// SPDX-License-Identifier: Unlicense OR MIT package d3d11 import ( "fmt" "math" "syscall" "unsafe" "gioui.org/internal/f32color" "golang.org/x/sys/windows" ) type DXGI_SWAP_CHAIN_DESC struct { BufferDesc DXGI_MODE_DESC SampleDesc DXGI_SAMPLE_DESC BufferUsage uint32 BufferCount uint32 OutputWindow windows.Handle Windowed uint32 SwapEffect uint32 Flags uint32 } type DXGI_SAMPLE_DESC struct { Count uint32 Quality uint32 } type DXGI_MODE_DESC struct { Width uint32 Height uint32 RefreshRate DXGI_RATIONAL Format uint32 ScanlineOrdering uint32 Scaling uint32 } type DXGI_RATIONAL struct { Numerator uint32 Denominator uint32 } type TEXTURE2D_DESC struct { Width uint32 Height uint32 MipLevels uint32 ArraySize uint32 Format uint32 SampleDesc DXGI_SAMPLE_DESC Usage uint32 BindFlags uint32 CPUAccessFlags uint32 MiscFlags uint32 } type SAMPLER_DESC struct { Filter uint32 AddressU uint32 AddressV uint32 AddressW uint32 MipLODBias float32 MaxAnisotropy uint32 ComparisonFunc uint32 BorderColor [4]float32 MinLOD float32 MaxLOD float32 } type SHADER_RESOURCE_VIEW_DESC_TEX2D struct { SHADER_RESOURCE_VIEW_DESC Texture2D TEX2D_SRV } type SHADER_RESOURCE_VIEW_DESC_BUFFEREX struct { SHADER_RESOURCE_VIEW_DESC Buffer BUFFEREX_SRV } type UNORDERED_ACCESS_VIEW_DESC_TEX2D struct { UNORDERED_ACCESS_VIEW_DESC Texture2D TEX2D_UAV } type UNORDERED_ACCESS_VIEW_DESC_BUFFER struct { UNORDERED_ACCESS_VIEW_DESC Buffer BUFFER_UAV } type SHADER_RESOURCE_VIEW_DESC struct { Format uint32 ViewDimension uint32 } type UNORDERED_ACCESS_VIEW_DESC struct { Format uint32 ViewDimension uint32 } type TEX2D_SRV struct { MostDetailedMip uint32 MipLevels uint32 } type BUFFEREX_SRV struct { FirstElement uint32 NumElements uint32 Flags uint32 } type TEX2D_UAV struct { MipSlice uint32 } type BUFFER_UAV struct { FirstElement uint32 NumElements uint32 Flags uint32 } type INPUT_ELEMENT_DESC struct { SemanticName *byte SemanticIndex uint32 Format uint32 InputSlot uint32 AlignedByteOffset uint32 InputSlotClass uint32 InstanceDataStepRate uint32 } type IDXGISwapChain struct { Vtbl *struct { _IUnknownVTbl SetPrivateData uintptr SetPrivateDataInterface uintptr GetPrivateData uintptr GetParent uintptr GetDevice uintptr Present uintptr GetBuffer uintptr SetFullscreenState uintptr GetFullscreenState uintptr GetDesc uintptr ResizeBuffers uintptr ResizeTarget uintptr GetContainingOutput uintptr GetFrameStatistics uintptr GetLastPresentCount uintptr } } type Debug struct { Vtbl *struct { _IUnknownVTbl SetFeatureMask uintptr GetFeatureMask uintptr SetPresentPerRenderOpDelay uintptr GetPresentPerRenderOpDelay uintptr SetSwapChain uintptr GetSwapChain uintptr ValidateContext uintptr ReportLiveDeviceObjects uintptr ValidateContextForDispatch uintptr } } type Device struct { Vtbl *struct { _IUnknownVTbl CreateBuffer uintptr CreateTexture1D uintptr CreateTexture2D uintptr CreateTexture3D uintptr CreateShaderResourceView uintptr CreateUnorderedAccessView uintptr CreateRenderTargetView uintptr CreateDepthStencilView uintptr CreateInputLayout uintptr CreateVertexShader uintptr CreateGeometryShader uintptr CreateGeometryShaderWithStreamOutput uintptr CreatePixelShader uintptr CreateHullShader uintptr CreateDomainShader uintptr CreateComputeShader uintptr CreateClassLinkage uintptr CreateBlendState uintptr CreateDepthStencilState uintptr CreateRasterizerState uintptr CreateSamplerState uintptr CreateQuery uintptr CreatePredicate uintptr CreateCounter uintptr CreateDeferredContext uintptr OpenSharedResource uintptr CheckFormatSupport uintptr CheckMultisampleQualityLevels uintptr CheckCounterInfo uintptr CheckCounter uintptr CheckFeatureSupport uintptr GetPrivateData uintptr SetPrivateData uintptr SetPrivateDataInterface uintptr GetFeatureLevel uintptr GetCreationFlags uintptr GetDeviceRemovedReason uintptr GetImmediateContext uintptr SetExceptionMode uintptr GetExceptionMode uintptr } } type DeviceContext struct { Vtbl *struct { _IUnknownVTbl GetDevice uintptr GetPrivateData uintptr SetPrivateData uintptr SetPrivateDataInterface uintptr VSSetConstantBuffers uintptr PSSetShaderResources uintptr PSSetShader uintptr PSSetSamplers uintptr VSSetShader uintptr DrawIndexed uintptr Draw uintptr Map uintptr Unmap uintptr PSSetConstantBuffers uintptr IASetInputLayout uintptr IASetVertexBuffers uintptr IASetIndexBuffer uintptr DrawIndexedInstanced uintptr DrawInstanced uintptr GSSetConstantBuffers uintptr GSSetShader uintptr IASetPrimitiveTopology uintptr VSSetShaderResources uintptr VSSetSamplers uintptr Begin uintptr End uintptr GetData uintptr SetPredication uintptr GSSetShaderResources uintptr GSSetSamplers uintptr OMSetRenderTargets uintptr OMSetRenderTargetsAndUnorderedAccessViews uintptr OMSetBlendState uintptr OMSetDepthStencilState uintptr SOSetTargets uintptr DrawAuto uintptr DrawIndexedInstancedIndirect uintptr DrawInstancedIndirect uintptr Dispatch uintptr DispatchIndirect uintptr RSSetState uintptr RSSetViewports uintptr RSSetScissorRects uintptr CopySubresourceRegion uintptr CopyResource uintptr UpdateSubresource uintptr CopyStructureCount uintptr ClearRenderTargetView uintptr ClearUnorderedAccessViewUint uintptr ClearUnorderedAccessViewFloat uintptr ClearDepthStencilView uintptr GenerateMips uintptr SetResourceMinLOD uintptr GetResourceMinLOD uintptr ResolveSubresource uintptr ExecuteCommandList uintptr HSSetShaderResources uintptr HSSetShader uintptr HSSetSamplers uintptr HSSetConstantBuffers uintptr DSSetShaderResources uintptr DSSetShader uintptr DSSetSamplers uintptr DSSetConstantBuffers uintptr CSSetShaderResources uintptr CSSetUnorderedAccessViews uintptr CSSetShader uintptr CSSetSamplers uintptr CSSetConstantBuffers uintptr VSGetConstantBuffers uintptr PSGetShaderResources uintptr PSGetShader uintptr PSGetSamplers uintptr VSGetShader uintptr PSGetConstantBuffers uintptr IAGetInputLayout uintptr IAGetVertexBuffers uintptr IAGetIndexBuffer uintptr GSGetConstantBuffers uintptr GSGetShader uintptr IAGetPrimitiveTopology uintptr VSGetShaderResources uintptr VSGetSamplers uintptr GetPredication uintptr GSGetShaderResources uintptr GSGetSamplers uintptr OMGetRenderTargets uintptr OMGetRenderTargetsAndUnorderedAccessViews uintptr OMGetBlendState uintptr OMGetDepthStencilState uintptr SOGetTargets uintptr RSGetState uintptr RSGetViewports uintptr RSGetScissorRects uintptr HSGetShaderResources uintptr HSGetShader uintptr HSGetSamplers uintptr HSGetConstantBuffers uintptr DSGetShaderResources uintptr DSGetShader uintptr DSGetSamplers uintptr DSGetConstantBuffers uintptr CSGetShaderResources uintptr CSGetUnorderedAccessViews uintptr CSGetShader uintptr CSGetSamplers uintptr CSGetConstantBuffers uintptr ClearState uintptr Flush uintptr GetType uintptr GetContextFlags uintptr FinishCommandList uintptr } } type RenderTargetView struct { Vtbl *struct { _IUnknownVTbl } } type Resource struct { Vtbl *struct { _IUnknownVTbl } } type Texture2D struct { Vtbl *struct { _IUnknownVTbl } } type Buffer struct { Vtbl *struct { _IUnknownVTbl } } type SamplerState struct { Vtbl *struct { _IUnknownVTbl } } type PixelShader struct { Vtbl *struct { _IUnknownVTbl } } type ShaderResourceView struct { Vtbl *struct { _IUnknownVTbl } } type UnorderedAccessView struct { Vtbl *struct { _IUnknownVTbl } } type DepthStencilView struct { Vtbl *struct { _IUnknownVTbl } } type BlendState struct { Vtbl *struct { _IUnknownVTbl } } type DepthStencilState struct { Vtbl *struct { _IUnknownVTbl } } type VertexShader struct { Vtbl *struct { _IUnknownVTbl } } type ComputeShader struct { Vtbl *struct { _IUnknownVTbl } } type RasterizerState struct { Vtbl *struct { _IUnknownVTbl } } type InputLayout struct { Vtbl *struct { _IUnknownVTbl GetBufferPointer uintptr GetBufferSize uintptr } } type DEPTH_STENCIL_DESC struct { DepthEnable uint32 DepthWriteMask uint32 DepthFunc uint32 StencilEnable uint32 StencilReadMask uint8 StencilWriteMask uint8 FrontFace DEPTH_STENCILOP_DESC BackFace DEPTH_STENCILOP_DESC } type DEPTH_STENCILOP_DESC struct { StencilFailOp uint32 StencilDepthFailOp uint32 StencilPassOp uint32 StencilFunc uint32 } type DEPTH_STENCIL_VIEW_DESC_TEX2D struct { Format uint32 ViewDimension uint32 Flags uint32 Texture2D TEX2D_DSV } type TEX2D_DSV struct { MipSlice uint32 } type BLEND_DESC struct { AlphaToCoverageEnable uint32 IndependentBlendEnable uint32 RenderTarget [8]RENDER_TARGET_BLEND_DESC } type RENDER_TARGET_BLEND_DESC struct { BlendEnable uint32 SrcBlend uint32 DestBlend uint32 BlendOp uint32 SrcBlendAlpha uint32 DestBlendAlpha uint32 BlendOpAlpha uint32 RenderTargetWriteMask uint8 } type IDXGIObject struct { Vtbl *struct { _IUnknownVTbl SetPrivateData uintptr SetPrivateDataInterface uintptr GetPrivateData uintptr GetParent uintptr } } type IDXGIAdapter struct { Vtbl *struct { _IUnknownVTbl SetPrivateData uintptr SetPrivateDataInterface uintptr GetPrivateData uintptr GetParent uintptr EnumOutputs uintptr GetDesc uintptr CheckInterfaceSupport uintptr GetDesc1 uintptr } } type IDXGIFactory struct { Vtbl *struct { _IUnknownVTbl SetPrivateData uintptr SetPrivateDataInterface uintptr GetPrivateData uintptr GetParent uintptr EnumAdapters uintptr MakeWindowAssociation uintptr GetWindowAssociation uintptr CreateSwapChain uintptr CreateSoftwareAdapter uintptr } } type IDXGIDebug struct { Vtbl *struct { _IUnknownVTbl ReportLiveObjects uintptr } } type IDXGIDevice struct { Vtbl *struct { _IUnknownVTbl SetPrivateData uintptr SetPrivateDataInterface uintptr GetPrivateData uintptr GetParent uintptr GetAdapter uintptr CreateSurface uintptr QueryResourceResidency uintptr SetGPUThreadPriority uintptr GetGPUThreadPriority uintptr } } type IUnknown struct { Vtbl *struct { _IUnknownVTbl } } type _IUnknownVTbl struct { QueryInterface uintptr AddRef uintptr Release uintptr } type BUFFER_DESC struct { ByteWidth uint32 Usage uint32 BindFlags uint32 CPUAccessFlags uint32 MiscFlags uint32 StructureByteStride uint32 } type GUID struct { Data1 uint32 Data2 uint16 Data3 uint16 Data4_0 uint8 Data4_1 uint8 Data4_2 uint8 Data4_3 uint8 Data4_4 uint8 Data4_5 uint8 Data4_6 uint8 Data4_7 uint8 } type VIEWPORT struct { TopLeftX float32 TopLeftY float32 Width float32 Height float32 MinDepth float32 MaxDepth float32 } type SUBRESOURCE_DATA struct { pSysMem *byte } type BOX struct { Left uint32 Top uint32 Front uint32 Right uint32 Bottom uint32 Back uint32 } type MAPPED_SUBRESOURCE struct { PData uintptr RowPitch uint32 DepthPitch uint32 } type ErrorCode struct { Name string Code uint32 } type RASTERIZER_DESC struct { FillMode uint32 CullMode uint32 FrontCounterClockwise uint32 DepthBias int32 DepthBiasClamp float32 SlopeScaledDepthBias float32 DepthClipEnable uint32 ScissorEnable uint32 MultisampleEnable uint32 AntialiasedLineEnable uint32 } var ( IID_Texture2D = GUID{0x6f15aaf2, 0xd208, 0x4e89, 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c} IID_IDXGIDebug = GUID{0x119E7452, 0xDE9E, 0x40fe, 0x88, 0x06, 0x88, 0xF9, 0x0C, 0x12, 0xB4, 0x41} IID_IDXGIDevice = GUID{0x54ec77fa, 0x1377, 0x44e6, 0x8c, 0x32, 0x88, 0xfd, 0x5f, 0x44, 0xc8, 0x4c} IID_IDXGIFactory = GUID{0x7b7166ec, 0x21c7, 0x44ae, 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69} IID_ID3D11Debug = GUID{0x79cf2233, 0x7536, 0x4948, 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60} DXGI_DEBUG_ALL = GUID{0xe48ae283, 0xda80, 0x490b, 0x87, 0xe6, 0x43, 0xe9, 0xa9, 0xcf, 0xda, 0x8} ) var ( d3d11 = windows.NewLazySystemDLL("d3d11.dll") _D3D11CreateDevice = d3d11.NewProc("D3D11CreateDevice") _D3D11CreateDeviceAndSwapChain = d3d11.NewProc("D3D11CreateDeviceAndSwapChain") dxgi = windows.NewLazySystemDLL("dxgi.dll") _DXGIGetDebugInterface1 = dxgi.NewProc("DXGIGetDebugInterface1") ) const ( SDK_VERSION = 7 DRIVER_TYPE_HARDWARE = 1 DXGI_FORMAT_UNKNOWN = 0 DXGI_FORMAT_R16_FLOAT = 54 DXGI_FORMAT_R32_FLOAT = 41 DXGI_FORMAT_R32_TYPELESS = 39 DXGI_FORMAT_R32G32_FLOAT = 16 DXGI_FORMAT_R32G32B32_FLOAT = 6 DXGI_FORMAT_R32G32B32A32_FLOAT = 2 DXGI_FORMAT_R8G8B8A8_UNORM = 28 DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29 DXGI_FORMAT_R16_SINT = 59 DXGI_FORMAT_R16G16_SINT = 38 DXGI_FORMAT_R16_UINT = 57 DXGI_FORMAT_D24_UNORM_S8_UINT = 45 DXGI_FORMAT_R16G16_FLOAT = 34 DXGI_FORMAT_R16G16B16A16_FLOAT = 10 DXGI_DEBUG_RLO_SUMMARY = 0x1 DXGI_DEBUG_RLO_DETAIL = 0x2 DXGI_DEBUG_RLO_IGNORE_INTERNAL = 0x4 FORMAT_SUPPORT_TEXTURE2D = 0x20 FORMAT_SUPPORT_RENDER_TARGET = 0x4000 DXGI_USAGE_RENDER_TARGET_OUTPUT = 1 << (1 + 4) CPU_ACCESS_READ = 0x20000 MAP_READ = 1 DXGI_SWAP_EFFECT_DISCARD = 0 FEATURE_LEVEL_9_1 = 0x9100 FEATURE_LEVEL_9_3 = 0x9300 FEATURE_LEVEL_11_0 = 0xb000 USAGE_IMMUTABLE = 1 USAGE_STAGING = 3 BIND_VERTEX_BUFFER = 0x1 BIND_INDEX_BUFFER = 0x2 BIND_CONSTANT_BUFFER = 0x4 BIND_SHADER_RESOURCE = 0x8 BIND_RENDER_TARGET = 0x20 BIND_DEPTH_STENCIL = 0x40 BIND_UNORDERED_ACCESS = 0x80 PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4 PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5 FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14 FILTER_MIN_MAG_MIP_LINEAR = 0x15 FILTER_MIN_MAG_MIP_POINT = 0 TEXTURE_ADDRESS_MIRROR = 2 TEXTURE_ADDRESS_CLAMP = 3 TEXTURE_ADDRESS_WRAP = 1 SRV_DIMENSION_BUFFER = 1 UAV_DIMENSION_BUFFER = 1 SRV_DIMENSION_BUFFEREX = 11 SRV_DIMENSION_TEXTURE2D = 4 UAV_DIMENSION_TEXTURE2D = 4 BUFFER_UAV_FLAG_RAW = 0x1 BUFFEREX_SRV_FLAG_RAW = 0x1 RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20 RESOURCE_MISC_GENERATE_MIPS = 0x1 CREATE_DEVICE_DEBUG = 0x2 FILL_SOLID = 3 CULL_NONE = 1 CLEAR_DEPTH = 0x1 CLEAR_STENCIL = 0x2 DSV_DIMENSION_TEXTURE2D = 3 DEPTH_WRITE_MASK_ALL = 1 COMPARISON_GREATER = 5 COMPARISON_GREATER_EQUAL = 7 BLEND_OP_ADD = 1 BLEND_ONE = 2 BLEND_INV_SRC_ALPHA = 6 BLEND_ZERO = 1 BLEND_DEST_COLOR = 9 BLEND_DEST_ALPHA = 7 COLOR_WRITE_ENABLE_ALL = 1 | 2 | 4 | 8 DXGI_STATUS_OCCLUDED = 0x087A0001 DXGI_ERROR_DEVICE_RESET = 0x887A0007 DXGI_ERROR_DEVICE_REMOVED = 0x887A0005 D3DDDIERR_DEVICEREMOVED = 1<<31 | 0x876<<16 | 2160 RLDO_SUMMARY = 1 RLDO_DETAIL = 2 RLDO_IGNORE_INTERNAL = 4 ) func CreateDevice(driverType uint32, flags uint32) (*Device, *DeviceContext, uint32, error) { var ( dev *Device ctx *DeviceContext featLvl uint32 ) r, _, _ := _D3D11CreateDevice.Call( 0, // pAdapter uintptr(driverType), // driverType 0, // Software uintptr(flags), // Flags 0, // pFeatureLevels 0, // FeatureLevels SDK_VERSION, // SDKVersion uintptr(unsafe.Pointer(&dev)), // ppDevice uintptr(unsafe.Pointer(&featLvl)), // pFeatureLevel uintptr(unsafe.Pointer(&ctx)), // ppImmediateContext ) if r != 0 { return nil, nil, 0, ErrorCode{Name: "D3D11CreateDevice", Code: uint32(r)} } return dev, ctx, featLvl, nil } func CreateDeviceAndSwapChain(driverType uint32, flags uint32, swapDesc *DXGI_SWAP_CHAIN_DESC) (*Device, *DeviceContext, *IDXGISwapChain, uint32, error) { var ( dev *Device ctx *DeviceContext swchain *IDXGISwapChain featLvl uint32 ) r, _, _ := _D3D11CreateDeviceAndSwapChain.Call( 0, // pAdapter uintptr(driverType), // driverType 0, // Software uintptr(flags), // Flags 0, // pFeatureLevels 0, // FeatureLevels SDK_VERSION, // SDKVersion uintptr(unsafe.Pointer(swapDesc)), // pSwapChainDesc uintptr(unsafe.Pointer(&swchain)), // ppSwapChain uintptr(unsafe.Pointer(&dev)), // ppDevice uintptr(unsafe.Pointer(&featLvl)), // pFeatureLevel uintptr(unsafe.Pointer(&ctx)), // ppImmediateContext ) if r != 0 { return nil, nil, nil, 0, ErrorCode{Name: "D3D11CreateDeviceAndSwapChain", Code: uint32(r)} } return dev, ctx, swchain, featLvl, nil } func DXGIGetDebugInterface1() (*IDXGIDebug, error) { var dbg *IDXGIDebug r, _, _ := _DXGIGetDebugInterface1.Call( 0, // Flags uintptr(unsafe.Pointer(&IID_IDXGIDebug)), uintptr(unsafe.Pointer(&dbg)), ) if r != 0 { return nil, ErrorCode{Name: "DXGIGetDebugInterface1", Code: uint32(r)} } return dbg, nil } func ReportLiveObjects() error { dxgi, err := DXGIGetDebugInterface1() if err != nil { return err } defer IUnknownRelease(unsafe.Pointer(dxgi), dxgi.Vtbl.Release) dxgi.ReportLiveObjects(&DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_DETAIL|DXGI_DEBUG_RLO_IGNORE_INTERNAL) return nil } func (d *IDXGIDebug) ReportLiveObjects(guid *GUID, flags uint32) { syscall.Syscall6( d.Vtbl.ReportLiveObjects, 3, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(guid)), uintptr(flags), 0, 0, 0, ) } func (d *Device) CheckFormatSupport(format uint32) (uint32, error) { var support uint32 r, _, _ := syscall.Syscall( d.Vtbl.CheckFormatSupport, 3, uintptr(unsafe.Pointer(d)), uintptr(format), uintptr(unsafe.Pointer(&support)), ) if r != 0 { return 0, ErrorCode{Name: "DeviceCheckFormatSupport", Code: uint32(r)} } return support, nil } func (d *Device) CreateBuffer(desc *BUFFER_DESC, data []byte) (*Buffer, error) { var dataDesc *SUBRESOURCE_DATA if len(data) > 0 { dataDesc = &SUBRESOURCE_DATA{ pSysMem: &data[0], } } var buf *Buffer r, _, _ := syscall.Syscall6( d.Vtbl.CreateBuffer, 4, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(desc)), uintptr(unsafe.Pointer(dataDesc)), uintptr(unsafe.Pointer(&buf)), 0, 0, ) if r != 0 { return nil, ErrorCode{Name: "DeviceCreateBuffer", Code: uint32(r)} } return buf, nil } func (d *Device) CreateDepthStencilViewTEX2D(res *Resource, desc *DEPTH_STENCIL_VIEW_DESC_TEX2D) (*DepthStencilView, error) { var view *DepthStencilView r, _, _ := syscall.Syscall6( d.Vtbl.CreateDepthStencilView, 4, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(res)), uintptr(unsafe.Pointer(desc)), uintptr(unsafe.Pointer(&view)), 0, 0, ) if r != 0 { return nil, ErrorCode{Name: "DeviceCreateDepthStencilView", Code: uint32(r)} } return view, nil } func (d *Device) CreatePixelShader(bytecode []byte) (*PixelShader, error) { var shader *PixelShader r, _, _ := syscall.Syscall6( d.Vtbl.CreatePixelShader, 5, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(&bytecode[0])), uintptr(len(bytecode)), 0, // pClassLinkage uintptr(unsafe.Pointer(&shader)), 0, ) if r != 0 { return nil, ErrorCode{Name: "DeviceCreatePixelShader", Code: uint32(r)} } return shader, nil } func (d *Device) CreateVertexShader(bytecode []byte) (*VertexShader, error) { var shader *VertexShader r, _, _ := syscall.Syscall6( d.Vtbl.CreateVertexShader, 5, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(&bytecode[0])), uintptr(len(bytecode)), 0, // pClassLinkage uintptr(unsafe.Pointer(&shader)), 0, ) if r != 0 { return nil, ErrorCode{Name: "DeviceCreateVertexShader", Code: uint32(r)} } return shader, nil } func (d *Device) CreateComputeShader(bytecode []byte) (*ComputeShader, error) { var shader *ComputeShader r, _, _ := syscall.Syscall6( d.Vtbl.CreateComputeShader, 5, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(&bytecode[0])), uintptr(len(bytecode)), 0, // pClassLinkage uintptr(unsafe.Pointer(&shader)), 0, ) if r != 0 { return nil, ErrorCode{Name: "DeviceCreateComputeShader", Code: uint32(r)} } return shader, nil } func (d *Device) CreateShaderResourceView(res *Resource, desc unsafe.Pointer) (*ShaderResourceView, error) { var resView *ShaderResourceView r, _, _ := syscall.Syscall6( d.Vtbl.CreateShaderResourceView, 4, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(res)), uintptr(desc), uintptr(unsafe.Pointer(&resView)), 0, 0, ) if r != 0 { return nil, ErrorCode{Name: "DeviceCreateShaderResourceView", Code: uint32(r)} } return resView, nil } func (d *Device) CreateUnorderedAccessView(res *Resource, desc unsafe.Pointer) (*UnorderedAccessView, error) { var uaView *UnorderedAccessView r, _, _ := syscall.Syscall6( d.Vtbl.CreateUnorderedAccessView, 4, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(res)), uintptr(desc), uintptr(unsafe.Pointer(&uaView)), 0, 0, ) if r != 0 { return nil, ErrorCode{Name: "DeviceCreateUnorderedAccessView", Code: uint32(r)} } return uaView, nil } func (d *Device) CreateRasterizerState(desc *RASTERIZER_DESC) (*RasterizerState, error) { var state *RasterizerState r, _, _ := syscall.Syscall( d.Vtbl.CreateRasterizerState, 3, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(desc)), uintptr(unsafe.Pointer(&state)), ) if r != 0 { return nil, ErrorCode{Name: "DeviceCreateRasterizerState", Code: uint32(r)} } return state, nil } func (d *Device) CreateInputLayout(descs []INPUT_ELEMENT_DESC, bytecode []byte) (*InputLayout, error) { var pdesc *INPUT_ELEMENT_DESC if len(descs) > 0 { pdesc = &descs[0] } var layout *InputLayout r, _, _ := syscall.Syscall6( d.Vtbl.CreateInputLayout, 6, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(pdesc)), uintptr(len(descs)), uintptr(unsafe.Pointer(&bytecode[0])), uintptr(len(bytecode)), uintptr(unsafe.Pointer(&layout)), ) if r != 0 { return nil, ErrorCode{Name: "DeviceCreateInputLayout", Code: uint32(r)} } return layout, nil } func (d *Device) CreateSamplerState(desc *SAMPLER_DESC) (*SamplerState, error) { var sampler *SamplerState r, _, _ := syscall.Syscall( d.Vtbl.CreateSamplerState, 3, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(desc)), uintptr(unsafe.Pointer(&sampler)), ) if r != 0 { return nil, ErrorCode{Name: "DeviceCreateSamplerState", Code: uint32(r)} } return sampler, nil } func (d *Device) CreateTexture2D(desc *TEXTURE2D_DESC) (*Texture2D, error) { var tex *Texture2D r, _, _ := syscall.Syscall6( d.Vtbl.CreateTexture2D, 4, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(desc)), 0, // pInitialData uintptr(unsafe.Pointer(&tex)), 0, 0, ) if r != 0 { return nil, ErrorCode{Name: "CreateTexture2D", Code: uint32(r)} } return tex, nil } func (d *Device) CreateRenderTargetView(res *Resource) (*RenderTargetView, error) { var target *RenderTargetView r, _, _ := syscall.Syscall6( d.Vtbl.CreateRenderTargetView, 4, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(res)), 0, // pDesc uintptr(unsafe.Pointer(&target)), 0, 0, ) if r != 0 { return nil, ErrorCode{Name: "DeviceCreateRenderTargetView", Code: uint32(r)} } return target, nil } func (d *Device) CreateBlendState(desc *BLEND_DESC) (*BlendState, error) { var state *BlendState r, _, _ := syscall.Syscall( d.Vtbl.CreateBlendState, 3, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(desc)), uintptr(unsafe.Pointer(&state)), ) if r != 0 { return nil, ErrorCode{Name: "DeviceCreateBlendState", Code: uint32(r)} } return state, nil } func (d *Device) CreateDepthStencilState(desc *DEPTH_STENCIL_DESC) (*DepthStencilState, error) { var state *DepthStencilState r, _, _ := syscall.Syscall( d.Vtbl.CreateDepthStencilState, 3, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(desc)), uintptr(unsafe.Pointer(&state)), ) if r != 0 { return nil, ErrorCode{Name: "DeviceCreateDepthStencilState", Code: uint32(r)} } return state, nil } func (d *Device) GetFeatureLevel() int { lvl, _, _ := syscall.Syscall( d.Vtbl.GetFeatureLevel, 1, uintptr(unsafe.Pointer(d)), 0, 0, ) return int(lvl) } func (d *Device) GetImmediateContext() *DeviceContext { var ctx *DeviceContext syscall.Syscall( d.Vtbl.GetImmediateContext, 2, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(&ctx)), 0, ) return ctx } func (d *Device) ReportLiveDeviceObjects() error { intf, err := IUnknownQueryInterface(unsafe.Pointer(d), d.Vtbl.QueryInterface, &IID_ID3D11Debug) if err != nil { return fmt.Errorf("ReportLiveObjects: failed to query ID3D11Debug interface: %v", err) } defer IUnknownRelease(unsafe.Pointer(intf), intf.Vtbl.Release) dbg := (*Debug)(unsafe.Pointer(intf)) dbg.ReportLiveDeviceObjects(RLDO_DETAIL | RLDO_IGNORE_INTERNAL) return nil } func (d *Debug) ReportLiveDeviceObjects(flags uint32) { syscall.Syscall( d.Vtbl.ReportLiveDeviceObjects, 2, uintptr(unsafe.Pointer(d)), uintptr(flags), 0, ) } func (s *IDXGISwapChain) GetDesc() (DXGI_SWAP_CHAIN_DESC, error) { var desc DXGI_SWAP_CHAIN_DESC r, _, _ := syscall.Syscall( s.Vtbl.GetDesc, 2, uintptr(unsafe.Pointer(s)), uintptr(unsafe.Pointer(&desc)), 0, ) if r != 0 { return DXGI_SWAP_CHAIN_DESC{}, ErrorCode{Name: "IDXGISwapChainGetDesc", Code: uint32(r)} } return desc, nil } func (s *IDXGISwapChain) ResizeBuffers(buffers, width, height, newFormat, flags uint32) error { r, _, _ := syscall.Syscall6( s.Vtbl.ResizeBuffers, 6, uintptr(unsafe.Pointer(s)), uintptr(buffers), uintptr(width), uintptr(height), uintptr(newFormat), uintptr(flags), ) if r != 0 { return ErrorCode{Name: "IDXGISwapChainResizeBuffers", Code: uint32(r)} } return nil } func (s *IDXGISwapChain) Present(SyncInterval int, Flags uint32) error { r, _, _ := syscall.Syscall( s.Vtbl.Present, 3, uintptr(unsafe.Pointer(s)), uintptr(SyncInterval), uintptr(Flags), ) if r != 0 { return ErrorCode{Name: "IDXGISwapChainPresent", Code: uint32(r)} } return nil } func (s *IDXGISwapChain) GetBuffer(index int, riid *GUID) (*IUnknown, error) { var buf *IUnknown r, _, _ := syscall.Syscall6( s.Vtbl.GetBuffer, 4, uintptr(unsafe.Pointer(s)), uintptr(index), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(&buf)), 0, 0, ) if r != 0 { return nil, ErrorCode{Name: "IDXGISwapChainGetBuffer", Code: uint32(r)} } return buf, nil } func (c *DeviceContext) GenerateMips(res *ShaderResourceView) { syscall.Syscall( c.Vtbl.GenerateMips, 2, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(res)), 0, ) } func (c *DeviceContext) Unmap(resource *Resource, subResource uint32) { syscall.Syscall( c.Vtbl.Unmap, 3, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(resource)), uintptr(subResource), ) } func (c *DeviceContext) Map(resource *Resource, subResource, mapType, mapFlags uint32) (MAPPED_SUBRESOURCE, error) { var resMap MAPPED_SUBRESOURCE r, _, _ := syscall.Syscall6( c.Vtbl.Map, 6, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(resource)), uintptr(subResource), uintptr(mapType), uintptr(mapFlags), uintptr(unsafe.Pointer(&resMap)), ) if r != 0 { return resMap, ErrorCode{Name: "DeviceContextMap", Code: uint32(r)} } return resMap, nil } func (c *DeviceContext) CopySubresourceRegion(dst *Resource, dstSubresource, dstX, dstY, dstZ uint32, src *Resource, srcSubresource uint32, srcBox *BOX) { syscall.Syscall9( c.Vtbl.CopySubresourceRegion, 9, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(dst)), uintptr(dstSubresource), uintptr(dstX), uintptr(dstY), uintptr(dstZ), uintptr(unsafe.Pointer(src)), uintptr(srcSubresource), uintptr(unsafe.Pointer(srcBox)), ) } func (c *DeviceContext) ClearDepthStencilView(target *DepthStencilView, flags uint32, depth float32, stencil uint8) { syscall.Syscall6( c.Vtbl.ClearDepthStencilView, 5, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(target)), uintptr(flags), uintptr(math.Float32bits(depth)), uintptr(stencil), 0, ) } func (c *DeviceContext) ClearRenderTargetView(target *RenderTargetView, color *[4]float32) { syscall.Syscall( c.Vtbl.ClearRenderTargetView, 3, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(target)), uintptr(unsafe.Pointer(color)), ) } func (c *DeviceContext) CSSetShaderResources(startSlot uint32, s *ShaderResourceView) { syscall.Syscall6( c.Vtbl.CSSetShaderResources, 4, uintptr(unsafe.Pointer(c)), uintptr(startSlot), 1, // NumViews uintptr(unsafe.Pointer(&s)), 0, 0, ) } func (c *DeviceContext) CSSetUnorderedAccessViews(startSlot uint32, v *UnorderedAccessView) { syscall.Syscall6( c.Vtbl.CSSetUnorderedAccessViews, 4, uintptr(unsafe.Pointer(c)), uintptr(startSlot), 1, // NumViews uintptr(unsafe.Pointer(&v)), 0, 0, ) } func (c *DeviceContext) CSSetShader(s *ComputeShader) { syscall.Syscall6( c.Vtbl.CSSetShader, 4, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(s)), 0, // ppClassInstances 0, // NumClassInstances 0, 0, ) } func (c *DeviceContext) RSSetViewports(viewport *VIEWPORT) { syscall.Syscall( c.Vtbl.RSSetViewports, 3, uintptr(unsafe.Pointer(c)), 1, // NumViewports uintptr(unsafe.Pointer(viewport)), ) } func (c *DeviceContext) VSSetShader(s *VertexShader) { syscall.Syscall6( c.Vtbl.VSSetShader, 4, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(s)), 0, // ppClassInstances 0, // NumClassInstances 0, 0, ) } func (c *DeviceContext) VSSetConstantBuffers(b *Buffer) { syscall.Syscall6( c.Vtbl.VSSetConstantBuffers, 4, uintptr(unsafe.Pointer(c)), 0, // StartSlot 1, // NumBuffers uintptr(unsafe.Pointer(&b)), 0, 0, ) } func (c *DeviceContext) PSSetConstantBuffers(b *Buffer) { syscall.Syscall6( c.Vtbl.PSSetConstantBuffers, 4, uintptr(unsafe.Pointer(c)), 0, // StartSlot 1, // NumBuffers uintptr(unsafe.Pointer(&b)), 0, 0, ) } func (c *DeviceContext) PSSetShaderResources(startSlot uint32, s *ShaderResourceView) { syscall.Syscall6( c.Vtbl.PSSetShaderResources, 4, uintptr(unsafe.Pointer(c)), uintptr(startSlot), 1, // NumViews uintptr(unsafe.Pointer(&s)), 0, 0, ) } func (c *DeviceContext) PSSetSamplers(startSlot uint32, s *SamplerState) { syscall.Syscall6( c.Vtbl.PSSetSamplers, 4, uintptr(unsafe.Pointer(c)), uintptr(startSlot), 1, // NumSamplers uintptr(unsafe.Pointer(&s)), 0, 0, ) } func (c *DeviceContext) PSSetShader(s *PixelShader) { syscall.Syscall6( c.Vtbl.PSSetShader, 4, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(s)), 0, // ppClassInstances 0, // NumClassInstances 0, 0, ) } func (c *DeviceContext) UpdateSubresource(res *Resource, dstBox *BOX, rowPitch, depthPitch uint32, data []byte) { syscall.Syscall9( c.Vtbl.UpdateSubresource, 7, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(res)), 0, // DstSubresource uintptr(unsafe.Pointer(dstBox)), uintptr(unsafe.Pointer(&data[0])), uintptr(rowPitch), uintptr(depthPitch), 0, 0, ) } func (c *DeviceContext) RSSetState(state *RasterizerState) { syscall.Syscall( c.Vtbl.RSSetState, 2, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(state)), 0, ) } func (c *DeviceContext) IASetInputLayout(layout *InputLayout) { syscall.Syscall( c.Vtbl.IASetInputLayout, 2, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(layout)), 0, ) } func (c *DeviceContext) IASetIndexBuffer(buf *Buffer, format, offset uint32) { syscall.Syscall6( c.Vtbl.IASetIndexBuffer, 4, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(buf)), uintptr(format), uintptr(offset), 0, 0, ) } func (c *DeviceContext) IASetVertexBuffers(buf *Buffer, stride, offset uint32) { syscall.Syscall6( c.Vtbl.IASetVertexBuffers, 6, uintptr(unsafe.Pointer(c)), 0, // StartSlot 1, // NumBuffers, uintptr(unsafe.Pointer(&buf)), uintptr(unsafe.Pointer(&stride)), uintptr(unsafe.Pointer(&offset)), ) } func (c *DeviceContext) IASetPrimitiveTopology(mode uint32) { syscall.Syscall( c.Vtbl.IASetPrimitiveTopology, 2, uintptr(unsafe.Pointer(c)), uintptr(mode), 0, ) } func (c *DeviceContext) OMGetRenderTargets() (*RenderTargetView, *DepthStencilView) { var ( target *RenderTargetView depthStencilView *DepthStencilView ) syscall.Syscall6( c.Vtbl.OMGetRenderTargets, 4, uintptr(unsafe.Pointer(c)), 1, // NumViews uintptr(unsafe.Pointer(&target)), uintptr(unsafe.Pointer(&depthStencilView)), 0, 0, ) return target, depthStencilView } func (c *DeviceContext) OMSetRenderTargets(target *RenderTargetView, depthStencil *DepthStencilView) { syscall.Syscall6( c.Vtbl.OMSetRenderTargets, 4, uintptr(unsafe.Pointer(c)), 1, // NumViews uintptr(unsafe.Pointer(&target)), uintptr(unsafe.Pointer(depthStencil)), 0, 0, ) } func (c *DeviceContext) Draw(count, start uint32) { syscall.Syscall( c.Vtbl.Draw, 3, uintptr(unsafe.Pointer(c)), uintptr(count), uintptr(start), ) } func (c *DeviceContext) DrawIndexed(count, start uint32, base int32) { syscall.Syscall6( c.Vtbl.DrawIndexed, 4, uintptr(unsafe.Pointer(c)), uintptr(count), uintptr(start), uintptr(base), 0, 0, ) } func (c *DeviceContext) Dispatch(x, y, z uint32) { syscall.Syscall6( c.Vtbl.Dispatch, 4, uintptr(unsafe.Pointer(c)), uintptr(x), uintptr(y), uintptr(z), 0, 0, ) } func (c *DeviceContext) OMSetBlendState(state *BlendState, factor *f32color.RGBA, sampleMask uint32) { syscall.Syscall6( c.Vtbl.OMSetBlendState, 4, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(state)), uintptr(unsafe.Pointer(factor)), uintptr(sampleMask), 0, 0, ) } func (c *DeviceContext) OMSetDepthStencilState(state *DepthStencilState, stencilRef uint32) { syscall.Syscall( c.Vtbl.OMSetDepthStencilState, 3, uintptr(unsafe.Pointer(c)), uintptr(unsafe.Pointer(state)), uintptr(stencilRef), ) } func (d *IDXGIObject) GetParent(guid *GUID) (*IDXGIObject, error) { var parent *IDXGIObject r, _, _ := syscall.Syscall( d.Vtbl.GetParent, 3, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(guid)), uintptr(unsafe.Pointer(&parent)), ) if r != 0 { return nil, ErrorCode{Name: "IDXGIObjectGetParent", Code: uint32(r)} } return parent, nil } func (d *IDXGIFactory) CreateSwapChain(device *IUnknown, desc *DXGI_SWAP_CHAIN_DESC) (*IDXGISwapChain, error) { var swchain *IDXGISwapChain r, _, _ := syscall.Syscall6( d.Vtbl.CreateSwapChain, 4, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(device)), uintptr(unsafe.Pointer(desc)), uintptr(unsafe.Pointer(&swchain)), 0, 0, ) if r != 0 { return nil, ErrorCode{Name: "IDXGIFactory", Code: uint32(r)} } return swchain, nil } func (d *IDXGIDevice) GetAdapter() (*IDXGIAdapter, error) { var adapter *IDXGIAdapter r, _, _ := syscall.Syscall( d.Vtbl.GetAdapter, 2, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(&adapter)), 0, ) if r != 0 { return nil, ErrorCode{Name: "IDXGIDeviceGetAdapter", Code: uint32(r)} } return adapter, nil } func IUnknownQueryInterface(obj unsafe.Pointer, queryInterfaceMethod uintptr, guid *GUID) (*IUnknown, error) { var ref *IUnknown r, _, _ := syscall.Syscall( queryInterfaceMethod, 3, uintptr(obj), uintptr(unsafe.Pointer(guid)), uintptr(unsafe.Pointer(&ref)), ) if r != 0 { return nil, ErrorCode{Name: "IUnknownQueryInterface", Code: uint32(r)} } return ref, nil } func IUnknownAddRef(obj unsafe.Pointer, addRefMethod uintptr) { syscall.Syscall( addRefMethod, 1, uintptr(obj), 0, 0, ) } func IUnknownRelease(obj unsafe.Pointer, releaseMethod uintptr) { syscall.Syscall( releaseMethod, 1, uintptr(obj), 0, 0, ) } func (e ErrorCode) Error() string { return fmt.Sprintf("%s: %#x", e.Name, e.Code) } func CreateSwapChain(dev *Device, hwnd windows.Handle) (*IDXGISwapChain, error) { dxgiDev, err := IUnknownQueryInterface(unsafe.Pointer(dev), dev.Vtbl.QueryInterface, &IID_IDXGIDevice) if err != nil { return nil, fmt.Errorf("NewContext: %v", err) } adapter, err := (*IDXGIDevice)(unsafe.Pointer(dxgiDev)).GetAdapter() IUnknownRelease(unsafe.Pointer(dxgiDev), dxgiDev.Vtbl.Release) if err != nil { return nil, fmt.Errorf("NewContext: %v", err) } dxgiFactory, err := (*IDXGIObject)(unsafe.Pointer(adapter)).GetParent(&IID_IDXGIFactory) IUnknownRelease(unsafe.Pointer(adapter), adapter.Vtbl.Release) if err != nil { return nil, fmt.Errorf("NewContext: %v", err) } swchain, err := (*IDXGIFactory)(unsafe.Pointer(dxgiFactory)).CreateSwapChain( (*IUnknown)(unsafe.Pointer(dev)), &DXGI_SWAP_CHAIN_DESC{ BufferDesc: DXGI_MODE_DESC{ Format: DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, }, SampleDesc: DXGI_SAMPLE_DESC{ Count: 1, }, BufferUsage: DXGI_USAGE_RENDER_TARGET_OUTPUT, BufferCount: 1, OutputWindow: hwnd, Windowed: 1, SwapEffect: DXGI_SWAP_EFFECT_DISCARD, }, ) IUnknownRelease(unsafe.Pointer(dxgiFactory), dxgiFactory.Vtbl.Release) if err != nil { return nil, fmt.Errorf("NewContext: %v", err) } return swchain, nil } func CreateDepthView(d *Device, width, height, depthBits int) (*DepthStencilView, error) { depthTex, err := d.CreateTexture2D(&TEXTURE2D_DESC{ Width: uint32(width), Height: uint32(height), MipLevels: 1, ArraySize: 1, Format: DXGI_FORMAT_D24_UNORM_S8_UINT, SampleDesc: DXGI_SAMPLE_DESC{ Count: 1, Quality: 0, }, BindFlags: BIND_DEPTH_STENCIL, }) if err != nil { return nil, err } depthView, err := d.CreateDepthStencilViewTEX2D( (*Resource)(unsafe.Pointer(depthTex)), &DEPTH_STENCIL_VIEW_DESC_TEX2D{ Format: DXGI_FORMAT_D24_UNORM_S8_UINT, ViewDimension: DSV_DIMENSION_TEXTURE2D, }, ) IUnknownRelease(unsafe.Pointer(depthTex), depthTex.Vtbl.Release) return depthView, err }