gl_ios.go 3.6 KB

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  1. // SPDX-License-Identifier: Unlicense OR MIT
  2. //go:build darwin && ios && nometal
  3. // +build darwin,ios,nometal
  4. package app
  5. /*
  6. @import UIKit;
  7. #include <CoreFoundation/CoreFoundation.h>
  8. #include <OpenGLES/ES2/gl.h>
  9. #include <OpenGLES/ES2/glext.h>
  10. __attribute__ ((visibility ("hidden"))) int gio_renderbufferStorage(CFTypeRef ctx, CFTypeRef layer, GLenum buffer);
  11. __attribute__ ((visibility ("hidden"))) int gio_presentRenderbuffer(CFTypeRef ctx, GLenum buffer);
  12. __attribute__ ((visibility ("hidden"))) int gio_makeCurrent(CFTypeRef ctx);
  13. __attribute__ ((visibility ("hidden"))) CFTypeRef gio_createContext(void);
  14. __attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLLayer(void);
  15. static CFTypeRef getViewLayer(CFTypeRef viewRef) {
  16. @autoreleasepool {
  17. UIView *view = (__bridge UIView *)viewRef;
  18. return CFBridgingRetain(view.layer);
  19. }
  20. }
  21. */
  22. import "C"
  23. import (
  24. "errors"
  25. "fmt"
  26. "runtime"
  27. "gioui.org/gpu"
  28. "gioui.org/internal/gl"
  29. )
  30. type context struct {
  31. owner *window
  32. c *gl.Functions
  33. ctx C.CFTypeRef
  34. layer C.CFTypeRef
  35. init bool
  36. frameBuffer gl.Framebuffer
  37. colorBuffer gl.Renderbuffer
  38. }
  39. func newContext(w *window) (*context, error) {
  40. ctx := C.gio_createContext()
  41. if ctx == 0 {
  42. return nil, fmt.Errorf("failed to create EAGLContext")
  43. }
  44. api := contextAPI()
  45. f, err := gl.NewFunctions(api.Context, api.ES)
  46. if err != nil {
  47. return nil, err
  48. }
  49. c := &context{
  50. ctx: ctx,
  51. owner: w,
  52. layer: C.getViewLayer(w.contextView()),
  53. c: f,
  54. }
  55. return c, nil
  56. }
  57. func contextAPI() gpu.OpenGL {
  58. return gpu.OpenGL{}
  59. }
  60. func (c *context) RenderTarget() gpu.RenderTarget {
  61. return gpu.OpenGLRenderTarget(c.frameBuffer)
  62. }
  63. func (c *context) API() gpu.API {
  64. return contextAPI()
  65. }
  66. func (c *context) Release() {
  67. if c.ctx == 0 {
  68. return
  69. }
  70. C.gio_renderbufferStorage(c.ctx, 0, C.GLenum(gl.RENDERBUFFER))
  71. c.c.DeleteFramebuffer(c.frameBuffer)
  72. c.c.DeleteRenderbuffer(c.colorBuffer)
  73. C.gio_makeCurrent(0)
  74. C.CFRelease(c.ctx)
  75. c.ctx = 0
  76. }
  77. func (c *context) Present() error {
  78. if c.layer == 0 {
  79. panic("context is not active")
  80. }
  81. c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
  82. if C.gio_presentRenderbuffer(c.ctx, C.GLenum(gl.RENDERBUFFER)) == 0 {
  83. return errors.New("presentRenderBuffer failed")
  84. }
  85. return nil
  86. }
  87. func (c *context) Lock() error {
  88. // OpenGL contexts are implicit and thread-local. Lock the OS thread.
  89. runtime.LockOSThread()
  90. if C.gio_makeCurrent(c.ctx) == 0 {
  91. return errors.New("[EAGLContext setCurrentContext] failed")
  92. }
  93. return nil
  94. }
  95. func (c *context) Unlock() {
  96. C.gio_makeCurrent(0)
  97. }
  98. func (c *context) Refresh() error {
  99. if C.gio_makeCurrent(c.ctx) == 0 {
  100. return errors.New("[EAGLContext setCurrentContext] failed")
  101. }
  102. if !c.init {
  103. c.init = true
  104. c.frameBuffer = c.c.CreateFramebuffer()
  105. c.colorBuffer = c.c.CreateRenderbuffer()
  106. }
  107. if !c.owner.visible {
  108. // Make sure any in-flight GL commands are complete.
  109. c.c.Finish()
  110. return nil
  111. }
  112. currentRB := gl.Renderbuffer{uint(c.c.GetInteger(gl.RENDERBUFFER_BINDING))}
  113. c.c.BindRenderbuffer(gl.RENDERBUFFER, c.colorBuffer)
  114. if C.gio_renderbufferStorage(c.ctx, c.layer, C.GLenum(gl.RENDERBUFFER)) == 0 {
  115. return errors.New("renderbufferStorage failed")
  116. }
  117. c.c.BindRenderbuffer(gl.RENDERBUFFER, currentRB)
  118. c.c.BindFramebuffer(gl.FRAMEBUFFER, c.frameBuffer)
  119. c.c.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, c.colorBuffer)
  120. if st := c.c.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
  121. return fmt.Errorf("framebuffer incomplete, status: %#x\n", st)
  122. }
  123. return nil
  124. }
  125. func (w *window) NewContext() (Context, error) {
  126. return newContext(w)
  127. }