411. func (f *Functions) GenerateMipmap(target Enum) {
  412. f._generateMipmap.Invoke(int(target))
  413. }
  414. func (f *Functions) GetError() Enum {
  415. // Avoid slow getError calls. See gio#179.
  416. return 0
  417. }
  418. func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int {
  419. return paramVal(f._getRenderbufferParameteri.Invoke(int(pname)))
  420. }
  421. func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
  422. if !f.isWebGL2 && pname == FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING {
  423. // FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is only available on WebGL 2
  424. return LINEAR
  425. }
  426. return paramVal(f._getFramebufferAttachmentParameter.Invoke(int(target), int(attachment), int(pname)))
  427. }
  428. func (f *Functions) GetBinding(pname Enum) Object {
  429. obj := f._getParameter.Invoke(int(pname))
  430. if !obj.Truthy() {
  431. return Object{}
  432. }
  433. return Object(obj)
  434. }
  435. func (f *Functions) GetBindingi(pname Enum, idx int) Object {
  436. obj := f._getIndexedParameter.Invoke(int(pname), idx)
  437. if !obj.Truthy() {
  438. return Object{}
  439. }
  440. return Object(obj)
  441. }
  442. func (f *Functions) GetInteger(pname Enum) int {
  443. if !f.isWebGL2 {
  444. switch pname {
  445. case PACK_ROW_LENGTH, UNPACK_ROW_LENGTH:
  446. return 0 // PACK_ROW_LENGTH and UNPACK_ROW_LENGTH is only available on WebGL 2
  447. }
  448. }
  449. return paramVal(f._getParameter.Invoke(int(pname)))
  450. }
  451. func (f *Functions) GetFloat(pname Enum) float32 {
  452. return float32(f._getParameter.Invoke(int(pname)).Float())
  453. }
  454. func (f *Functions) GetInteger4(pname Enum) [4]int {
  455. arr := f._getParameter.Invoke(int(pname))
  456. var res [4]int
  457. for i := range res {
  458. res[i] = arr.Index(i).Int()
  459. }
  460. return res
  461. }
  462. func (f *Functions) GetFloat4(pname Enum) [4]float32 {
  463. arr := f._getParameter.Invoke(int(pname))
  464. var res [4]float32
  465. for i := range res {
  466. res[i] = float32(arr.Index(i).Float())
  467. }
  468. return res
  469. }
  470. func (f *Functions) GetProgrami(p Program, pname Enum) int {
  471. return paramVal(f._getProgramParameter.Invoke(js.Value(p), int(pname)))
  472. }
  473. func (f *Functions) GetProgramInfoLog(p Program) string {
  474. return f._getProgramInfoLog.Invoke(js.Value(p)).String()
  475. }
  476. func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
  477. if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
  478. return uint(paramVal(f._getQueryParameter.Invoke(js.Value(query), int(pname))))
  479. } else {
  480. return uint(paramVal(f.EXT_disjoint_timer_query.Call("getQueryObjectEXT", js.Value(query), int(pname))))
  481. }
  482. }
  483. func (f *Functions) GetShaderi(s Shader, pname Enum) int {
  484. return paramVal(f._getShaderParameter.Invoke(js.Value(s), int(pname)))
  485. }
  486. func (f *Functions) GetShaderInfoLog(s Shader) string {
  487. return f._getShaderInfoLog.Invoke(js.Value(s)).String()
  488. }
  489. func (f *Functions) GetString(pname Enum) string {
  490. switch pname {
  491. case EXTENSIONS:
  492. extsjs := f._getSupportedExtensions.Invoke()
  493. var exts []string
  494. for i := 0; i < extsjs.Length(); i++ {
  495. exts = append(exts, "GL_"+extsjs.Index(i).String())
  496. }
  497. return strings.Join(exts, " ")
  498. default:
  499. return f._getParameter.Invoke(int(pname)).String()
  500. }
  501. }
  502. func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
  503. return uint(paramVal(f._getUniformBlockIndex.Invoke(js.Value(p), name)))
  504. }
  505. func (f *Functions) GetUniformLocation(p Program, name string) Uniform {
  506. return Uniform(f._getUniformLocation.Invoke(js.Value(p), name))
  507. }
  508. func (f *Functions) GetVertexAttrib(index int, pname Enum) int {
  509. return paramVal(f._getVertexAttrib.Invoke(index, int(pname)))
  510. }
  511. func (f *Functions) GetVertexAttribBinding(index int, pname Enum) Object {
  512. obj := f._getVertexAttrib.Invoke(index, int(pname))
  513. if !obj.Truthy() {
  514. return Object{}
  515. }
  516. return Object(obj)
  517. }
  518. func (f *Functions) GetVertexAttribPointer(index int, pname Enum) uintptr {
  519. return uintptr(f._getVertexAttribOffset.Invoke(index, int(pname)).Int())
  520. }
  521. func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
  522. fn := f.Ctx.Get("invalidateFramebuffer")
  523. if !fn.IsUndefined() {
  524. if f.int32Buf.IsUndefined() {
  525. f.int32Buf = js.Global().Get("Int32Array").New(1)
  526. }
  527. f.int32Buf.SetIndex(0, int32(attachment))
  528. f._invalidateFramebuffer.Invoke(int(target), f.int32Buf)
  529. }
  530. }
  531. func (f *Functions) IsEnabled(cap Enum) bool {
  532. return f._isEnabled.Invoke(int(cap)).Truthy()
  533. }
  534. func (f *Functions) LinkProgram(p Program) {
  535. f._linkProgram.Invoke(js.Value(p))
  536. }
  537. func (f *Functions) PixelStorei(pname Enum, param int) {
  538. f._pixelStorei.Invoke(int(pname), param)
  539. }
  540. func (f *Functions) MemoryBarrier(barriers Enum) {
  541. panic("not implemented")
  542. }
  543. func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte {
  544. panic("not implemented")
  545. }
  546. func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
  547. f._renderbufferStorage.Invoke(int(target), int(internalformat), width, height)
  548. }
  549. func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
  550. ba := f.byteArrayOf(data)
  551. f._readPixels.Invoke(x, y, width, height, int(format), int(ty), ba)
  552. js.CopyBytesToGo(data, ba)
  553. }
  554. func (f *Functions) Scissor(x, y, width, height int32) {
  555. f._scissor.Invoke(x, y, width, height)
  556. }
  557. func (f *Functions) ShaderSource(s Shader, src string) {
  558. f._shaderSource.Invoke(js.Value(s), src)
  559. }
  560. func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width, height int, format, ty Enum) {
  561. f._texImage2D.Invoke(int(target), int(level), int(internalFormat), int(width), int(height), 0, int(format), int(ty), nil)
  562. }
  563. func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) {
  564. f._texStorage2D.Invoke(int(target), levels, int(internalFormat), width, height)
  565. }
  566. func (f *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
  567. f._texSubImage2D.Invoke(int(target), level, x, y, width, height, int(format), int(ty), f.byteArrayOf(data))
  568. }
  569. func (f *Functions) TexParameteri(target, pname Enum, param int) {
  570. f._texParameteri.Invoke(int(target), int(pname), int(param))
  571. }
  572. func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) {
  573. f._uniformBlockBinding.Invoke(js.Value(p), int(uniformBlockIndex), int(uniformBlockBinding))
  574. }
  575. func (f *Functions) Uniform1f(dst Uniform, v float32) {
  576. f._uniform1f.Invoke(js.Value(dst), v)
  577. }
  578. func (f *Functions) Uniform1i(dst Uniform, v int) {
  579. f._uniform1i.Invoke(js.Value(dst), v)
  580. }
  581. func (f *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
  582. f._uniform2f.Invoke(js.Value(dst), v0, v1)
  583. }
  584. func (f *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
  585. f._uniform3f.Invoke(js.Value(dst), v0, v1, v2)
  586. }
  587. func (f *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
  588. f._uniform4f.Invoke(js.Value(dst), v0, v1, v2, v3)
  589. }
  590. func (f *Functions) UseProgram(p Program) {
  591. f._useProgram.Invoke(js.Value(p))
  592. }
  593. func (f *Functions) UnmapBuffer(target Enum) bool {
  594. panic("not implemented")
  595. }
  596. func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
  597. f._vertexAttribPointer.Invoke(int(dst), size, int(ty), normalized, stride, offset)
  598. }
  599. func (f *Functions) Viewport(x, y, width, height int) {
  600. f._viewport.Invoke(x, y, width, height)
  601. }
  602. func (f *Functions) byteArrayOf(data []byte) js.Value {
  603. if len(data) == 0 {
  604. return js.Null()
  605. }
  606. f.resizeByteBuffer(len(data))
  607. ba := f.uint8Array.New(f.arrayBuf, int(0), int(len(data)))
  608. js.CopyBytesToJS(ba, data)
  609. return ba
  610. }
  611. func (f *Functions) resizeByteBuffer(n int) {
  612. if n == 0 {
  613. return
  614. }
  615. if !f.arrayBuf.IsUndefined() && f.arrayBuf.Length() >= n {
  616. return
  617. }
  618. f.arrayBuf = js.Global().Get("ArrayBuffer").New(n)
  619. }
  620. func paramVal(v js.Value) int {
  621. switch v.Type() {
  622. case js.TypeBoolean:
  623. if b := v.Bool(); b {
  624. return 1
  625. } else {
  626. return 0
  627. }
  628. case js.TypeNumber:
  629. return v.Int()
  630. case js.TypeUndefined:
  631. return 0
  632. case js.TypeNull:
  633. return 0
  634. default:
  635. panic("unknown parameter type")
  636. }
  637. }