12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 |
- // SPDX-License-Identifier: Unlicense OR MIT
- //go:build ((linux && !android) || freebsd) && !nowayland && !noopengl
- // +build linux,!android freebsd
- // +build !nowayland
- // +build !noopengl
- package app
- import (
- "errors"
- "unsafe"
- "gioui.org/internal/egl"
- )
- /*
- #cgo linux pkg-config: egl wayland-egl
- #cgo freebsd openbsd LDFLAGS: -lwayland-egl
- #cgo CFLAGS: -DEGL_NO_X11
- #include <EGL/egl.h>
- #include <wayland-client.h>
- #include <wayland-egl.h>
- */
- import "C"
- type wlContext struct {
- win *window
- *egl.Context
- eglWin *C.struct_wl_egl_window
- }
- func init() {
- newWaylandEGLContext = func(w *window) (context, error) {
- disp := egl.NativeDisplayType(unsafe.Pointer(w.display()))
- ctx, err := egl.NewContext(disp)
- if err != nil {
- return nil, err
- }
- return &wlContext{Context: ctx, win: w}, nil
- }
- }
- func (c *wlContext) Release() {
- if c.Context != nil {
- c.Context.Release()
- c.Context = nil
- }
- if c.eglWin != nil {
- C.wl_egl_window_destroy(c.eglWin)
- c.eglWin = nil
- }
- }
- func (c *wlContext) Refresh() error {
- c.Context.ReleaseSurface()
- if c.eglWin != nil {
- C.wl_egl_window_destroy(c.eglWin)
- c.eglWin = nil
- }
- surf, width, height := c.win.surface()
- if surf == nil {
- return errors.New("wayland: no surface")
- }
- eglWin := C.wl_egl_window_create(surf, C.int(width), C.int(height))
- if eglWin == nil {
- return errors.New("wayland: wl_egl_window_create failed")
- }
- c.eglWin = eglWin
- eglSurf := egl.NativeWindowType(uintptr(unsafe.Pointer(eglWin)))
- if err := c.Context.CreateSurface(eglSurf); err != nil {
- return err
- }
- if err := c.Context.MakeCurrent(); err != nil {
- return err
- }
- defer c.Context.ReleaseCurrent()
- // We're in charge of the frame callbacks, don't let eglSwapBuffers
- // wait for callbacks that may never arrive.
- c.Context.EnableVSync(false)
- return nil
- }
- func (c *wlContext) Lock() error {
- return c.Context.MakeCurrent()
- }
- func (c *wlContext) Unlock() {
- c.Context.ReleaseCurrent()
- }
|