zsimple.frag.0.glsl100es 149 B

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  1. #version 100
  2. precision mediump float;
  3. precision highp int;
  4. void main()
  5. {
  6. gl_FragData[0] = vec4(0.25, 0.550000011920928955078125, 0.75, 1.0);
  7. }