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- #version 310 es
- // SPDX-License-Identifier: Unlicense OR MIT
- precision mediump float;
- {{.Header}}
- layout(location = 0) in highp vec2 vCoverUV;
- layout(location = 1) in highp vec2 vUV;
- layout(binding = 1) uniform sampler2D cover;
- layout(location = 0) out vec4 fragColor;
- void main() {
- fragColor = {{.FetchColorExpr}};
- float c = min(abs(texture(cover, vCoverUV).r), 1.0);
- fragColor *= c;
- }
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