zintersect.frag.0.glsl100es 189 B

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  1. #version 100
  2. precision mediump float;
  3. precision highp int;
  4. uniform mediump sampler2D cover;
  5. varying highp vec2 vUV;
  6. void main()
  7. {
  8. gl_FragData[0].x = abs(texture2D(cover, vUV).x);
  9. }