// SPDX-License-Identifier: Unlicense OR MIT package gl type ( Attrib uint Enum uint ) const ( ACTIVE_TEXTURE = 0x84E0 ALL_BARRIER_BITS = 0xffffffff ARRAY_BUFFER = 0x8892 ARRAY_BUFFER_BINDING = 0x8894 BACK = 0x0405 BLEND = 0xbe2 BLEND_DST_RGB = 0x80C8 BLEND_SRC_RGB = 0x80C9 BLEND_DST_ALPHA = 0x80CA BLEND_SRC_ALPHA = 0x80CB CLAMP_TO_EDGE = 0x812f COLOR_ATTACHMENT0 = 0x8ce0 COLOR_BUFFER_BIT = 0x4000 COLOR_CLEAR_VALUE = 0x0C22 COMPILE_STATUS = 0x8b81 COMPUTE_SHADER = 0x91B9 CURRENT_PROGRAM = 0x8B8D DEPTH_ATTACHMENT = 0x8d00 DEPTH_BUFFER_BIT = 0x100 DEPTH_CLEAR_VALUE = 0x0B73 DEPTH_COMPONENT16 = 0x81a5 DEPTH_COMPONENT24 = 0x81A6 DEPTH_COMPONENT32F = 0x8CAC DEPTH_FUNC = 0x0B74 DEPTH_TEST = 0xb71 DEPTH_WRITEMASK = 0x0B72 DRAW_FRAMEBUFFER = 0x8CA9 DST_COLOR = 0x306 DYNAMIC_DRAW = 0x88E8 DYNAMIC_READ = 0x88E9 ELEMENT_ARRAY_BUFFER = 0x8893 ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 EXTENSIONS = 0x1f03 FALSE = 0 FLOAT = 0x1406 FRAGMENT_SHADER = 0x8b30 FRAMEBUFFER = 0x8d40 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 FRAMEBUFFER_BINDING = 0x8ca6 FRAMEBUFFER_COMPLETE = 0x8cd5 FRAMEBUFFER_SRGB = 0x8db9 HALF_FLOAT = 0x140b HALF_FLOAT_OES = 0x8d61 INFO_LOG_LENGTH = 0x8B84 INVALID_INDEX = ^uint(0) GREATER = 0x204 GEQUAL = 0x206 LINEAR = 0x2601 LINEAR_MIPMAP_LINEAR = 0x2703 LINK_STATUS = 0x8b82 LUMINANCE = 0x1909 MAP_READ_BIT = 0x0001 MAX_TEXTURE_SIZE = 0xd33 NEAREST = 0x2600 NO_ERROR = 0x0 NUM_EXTENSIONS = 0x821D ONE = 0x1 ONE_MINUS_SRC_ALPHA = 0x303 PACK_ROW_LENGTH = 0x0D02 PROGRAM_BINARY_LENGTH = 0x8741 QUERY_RESULT = 0x8866 QUERY_RESULT_AVAILABLE = 0x8867 R16F = 0x822d R8 = 0x8229 READ_FRAMEBUFFER = 0x8ca8 READ_FRAMEBUFFER_BINDING = 0x8CAA READ_ONLY = 0x88B8 READ_WRITE = 0x88BA RED = 0x1903 RENDERER = 0x1F01 RENDERBUFFER = 0x8d41 RENDERBUFFER_BINDING = 0x8ca7 RENDERBUFFER_HEIGHT = 0x8d43 RENDERBUFFER_WIDTH = 0x8d42 RGB = 0x1907 RGBA = 0x1908 RGBA8 = 0x8058 SHADER_STORAGE_BUFFER = 0x90D2 SHADER_STORAGE_BUFFER_BINDING = 0x90D3 SHORT = 0x1402 SRGB = 0x8c40 SRGB_ALPHA_EXT = 0x8c42 SRGB8 = 0x8c41 SRGB8_ALPHA8 = 0x8c43 STATIC_DRAW = 0x88e4 STENCIL_BUFFER_BIT = 0x00000400 TEXTURE_2D = 0xde1 TEXTURE_BINDING_2D = 0x8069 TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MIN_FILTER = 0x2801 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 TEXTURE0 = 0x84c0 TEXTURE1 = 0x84c1 TRIANGLE_STRIP = 0x5 TRIANGLES = 0x4 TRUE = 1 UNIFORM_BUFFER = 0x8A11 UNIFORM_BUFFER_BINDING = 0x8A28 UNPACK_ALIGNMENT = 0xcf5 UNPACK_ROW_LENGTH = 0x0CF2 UNSIGNED_BYTE = 0x1401 UNSIGNED_SHORT = 0x1403 VIEWPORT = 0x0BA2 VERSION = 0x1f02 VERTEX_ARRAY_BINDING = 0x85B5 VERTEX_SHADER = 0x8b31 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 WRITE_ONLY = 0x88B9 ZERO = 0x0 // EXT_disjoint_timer_query TIME_ELAPSED_EXT = 0x88BF GPU_DISJOINT_EXT = 0x8FBB )