// SPDX-License-Identifier: Unlicense OR MIT package text import ( "bytes" "fmt" "image" "io" "log" "os" "github.com/go-text/typesetting/di" "github.com/go-text/typesetting/font" gotextot "github.com/go-text/typesetting/font/opentype" "github.com/go-text/typesetting/fontscan" "github.com/go-text/typesetting/language" "github.com/go-text/typesetting/shaping" "golang.org/x/exp/slices" "golang.org/x/image/math/fixed" "golang.org/x/text/unicode/bidi" "gioui.org/f32" giofont "gioui.org/font" "gioui.org/font/opentype" "gioui.org/internal/debug" "gioui.org/io/system" "gioui.org/op" "gioui.org/op/clip" "gioui.org/op/paint" ) // document holds a collection of shaped lines and alignment information for // those lines. type document struct { lines []line alignment Alignment // alignWidth is the width used when aligning text. alignWidth int unreadRuneCount int } // append adds the lines of other to the end of l and ensures they // are aligned to the same width. func (l *document) append(other document) { l.lines = append(l.lines, other.lines...) l.alignWidth = max(l.alignWidth, other.alignWidth) calculateYOffsets(l.lines) } // reset empties the document in preparation to reuse its memory. func (l *document) reset() { l.lines = l.lines[:0] l.alignment = Start l.alignWidth = 0 l.unreadRuneCount = 0 } func max(a, b int) int { if a > b { return a } return b } // A line contains the measurements of a line of text. type line struct { // runs contains sequences of shaped glyphs with common attributes. The order // of runs is logical, meaning that the first run will contain the glyphs // corresponding to the first runes of data in the original text. runs []runLayout // visualOrder is a slice of indices into Runs that describes the visual positions // of each run of text. Iterating this slice and accessing Runs at each // of the values stored in this slice traverses the runs in proper visual // order from left to right. visualOrder []int // width is the width of the line. width fixed.Int26_6 // ascent is the height above the baseline. ascent fixed.Int26_6 // descent is the height below the baseline, including // the line gap. descent fixed.Int26_6 // lineHeight captures the gap that should exist between the baseline of this // line and the previous (if any). lineHeight fixed.Int26_6 // direction is the dominant direction of the line. This direction will be // used to align the text content of the line, but may not match the actual // direction of the runs of text within the line (such as an RTL sentence // within an LTR paragraph). direction system.TextDirection // runeCount is the number of text runes represented by this line's runs. runeCount int yOffset int } // insertTrailingSyntheticNewline adds a synthetic newline to the final logical run of the line // with the given shaping cluster index. func (l *line) insertTrailingSyntheticNewline(newLineClusterIdx int) { // If there was a newline at the end of this paragraph, insert a synthetic glyph representing it. finalContentRun := len(l.runs) - 1 // If there was a trailing newline update the rune counts to include // it on the last line of the paragraph. l.runeCount += 1 l.runs[finalContentRun].Runes.Count += 1 syntheticGlyph := glyph{ id: 0, clusterIndex: newLineClusterIdx, glyphCount: 0, runeCount: 1, xAdvance: 0, yAdvance: 0, xOffset: 0, yOffset: 0, } // Inset the synthetic newline glyph on the proper end of the run. if l.runs[finalContentRun].Direction.Progression() == system.FromOrigin { l.runs[finalContentRun].Glyphs = append(l.runs[finalContentRun].Glyphs, syntheticGlyph) } else { // Ensure capacity. l.runs[finalContentRun].Glyphs = append(l.runs[finalContentRun].Glyphs, glyph{}) copy(l.runs[finalContentRun].Glyphs[1:], l.runs[finalContentRun].Glyphs) l.runs[finalContentRun].Glyphs[0] = syntheticGlyph } } func (l *line) setTruncatedCount(truncatedCount int) { // If we've truncated the text with a truncator, adjust the rune counts within the // truncator to make it represent the truncated text. finalRunIdx := len(l.runs) - 1 l.runs[finalRunIdx].truncator = true finalGlyphIdx := len(l.runs[finalRunIdx].Glyphs) - 1 // The run represents all of the truncated text. l.runs[finalRunIdx].Runes.Count = truncatedCount // Only the final glyph represents any runes, and it represents all truncated text. for i := range l.runs[finalRunIdx].Glyphs { if i == finalGlyphIdx { l.runs[finalRunIdx].Glyphs[finalGlyphIdx].runeCount = truncatedCount } else { l.runs[finalRunIdx].Glyphs[finalGlyphIdx].runeCount = 0 } } } // Range describes the position and quantity of a range of text elements // within a larger slice. The unit is usually runes of unicode data or // glyphs of shaped font data. type Range struct { // Count describes the number of items represented by the Range. Count int // Offset describes the start position of the represented // items within a larger list. Offset int } // glyph contains the metadata needed to render a glyph. type glyph struct { // id is this glyph's identifier within the font it was shaped with. id GlyphID // clusterIndex is the identifier for the text shaping cluster that // this glyph is part of. clusterIndex int // glyphCount is the number of glyphs in the same cluster as this glyph. glyphCount int // runeCount is the quantity of runes in the source text that this glyph // corresponds to. runeCount int // xAdvance and yAdvance describe the distance the dot moves when // laying out the glyph on the X or Y axis. xAdvance, yAdvance fixed.Int26_6 // xOffset and yOffset describe offsets from the dot that should be // applied when rendering the glyph. xOffset, yOffset fixed.Int26_6 // bounds describes the visual bounding box of the glyph relative to // its dot. bounds fixed.Rectangle26_6 } type runLayout struct { // VisualPosition describes the relative position of this run of text within // its line. It should be a valid index into the containing line's VisualOrder // slice. VisualPosition int // X is the visual offset of the dot for the first glyph in this run // relative to the beginning of the line. X fixed.Int26_6 // Glyphs are the actual font characters for the text. They are ordered // from left to right regardless of the text direction of the underlying // text. Glyphs []glyph // Runes describes the position of the text data this layout represents // within the containing text.Line. Runes Range // Advance is the sum of the advances of all clusters in the Layout. Advance fixed.Int26_6 // PPEM is the pixels-per-em scale used to shape this run. PPEM fixed.Int26_6 // Direction is the layout direction of the glyphs. Direction system.TextDirection // face is the font face that the ID of each Glyph in the Layout refers to. face *font.Face // truncator indicates that this run is a text truncator standing in for remaining // text. truncator bool } // shaperImpl implements the shaping and line-wrapping of opentype fonts. type shaperImpl struct { // Fields for tracking fonts/faces. fontMap *fontscan.FontMap faces []*font.Face faceToIndex map[*font.Font]int faceMeta []giofont.Font defaultFaces []string logger interface { Printf(format string, args ...any) } parser parser // Shaping and wrapping state. shaper shaping.HarfbuzzShaper wrapper shaping.LineWrapper bidiParagraph bidi.Paragraph // Scratch buffers used to avoid re-allocating slices during routine internal // shaping operations. splitScratch1, splitScratch2 []shaping.Input outScratchBuf []shaping.Output scratchRunes []rune // bitmapGlyphCache caches extracted bitmap glyph images. bitmapGlyphCache bitmapCache } // debugLogger only logs messages if debug.Text is true. type debugLogger struct { *log.Logger } func newDebugLogger() debugLogger { return debugLogger{Logger: log.New(log.Writer(), "[text] ", log.Default().Flags())} } func (d debugLogger) Printf(format string, args ...any) { if debug.Text.Load() { d.Logger.Printf(format, args...) } } func newShaperImpl(systemFonts bool, collection []FontFace) *shaperImpl { var shaper shaperImpl shaper.logger = newDebugLogger() shaper.fontMap = fontscan.NewFontMap(shaper.logger) shaper.faceToIndex = make(map[*font.Font]int) if systemFonts { str, err := os.UserCacheDir() if err != nil { shaper.logger.Printf("failed resolving font cache dir: %v", err) shaper.logger.Printf("skipping system font load") } if err := shaper.fontMap.UseSystemFonts(str); err != nil { shaper.logger.Printf("failed loading system fonts: %v", err) } } for _, f := range collection { shaper.Load(f) shaper.defaultFaces = append(shaper.defaultFaces, string(f.Font.Typeface)) } shaper.shaper.SetFontCacheSize(32) return &shaper } // Load registers the provided FontFace with the shaper, if it is compatible. // It returns whether the face is now available for use. FontFaces are prioritized // in the order in which they are loaded, with the first face being the default. func (s *shaperImpl) Load(f FontFace) { desc := opentype.FontToDescription(f.Font) s.fontMap.AddFace(f.Face.Face(), fontscan.Location{File: fmt.Sprint(desc)}, desc) s.addFace(f.Face.Face(), f.Font) } func (s *shaperImpl) addFace(f *font.Face, md giofont.Font) { if _, ok := s.faceToIndex[f.Font]; ok { return } s.logger.Printf("loaded face %s(style:%s, weight:%d)", md.Typeface, md.Style, md.Weight) idx := len(s.faces) s.faceToIndex[f.Font] = idx s.faces = append(s.faces, f) s.faceMeta = append(s.faceMeta, md) } // splitByScript divides the inputs into new, smaller inputs on script boundaries // and correctly sets the text direction per-script. It will // use buf as the backing memory for the returned slice if buf is non-nil. func splitByScript(inputs []shaping.Input, documentDir di.Direction, buf []shaping.Input) []shaping.Input { var splitInputs []shaping.Input if buf == nil { splitInputs = make([]shaping.Input, 0, len(inputs)) } else { splitInputs = buf } for _, input := range inputs { currentInput := input if input.RunStart == input.RunEnd { return []shaping.Input{input} } firstNonCommonRune := input.RunStart for i := firstNonCommonRune; i < input.RunEnd; i++ { if language.LookupScript(input.Text[i]) != language.Common { firstNonCommonRune = i break } } currentInput.Script = language.LookupScript(input.Text[firstNonCommonRune]) for i := firstNonCommonRune + 1; i < input.RunEnd; i++ { r := input.Text[i] runeScript := language.LookupScript(r) if runeScript == language.Common || runeScript == currentInput.Script { continue } if i != input.RunStart { currentInput.RunEnd = i splitInputs = append(splitInputs, currentInput) } currentInput = input currentInput.RunStart = i currentInput.Script = runeScript // In the future, it may make sense to try to guess the language of the text here as well, // but this is a complex process. } // close and add the last input currentInput.RunEnd = input.RunEnd splitInputs = append(splitInputs, currentInput) } return splitInputs } func (s *shaperImpl) splitBidi(input shaping.Input) []shaping.Input { var splitInputs []shaping.Input if input.Direction.Axis() != di.Horizontal || input.RunStart == input.RunEnd { return []shaping.Input{input} } def := bidi.LeftToRight if input.Direction.Progression() == di.TowardTopLeft { def = bidi.RightToLeft } s.bidiParagraph.SetString(string(input.Text), bidi.DefaultDirection(def)) out, err := s.bidiParagraph.Order() if err != nil { return []shaping.Input{input} } for i := 0; i < out.NumRuns(); i++ { currentInput := input run := out.Run(i) dir := run.Direction() _, endRune := run.Pos() currentInput.RunEnd = endRune + 1 if dir == bidi.RightToLeft { currentInput.Direction = di.DirectionRTL } else { currentInput.Direction = di.DirectionLTR } splitInputs = append(splitInputs, currentInput) input.RunStart = currentInput.RunEnd } return splitInputs } // ResolveFace allows shaperImpl to implement shaping.FontMap, wrapping its fontMap // field and ensuring that any faces loaded as part of the search are registered with // ids so that they can be referred to by a GlyphID. func (s *shaperImpl) ResolveFace(r rune) *font.Face { face := s.fontMap.ResolveFace(r) if face != nil { family, aspect := s.fontMap.FontMetadata(face.Font) md := opentype.DescriptionToFont(font.Description{ Family: family, Aspect: aspect, }) s.addFace(face, md) return face } return nil } // splitByFaces divides the inputs by font coverage in the provided faces. It will use the slice provided in buf // as the backing storage of the returned slice if buf is non-nil. func (s *shaperImpl) splitByFaces(inputs []shaping.Input, buf []shaping.Input) []shaping.Input { var split []shaping.Input if buf == nil { split = make([]shaping.Input, 0, len(inputs)) } else { split = buf } for _, input := range inputs { split = append(split, shaping.SplitByFace(input, s)...) } return split } // shapeText invokes the text shaper and returns the raw text data in the shaper's native // format. It does not wrap lines. func (s *shaperImpl) shapeText(ppem fixed.Int26_6, lc system.Locale, txt []rune) []shaping.Output { lcfg := langConfig{ Language: language.NewLanguage(lc.Language), Direction: mapDirection(lc.Direction), } // Create an initial input. input := toInput(nil, ppem, lcfg, txt) if input.RunStart == input.RunEnd && len(s.faces) > 0 { // Give the empty string a face. This is a necessary special case because // the face splitting process works by resolving faces for each rune, and // the empty string contains no runes. input.Face = s.faces[0] } // Break input on font glyph coverage. inputs := s.splitBidi(input) inputs = s.splitByFaces(inputs, s.splitScratch1[:0]) inputs = splitByScript(inputs, lcfg.Direction, s.splitScratch2[:0]) // Shape all inputs. if needed := len(inputs) - len(s.outScratchBuf); needed > 0 { s.outScratchBuf = slices.Grow(s.outScratchBuf, needed) } s.outScratchBuf = s.outScratchBuf[:0] for _, input := range inputs { if input.Face != nil { s.outScratchBuf = append(s.outScratchBuf, s.shaper.Shape(input)) } else { s.outScratchBuf = append(s.outScratchBuf, shaping.Output{ // Use the text size as the advance of the entire fake run so that // it doesn't occupy zero space. Advance: input.Size, Size: input.Size, Glyphs: []shaping.Glyph{ { Width: input.Size, Height: input.Size, XBearing: 0, YBearing: 0, XAdvance: input.Size, YAdvance: input.Size, XOffset: 0, YOffset: 0, ClusterIndex: input.RunStart, RuneCount: input.RunEnd - input.RunStart, GlyphCount: 1, GlyphID: 0, Mask: 0, }, }, LineBounds: shaping.Bounds{ Ascent: input.Size, Descent: 0, Gap: 0, }, GlyphBounds: shaping.Bounds{ Ascent: input.Size, Descent: 0, Gap: 0, }, Direction: input.Direction, Runes: shaping.Range{ Offset: input.RunStart, Count: input.RunEnd - input.RunStart, }, }) } } return s.outScratchBuf } func wrapPolicyToGoText(p WrapPolicy) shaping.LineBreakPolicy { switch p { case WrapGraphemes: return shaping.Always case WrapWords: return shaping.Never default: return shaping.WhenNecessary } } // shapeAndWrapText invokes the text shaper and returns wrapped lines in the shaper's native format. func (s *shaperImpl) shapeAndWrapText(params Parameters, txt []rune) (_ []shaping.Line, truncated int) { wc := shaping.WrapConfig{ Direction: mapDirection(params.Locale.Direction), TruncateAfterLines: params.MaxLines, TextContinues: params.forceTruncate, BreakPolicy: wrapPolicyToGoText(params.WrapPolicy), DisableTrailingWhitespaceTrim: params.DisableSpaceTrim, } families := s.defaultFaces if params.Font.Typeface != "" { parsed, err := s.parser.parse(string(params.Font.Typeface)) if err != nil { s.logger.Printf("Unable to parse typeface %q: %v", params.Font.Typeface, err) } else { families = parsed } } s.fontMap.SetQuery(fontscan.Query{ Families: families, Aspect: opentype.FontToDescription(params.Font).Aspect, }) if wc.TruncateAfterLines > 0 { if len(params.Truncator) == 0 { params.Truncator = "…" } // We only permit a single run as the truncator, regardless of whether more were generated. // Just use the first one. wc.Truncator = s.shapeText(params.PxPerEm, params.Locale, []rune(params.Truncator))[0] } // Wrap outputs into lines. return s.wrapper.WrapParagraph(wc, params.MaxWidth, txt, shaping.NewSliceIterator(s.shapeText(params.PxPerEm, params.Locale, txt))) } // replaceControlCharacters replaces problematic unicode // code points with spaces to ensure proper rune accounting. func replaceControlCharacters(in []rune) []rune { for i, r := range in { switch r { // ASCII File separator. case '\u001C': // ASCII Group separator. case '\u001D': // ASCII Record separator. case '\u001E': case '\r': case '\n': // Unicode "next line" character. case '\u0085': // Unicode "paragraph separator". case '\u2029': default: continue } in[i] = ' ' } return in } // Layout shapes and wraps the text, and returns the result in Gio's shaped text format. func (s *shaperImpl) LayoutString(params Parameters, txt string) document { return s.LayoutRunes(params, []rune(txt)) } // Layout shapes and wraps the text, and returns the result in Gio's shaped text format. func (s *shaperImpl) Layout(params Parameters, txt io.RuneReader) document { s.scratchRunes = s.scratchRunes[:0] for r, _, err := txt.ReadRune(); err != nil; r, _, err = txt.ReadRune() { s.scratchRunes = append(s.scratchRunes, r) } return s.LayoutRunes(params, s.scratchRunes) } func calculateYOffsets(lines []line) { if len(lines) < 1 { return } // Ceil the first value to ensure that we don't baseline it too close to the top of the // viewport and cut off the top pixel. currentY := lines[0].ascent.Ceil() for i := range lines { if i > 0 { currentY += lines[i].lineHeight.Round() } lines[i].yOffset = currentY } } // LayoutRunes shapes and wraps the text, and returns the result in Gio's shaped text format. func (s *shaperImpl) LayoutRunes(params Parameters, txt []rune) document { hasNewline := len(txt) > 0 && txt[len(txt)-1] == '\n' var ls []shaping.Line var truncated int if hasNewline { txt = txt[:len(txt)-1] } if params.MaxLines != 0 && hasNewline { // If we might end up truncating a trailing newline, we must insert the truncator symbol // on the final line (if we hit the limit). params.forceTruncate = true } ls, truncated = s.shapeAndWrapText(params, replaceControlCharacters(txt)) hasTruncator := truncated > 0 || (params.forceTruncate && params.MaxLines == len(ls)) if hasTruncator && hasNewline { // We have a truncator at the end of the line, so the newline is logically // truncated as well. truncated++ hasNewline = false } // Convert to Lines. textLines := make([]line, len(ls)) maxHeight := fixed.Int26_6(0) for i := range ls { otLine := toLine(s.faceToIndex, ls[i], params.Locale.Direction) if otLine.lineHeight > maxHeight { maxHeight = otLine.lineHeight } if isFinalLine := i == len(ls)-1; isFinalLine { if hasNewline { otLine.insertTrailingSyntheticNewline(len(txt)) } if hasTruncator { otLine.setTruncatedCount(truncated) } } textLines[i] = otLine } if params.LineHeight != 0 { maxHeight = params.LineHeight } if params.LineHeightScale == 0 { params.LineHeightScale = 1.2 } maxHeight = floatToFixed(fixedToFloat(maxHeight) * params.LineHeightScale) for i := range textLines { textLines[i].lineHeight = maxHeight } calculateYOffsets(textLines) return document{ lines: textLines, alignment: params.Alignment, alignWidth: alignWidth(params.MinWidth, textLines), } } func alignWidth(minWidth int, lines []line) int { for _, l := range lines { minWidth = max(minWidth, l.width.Ceil()) } return minWidth } // Shape converts the provided glyphs into a path. The path will enclose the forms // of all vector glyphs. func (s *shaperImpl) Shape(pathOps *op.Ops, gs []Glyph) clip.PathSpec { var lastPos f32.Point var x fixed.Int26_6 var builder clip.Path builder.Begin(pathOps) for i, g := range gs { if i == 0 { x = g.X } ppem, faceIdx, gid := splitGlyphID(g.ID) if faceIdx >= len(s.faces) { continue } face := s.faces[faceIdx] if face == nil { continue } scaleFactor := fixedToFloat(ppem) / float32(face.Upem()) glyphData := face.GlyphData(gid) switch glyphData := glyphData.(type) { case font.GlyphOutline: outline := glyphData // Move to glyph position. pos := f32.Point{ X: fixedToFloat((g.X - x) - g.Offset.X), Y: -fixedToFloat(g.Offset.Y), } builder.Move(pos.Sub(lastPos)) lastPos = pos var lastArg f32.Point // Convert fonts.Segments to relative segments. for _, fseg := range outline.Segments { nargs := 1 switch fseg.Op { case gotextot.SegmentOpQuadTo: nargs = 2 case gotextot.SegmentOpCubeTo: nargs = 3 } var args [3]f32.Point for i := 0; i < nargs; i++ { a := f32.Point{ X: fseg.Args[i].X * scaleFactor, Y: -fseg.Args[i].Y * scaleFactor, } args[i] = a.Sub(lastArg) if i == nargs-1 { lastArg = a } } switch fseg.Op { case gotextot.SegmentOpMoveTo: builder.Move(args[0]) case gotextot.SegmentOpLineTo: builder.Line(args[0]) case gotextot.SegmentOpQuadTo: builder.Quad(args[0], args[1]) case gotextot.SegmentOpCubeTo: builder.Cube(args[0], args[1], args[2]) default: panic("unsupported segment op") } } lastPos = lastPos.Add(lastArg) } } return builder.End() } func fixedToFloat(i fixed.Int26_6) float32 { return float32(i) / 64.0 } func floatToFixed(f float32) fixed.Int26_6 { return fixed.Int26_6(f * 64) } // Bitmaps returns an op.CallOp that will display all bitmap glyphs within gs. // The positioning of the bitmaps uses the same logic as Shape(), so the returned // CallOp can be added at the same offset as the path data returned by Shape() // and will align correctly. func (s *shaperImpl) Bitmaps(ops *op.Ops, gs []Glyph) op.CallOp { var x fixed.Int26_6 bitmapMacro := op.Record(ops) for i, g := range gs { if i == 0 { x = g.X } _, faceIdx, gid := splitGlyphID(g.ID) if faceIdx >= len(s.faces) { continue } face := s.faces[faceIdx] if face == nil { continue } glyphData := face.GlyphData(gid) switch glyphData := glyphData.(type) { case font.GlyphBitmap: var imgOp paint.ImageOp var imgSize image.Point bitmapData, ok := s.bitmapGlyphCache.Get(g.ID) if !ok { var img image.Image switch glyphData.Format { case font.PNG, font.JPG, font.TIFF: img, _, _ = image.Decode(bytes.NewReader(glyphData.Data)) case font.BlackAndWhite: // This is a complex family of uncompressed bitmaps that don't seem to be // very common in practice. We can try adding support later if needed. fallthrough default: // Unknown format. continue } imgOp = paint.NewImageOp(img) imgSize = img.Bounds().Size() s.bitmapGlyphCache.Put(g.ID, bitmap{img: imgOp, size: imgSize}) } else { imgOp = bitmapData.img imgSize = bitmapData.size } off := op.Affine(f32.Affine2D{}.Offset(f32.Point{ X: fixedToFloat((g.X - x) - g.Offset.X), Y: fixedToFloat(g.Offset.Y + g.Bounds.Min.Y), })).Push(ops) cl := clip.Rect{Max: imgSize}.Push(ops) glyphSize := image.Rectangle{ Min: image.Point{ X: g.Bounds.Min.X.Round(), Y: g.Bounds.Min.Y.Round(), }, Max: image.Point{ X: g.Bounds.Max.X.Round(), Y: g.Bounds.Max.Y.Round(), }, }.Size() aff := op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Point{ X: float32(glyphSize.X) / float32(imgSize.X), Y: float32(glyphSize.Y) / float32(imgSize.Y), })).Push(ops) imgOp.Add(ops) paint.PaintOp{}.Add(ops) aff.Pop() cl.Pop() off.Pop() } } return bitmapMacro.Stop() } // langConfig describes the language and writing system of a body of text. type langConfig struct { // Language the text is written in. language.Language // Writing system used to represent the text. language.Script // Direction of the text, usually driven by the writing system. di.Direction } // toInput converts its parameters into a shaping.Input. func toInput(face *font.Face, ppem fixed.Int26_6, lc langConfig, runes []rune) shaping.Input { var input shaping.Input input.Direction = lc.Direction input.Text = runes input.Size = ppem input.Face = face input.Language = lc.Language input.Script = lc.Script input.RunStart = 0 input.RunEnd = len(runes) return input } func mapDirection(d system.TextDirection) di.Direction { switch d { case system.LTR: return di.DirectionLTR case system.RTL: return di.DirectionRTL } return di.DirectionLTR } func unmapDirection(d di.Direction) system.TextDirection { switch d { case di.DirectionLTR: return system.LTR case di.DirectionRTL: return system.RTL } return system.LTR } // toGioGlyphs converts text shaper glyphs into the minimal representation // that Gio needs. func toGioGlyphs(in []shaping.Glyph, ppem fixed.Int26_6, faceIdx int) []glyph { out := make([]glyph, 0, len(in)) for _, g := range in { // To better understand how to calculate the bounding box, see here: // https://freetype.org/freetype2/docs/glyphs/glyph-metrics-3.svg var bounds fixed.Rectangle26_6 bounds.Min.X = g.XBearing bounds.Min.Y = -g.YBearing bounds.Max = bounds.Min.Add(fixed.Point26_6{X: g.Width, Y: -g.Height}) out = append(out, glyph{ id: newGlyphID(ppem, faceIdx, g.GlyphID), clusterIndex: g.ClusterIndex, runeCount: g.RuneCount, glyphCount: g.GlyphCount, xAdvance: g.XAdvance, yAdvance: g.YAdvance, xOffset: g.XOffset, yOffset: g.YOffset, bounds: bounds, }) } return out } // toLine converts the output into a Line with the provided dominant text direction. func toLine(faceToIndex map[*font.Font]int, o shaping.Line, dir system.TextDirection) line { if len(o) < 1 { return line{} } line := line{ runs: make([]runLayout, len(o)), direction: dir, visualOrder: make([]int, len(o)), } maxSize := fixed.Int26_6(0) for i := range o { run := o[i] if run.Size > maxSize { maxSize = run.Size } var font *font.Font if run.Face != nil { font = run.Face.Font } line.runs[i] = runLayout{ Glyphs: toGioGlyphs(run.Glyphs, run.Size, faceToIndex[font]), Runes: Range{ Count: run.Runes.Count, Offset: line.runeCount, }, Direction: unmapDirection(run.Direction), face: run.Face, Advance: run.Advance, PPEM: run.Size, VisualPosition: int(run.VisualIndex), } line.visualOrder[run.VisualIndex] = i line.runeCount += run.Runes.Count line.width += run.Advance if line.ascent < run.LineBounds.Ascent { line.ascent = run.LineBounds.Ascent } if line.descent < -run.LineBounds.Descent+run.LineBounds.Gap { line.descent = -run.LineBounds.Descent + run.LineBounds.Gap } } line.lineHeight = maxSize // Iterate and resolve the X of each run. x := fixed.Int26_6(0) for _, runIdx := range line.visualOrder { line.runs[runIdx].X = x x += line.runs[runIdx].Advance } return line }