// SPDX-License-Identifier: Unlicense OR MIT //go:build !noopengl package app /* #include #include */ import "C" import ( "unsafe" "gioui.org/internal/egl" ) type androidContext struct { win *window eglSurf egl.NativeWindowType *egl.Context } func init() { newAndroidGLESContext = func(w *window) (context, error) { ctx, err := egl.NewContext(nil) if err != nil { return nil, err } return &androidContext{win: w, Context: ctx}, nil } } func (c *androidContext) Release() { if c.Context != nil { c.Context.Release() c.Context = nil } } func (c *androidContext) Refresh() error { c.Context.ReleaseSurface() if err := c.win.setVisual(c.Context.VisualID()); err != nil { return err } win, _, _ := c.win.nativeWindow() c.eglSurf = egl.NativeWindowType(unsafe.Pointer(win)) return nil } func (c *androidContext) Lock() error { // The Android emulator creates a broken surface if it is not // created on the same thread as the context is made current. if c.eglSurf != nil { if err := c.Context.CreateSurface(c.eglSurf); err != nil { return err } c.eglSurf = nil } return c.Context.MakeCurrent() } func (c *androidContext) Unlock() { c.Context.ReleaseCurrent() }